Difference between revisions of "Falcon/SuperiorConfidenceStance"

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#REDIRECT [[Falcon/ImperiouslyRaisedEyebrowStyle]]
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=== Superior Confidence Stance ===
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<tt>
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<B>Cost:</B> 1 mote + 2 per person\\
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<B>Duration:</B> Scene\\
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<B>Type:</B> Reflexive\\
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<B>Minimum Ability:</B> Martial Arts 2, Presence 2\\
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<B>Minimum Essence:</B> 1\\
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<B>Prerequisites:</B> None
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</tt>
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With a thought and a change of stance, the character allows her anima to make her force of personality an almost physical thing. Her posture commands respect, and attackers falter lest their blows invite overwhelming retribution.
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You get +1 die on Presence rolls for the rest of the scene, and you may specifically intimidate as many people as you are willing to pay the Essence cost for. These people must roll Valour before they attack you with a difficulty equal to your permanent Essence. If they fail, they are at -1 die to attack rolls for every success they were short. This charm does not stack with multiple applications, and your victims only roll once per scene to see if they overcome its effects or not. You can re-activate the charm to target different people.
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=== Comments ===
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Um.  For the majority of the time, you just made the Imperiosly Raised Eyebrow Technique more effective for fewer motes than the Dawn Caste Anima.  Maybe drop the cost to 2 but require it to be used on an individual, case by case basis.  Low end charms SHOULD be less efficent than high end, longer lasting ones.
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:[[Falcon]] - Point. I'll do that, or something like it.
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Also, unless your specifically using [[FWW]] Universal MA Ability, it'd be better if there wasn't a Presence requirement- it makes it ugly hard for determining both Favored/Caste cost and minimums. [[DS]]
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Generally, I prefer requiring an appropriate Charm as a prereq out of the relevant Ability. For MA this is silly, since MA is universal, instead I would recommend a mechanic that makes Performance necessry to use the Charm effectively; here I would simply change the Valour roll difficulty to Perf rather than Essence. This <i>will</i> still create ridiculous diffs to overcome the effect, but it's less horrible at high levels and not only clears up mechanical ugliness, it also forces the character to diversify, which is a great benefit in low-level MA (see VBoS for a Style that doesn't force diversification and is, partly as a result, kinda boring.) - [[willows]]

Revision as of 19:46, 23 February 2004

Superior Confidence Stance

Cost: 1 mote + 2 per person\\ Duration: Scene\\ Type: Reflexive\\ Minimum Ability: Martial Arts 2, Presence 2\\ Minimum Essence: 1\\ Prerequisites: None

With a thought and a change of stance, the character allows her anima to make her force of personality an almost physical thing. Her posture commands respect, and attackers falter lest their blows invite overwhelming retribution.

You get +1 die on Presence rolls for the rest of the scene, and you may specifically intimidate as many people as you are willing to pay the Essence cost for. These people must roll Valour before they attack you with a difficulty equal to your permanent Essence. If they fail, they are at -1 die to attack rolls for every success they were short. This charm does not stack with multiple applications, and your victims only roll once per scene to see if they overcome its effects or not. You can re-activate the charm to target different people.

Comments

Um. For the majority of the time, you just made the Imperiosly Raised Eyebrow Technique more effective for fewer motes than the Dawn Caste Anima. Maybe drop the cost to 2 but require it to be used on an individual, case by case basis. Low end charms SHOULD be less efficent than high end, longer lasting ones.

Falcon - Point. I'll do that, or something like it.

Also, unless your specifically using FWW Universal MA Ability, it'd be better if there wasn't a Presence requirement- it makes it ugly hard for determining both Favored/Caste cost and minimums. DS

Generally, I prefer requiring an appropriate Charm as a prereq out of the relevant Ability. For MA this is silly, since MA is universal, instead I would recommend a mechanic that makes Performance necessry to use the Charm effectively; here I would simply change the Valour roll difficulty to Perf rather than Essence. This will still create ridiculous diffs to overcome the effect, but it's less horrible at high levels and not only clears up mechanical ugliness, it also forces the character to diversify, which is a great benefit in low-level MA (see VBoS for a Style that doesn't force diversification and is, partly as a result, kinda boring.) - willows