Difference between revisions of "FormatStandards/ComboFormat"

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== Melee ==
 
== Melee ==
 
A massive attack
 
A massive attack
:<b>Stoking Bonfire Style</b> (1 mote/2 dice)
+
:'''Stoking Bonfire Style''' (1 mote/2 dice)
 
::Adds 2 dice to Melee pool per mote - Supplemental, Instant
 
::Adds 2 dice to Melee pool per mote - Supplemental, Instant
:<b>Dragon Graced Weapon</b> (1 mote)
+
:'''Dragon Graced Weapon''' (1 mote)
 
::Variable Melee effect - Supplemental, Instant
 
::Variable Melee effect - Supplemental, Instant
:<b>Falling Star Maneuver</b> (1 mote/2 dice)
+
:'''Falling Star Maneuver''' (1 mote/2 dice)
 
::Adds 2 dice per mote to Damage - Supplemental, Instant (Athletics but can combo with other abilities)
 
::Adds 2 dice per mote to Damage - Supplemental, Instant (Athletics but can combo with other abilities)
  
 
A massive attack from horseback
 
A massive attack from horseback
:<b>Stoking Bonfire Style</b> (1 mote/2 dice)
+
:'''Stoking Bonfire Style''' (1 mote/2 dice)
 
::Adds 2 dice to Melee pool per mote - Supplemental, Instant
 
::Adds 2 dice to Melee pool per mote - Supplemental, Instant
:<b>Dragon Graced Weapon</b> (1 mote)
+
:'''Dragon Graced Weapon''' (1 mote)
 
::Variable Melee effect - Supplemental, Instant
 
::Variable Melee effect - Supplemental, Instant
:<b>Ebony Spur Technique</b> (1 mote/2 dice)
+
:'''Ebony Spur Technique''' (1 mote/2 dice)
 
::Adds 2 dice to hand-to-hand damage per mote - Supplemental, Instant (Ride but can combo)
 
::Adds 2 dice to hand-to-hand damage per mote - Supplemental, Instant (Ride but can combo)
  
 
An infecting attack
 
An infecting attack
:<b>Dragon Graced Weapon</b> (1 mote)
+
:'''Dragon Graced Weapon''' (1 mote)
 
::Variable Melee effect - Supplemental, Instant
 
::Variable Melee effect - Supplemental, Instant
:<b>Dread Infection Strike</b> (2 motes)
+
:'''Dread Infection Strike''' (2 motes)
 
::Difficulty to resist infection raised by 2 - Supplemental, Instant (Medicine but can combo)
 
::Difficulty to resist infection raised by 2 - Supplemental, Instant (Medicine but can combo)

Latest revision as of 03:05, 18 September 2008

When detailing a Combo use the format of the Combos below. Basically,

  • Include a description
  • Include the name of each Charm, with the cost in brackets
  • Include a one line description of the Charm, with type and duration (to confirm that the Combo includes only instants)

Split Combos by Ability (or Attribute for Lunars)


Melee

A massive attack

Stoking Bonfire Style (1 mote/2 dice)
Adds 2 dice to Melee pool per mote - Supplemental, Instant
Dragon Graced Weapon (1 mote)
Variable Melee effect - Supplemental, Instant
Falling Star Maneuver (1 mote/2 dice)
Adds 2 dice per mote to Damage - Supplemental, Instant (Athletics but can combo with other abilities)

A massive attack from horseback

Stoking Bonfire Style (1 mote/2 dice)
Adds 2 dice to Melee pool per mote - Supplemental, Instant
Dragon Graced Weapon (1 mote)
Variable Melee effect - Supplemental, Instant
Ebony Spur Technique (1 mote/2 dice)
Adds 2 dice to hand-to-hand damage per mote - Supplemental, Instant (Ride but can combo)

An infecting attack

Dragon Graced Weapon (1 mote)
Variable Melee effect - Supplemental, Instant
Dread Infection Strike (2 motes)
Difficulty to resist infection raised by 2 - Supplemental, Instant (Medicine but can combo)