Difference between revisions of "Enchantress/HeroicGunzosha"

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= Heroic Gunzosha =   
 
= Heroic Gunzosha =   
  
It’s bothered me for a while now how Lookshy Gunzosha come across more like faceless cannon fodder that’s slightly more powerful than usual. Considering the sacrifices required for becoming a Lookshy Gunzosha that seemed fundamentally wrong.  
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It’s bothered me for a while now how Lookshy Gunzosha "work" mechanically. Despite them sacrificing half their lives nothing makes them seem paticularly heroic and they come across as little more than slightly tougher Ashigaru. Not to mention that in light of the rules for enlightened mortals, their sacrifice is further belittled to the point that it's just Lookshy cutting corners rather than using rituals to enlighten their elite soldiers.
  
This is my attempt to turn a Gunzosha into a tragic hero who’ll often fight beyond their limits until their dying breath.  
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This is my attempt to turn a Gunzosha from a powerful extra into a tragic hero who’ll often fight beyond their limits until their dying breath.
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I would advise Storyteller digression in deciding if these rules are worth it for their particular game. In most Celestial games where the Gunzosha's heroism isn't important to the plot, they'll only serve as an added complication. In a Mortal or Dragon-Blooded game (particularly one in Lookshy) however they can fulfill a niche role between mortals and Dragon-Blooded.  
  
 
=== Abilities ===
 
=== Abilities ===
  
As in Wonders of the Lost Age the Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2.  
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As in Wonders of the Lost Age the Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2. The armour has a repair rating of 2.
  
When encased in the armour a mortal commando gains access an effective access to a total essence pool of 20 motes, in addition while there are still motes in this pool they are treated as having an effective essence of 2. Exalts and Mortals with awakened essence will find their own essence interferes with that of the armour and prevents it's systems from functioning. Thus they only benefit from the bashing and lethal soak provided by the armour.  
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When encased in the armour a mortal commando gains +1 strength and stamina and most importantly an effective essence of 2 and access to a total essence pool of 20 motes. These motes can be used to activate the armour's various weapon systems, or used to attune to other artifacts. An Exalt or enlightened mortal cannot use this function of the armour (though it may still protect them) their essence pool is incompatible with that of the suit.  
  
 
=== Weakness ===
 
=== Weakness ===
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The essence pool of the Gunzosha Commando is drawn from their own life essence and recovers at a the rate of one mote of essence per day, extracting more than this would risk catastrophic damage to the Commando's essence.
  
Like most mortal essence users the essence pool of the Gunzosha Commando is far slower than that of an Exalted at the rate of one mote of essence per day, more would be damaging the commando’s health.
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This lack of readily available essence can however be countered by a series of specially designed inset amulets, it is with great reluctance that a Gunzosha Commando uses this function however.  
 
 
This can be countered however by a control based in the armour’s gauntlet, each time it is activated the Gunzosha regains a single mote of essence at the cost of one year of their life.
 
In a simple skirmishthe Gunzosha need not reduce their lives in such a fashion, however battles against the Anathema and the Fair Folk allow no such luxury.
 
=== Weapon and Defence Systems ===
 
 
 
The suit’s systems function like charms, in that they utilise the Gunzosha’s essence pool in order to be utilised and at any given time only one system may be active.
 
 
 
Each suit has five systems and while most are made to a standard design a degree of customisation is not unheard of, particularly a variety of suits collectively known as Ronin Gunzosha. 
 
 
 
 
 
=== Gunzosha of the First Age ===
 
The First Age Solar Exalted were initially slow to recognise the value of mortals given the then abundance of loyal Dragon-Blooded. It was when the Fair Folk attacks began that they realised they needed mortal armies to protect enforce Creation’s boarders. The most renowned of these mortals were known as Gunzosha, starting a military tradition that would continue even into the Age of Sorrows.
 
 
 
==== Solar Blast ====
 
Cost: 1m per 2L <br>
 
Type: Reflexive <br>
 
Duration: One Scene<br>
 
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage on all enemies in a 2 yard radius per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. To Creatures of Darkness the damage is aggravated.
 
 
 
==== Advanced Warning System ====
 
Cost: 1m <br>
 
Type: Reflexive<br>
 
Duration: Instant <br>
 
Effect: The armour detects the presence of both shadowlands and wyld zones within 10 miles of the Gunzosha.
 
 
 
==== Vitality Boosting System ====
 
Cost: 1m per health level <br>
 
Type: Reflexive <br>
 
Duration: Instant <br>
 
Effect: The Gunzosha’s armour repairs 1 level of bashing damage per mote used. This cannot heal lethal or aggravated damage however.  
 
 
 
==== Sensory Augmentation ====
 
Cost: 1m per die<br>
 
Type: Simple <br>
 
Duration: One Scene<br>
 
Effect: Each motes used provides an additional perception dice.
 
 
 
==== Speed Enhancement ====
 
Cost: 1m <br>
 
Type: Reflexive <br>
 
Duration: One Scene<br>
 
Effect: The Gunzosha’s ground speed is doubled for the duration of the scene. 
 
 
 
  
=== Gunzosha of the Shgunate Era ===
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Drawing upon their own internal essence in this manner can be extremely dangerous- the Gunzosha makes a stamina + resistance roll at a difficulty equal to the number of motes they require. Success provides the motes they need but ages the Commando outwardly by 1 year per mote gained. Failure yields the same result- only each mote gained also inflicts a level of lethal damage upon the Gunzosha.  
Shogunate Gunzosha Armour was designed by the Dragon-Blooded in the era of the same name, unlike it's First Aged counterpart the Shogunate era Gunzosha were intended to fight other denizens of Creation rather than the Fair Folk.
 
==== Kinetic Bolt Attack ====
 
Cost: 1m per 2L<br>
 
Type: Simple<br>
 
Duration: Instant<br>
 
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. Like the Dragon-Blooded Elemental Bolt, multiple Gunzosha may combine their kinetic bolts into a single deadly blast. Each participant must be in close proximity and spend a number of motes to determine the attack’s base damage pool, using the (Dexterity + Archery) of the Gunzosha who commits the highest number of motes to the attack.
 
  
==== Word Carrier ====
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In addition the armour requires upkeep and maintenance for every 100 hours of use, failure to provide this will incur a 1-mote surcharge to all the suit’s abilities. This surcharge is cumulative meaning that poorly maintained armour is almost vampiric in it's hunger for essence and life.
Cost: 1m per message<br>
 
Type: Simple<br>
 
Duration: Instant<br>
 
Effect: For a single mote of essence the Gunzosha armour can transmit a short message to any and all other Gunzosha in a specific area.  
 
  
==== Impervious Defence ====
 
Cost: 1m per 2L/2B <br>
 
Type: Simple<br>
 
Duration: One Scene<br>
 
Effect: For a single mote of essence the Gunzosha’s wrist mounted gauntlet crackles and provides an additional 2 bashing and lethal soak for that scene. The Gunzosha may spend up to two motes per scene in this fashion.
 
  
==== Unstoppable Offence ====
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=== Onboard Systems ===
Cost: 1m <br>
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Gunzosha can use their limited essence to activate or augment the armour's systems, the specifics of these systems varies between individual suits and each system occupies one of the five "hard points" on the armour. These integrated systems can be replaced during routine maintenance to allow the commando to prepare for different combat roles.  
Type: Simple<br>
 
Duration: Instant <br>
 
Effect: For a single mote of essence the baleful energy of the Gunzosha’s essence pool manifests in the warrior’s fists. Close combat attacks ignore hardness and cause lethal damage.  
 
  
==== Augmented Leap ====
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===== comments =====
Cost: 1m <br>
 
Type: Simple<br>
 
Duration: Instant <br>
 
Effect: The Gunzosha’s armour provides less of a burden, allowing the wearer to treat their athletics rating as two higher than it normally is when determining jump distances.
 

Revision as of 15:33, 21 April 2008

Heroic Gunzosha

It’s bothered me for a while now how Lookshy Gunzosha "work" mechanically. Despite them sacrificing half their lives nothing makes them seem paticularly heroic and they come across as little more than slightly tougher Ashigaru. Not to mention that in light of the rules for enlightened mortals, their sacrifice is further belittled to the point that it's just Lookshy cutting corners rather than using rituals to enlighten their elite soldiers.

This is my attempt to turn a Gunzosha from a powerful extra into a tragic hero who’ll often fight beyond their limits until their dying breath.

I would advise Storyteller digression in deciding if these rules are worth it for their particular game. In most Celestial games where the Gunzosha's heroism isn't important to the plot, they'll only serve as an added complication. In a Mortal or Dragon-Blooded game (particularly one in Lookshy) however they can fulfill a niche role between mortals and Dragon-Blooded.

Abilities

As in Wonders of the Lost Age the Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2. The armour has a repair rating of 2.

When encased in the armour a mortal commando gains +1 strength and stamina and most importantly an effective essence of 2 and access to a total essence pool of 20 motes. These motes can be used to activate the armour's various weapon systems, or used to attune to other artifacts. An Exalt or enlightened mortal cannot use this function of the armour (though it may still protect them) their essence pool is incompatible with that of the suit.

Weakness

The essence pool of the Gunzosha Commando is drawn from their own life essence and recovers at a the rate of one mote of essence per day, extracting more than this would risk catastrophic damage to the Commando's essence.

This lack of readily available essence can however be countered by a series of specially designed inset amulets, it is with great reluctance that a Gunzosha Commando uses this function however.

Drawing upon their own internal essence in this manner can be extremely dangerous- the Gunzosha makes a stamina + resistance roll at a difficulty equal to the number of motes they require. Success provides the motes they need but ages the Commando outwardly by 1 year per mote gained. Failure yields the same result- only each mote gained also inflicts a level of lethal damage upon the Gunzosha.

In addition the armour requires upkeep and maintenance for every 100 hours of use, failure to provide this will incur a 1-mote surcharge to all the suit’s abilities. This surcharge is cumulative meaning that poorly maintained armour is almost vampiric in it's hunger for essence and life.


Onboard Systems

Gunzosha can use their limited essence to activate or augment the armour's systems, the specifics of these systems varies between individual suits and each system occupies one of the five "hard points" on the armour. These integrated systems can be replaced during routine maintenance to allow the commando to prepare for different combat roles.

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