Difference between revisions of "Enchantress/HeroicGunzosha"

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= Heroic Gunzosha =   
 
= Heroic Gunzosha =   
  
It’s bothered me for a while now how Lookshy Gunzosha come across more like faceless cannon fodder that’s slightly more powerful than usual. Considering the sacrifices required for becoming a Lookshy Gunzosha that seemed fundamentally wrong.  
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It’s bothered me for a while now how Lookshy Gunzosha "work" mechanically. Despite them sacrificing half their lives nothing makes them seem paticularly heroic and they come across as little more than slightly tougher Ashigaru. Not to mention that in light of the rules for enlightened mortals, their sacrifice is further belittled to the point that it's just Lookshy cutting corners rather than using rituals to enlighten their elite soldiers.
  
This is my attempt to turn a Gunzosha into a tragic hero who’ll often fight beyond their limits until their dying breath.  
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This is my attempt to turn a Gunzosha from a powerful extra into a tragic hero who’ll often fight beyond their limits until their dying breath.
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I would advise Storyteller digression in deciding if these rules are worth it for their particular game. In most Celestial games where the Gunzosha's heroism isn't important to the plot, they'll only serve as an added complication. In a Mortal or Dragon-Blooded game (particularly one in Lookshy) however they can fulfill a niche role between mortals and Dragon-Blooded.  
  
 
=== Abilities ===
 
=== Abilities ===
  
As in Wonders of the Lost Age the Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2.  
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The Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2. The armour has a repair rating of 2. It may be worn by non-mortals who only gain the benefits of it's soak and hardness.  
 
 
When encased in the armour a mortal commando gains access an effective access to a total essence pool of 20 motes, in addition while there are still motes in this pool they are treated as having an effective essence of 2. Exalts and Mortals with awakened essence will find their own essence interferes with that of the armour and prevents it's systems from functioning. Thus they only benefit from the bashing and lethal soak provided by the armour.
 
 
 
=== Weakness ===
 
 
 
Like most mortal essence users the essence pool of the Gunzosha Commando is far slower than that of an Exalted at the rate of one mote of essence per day, more would be damaging the commando’s health.
 
 
 
This can be countered however by a control based in the armour’s gauntlet, each time it is activated the Gunzosha regains a single mote of essence at the cost of one year of their life.
 
In a simple skirmishthe Gunzosha need not reduce their lives in such a fashion, however battles against the Anathema and the Fair Folk allow no such luxury.
 
=== Weapon and Defence Systems ===
 
 
 
The suit’s systems function like charms, in that they utilise the Gunzosha’s essence pool in order to be utilised and at any given time only one system may be active.
 
 
 
Each suit has five systems and while most are made to a standard design a degree of customisation is not unheard of, particularly a variety of suits collectively known as Ronin Gunzosha. 
 
 
 
 
 
=== Gunzosha of the First Age ===
 
The First Age Solar Exalted were initially slow to recognise the value of mortals given the then abundance of loyal Dragon-Blooded. It was when the Fair Folk attacks began that they realised they needed mortal armies to protect enforce Creation’s boarders. The most renowned of these mortals were known as Gunzosha, starting a military tradition that would continue even into the Age of Sorrows.
 
 
 
==== Solar Blast ====
 
Cost: 1m per 2L <br>
 
Type: Reflexive <br>
 
Duration: One Scene<br>
 
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage on all enemies in a 2 yard radius per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. To Creatures of Darkness the damage is aggravated.
 
 
 
==== Advanced Warning System ====
 
Cost: 1m <br>
 
Type: Reflexive<br>
 
Duration: Instant <br>
 
Effect: The armour detects the presence of both shadowlands and wyld zones within 10 miles of the Gunzosha.
 
 
 
==== Vitality Boosting System ====
 
Cost: 1m per health level <br>
 
Type: Reflexive <br>
 
Duration: Instant <br>
 
Effect: The Gunzosha’s armour repairs 1 level of bashing damage per mote used. This cannot heal lethal or aggravated damage however.
 
 
 
==== Sensory Augmentation ====
 
Cost: 1m per die<br>
 
Type: Simple <br>
 
Duration: One Scene<br>
 
Effect: Each motes used provides an additional perception dice.
 
 
 
==== Speed Enhancement ====
 
Cost: 1m <br>
 
Type: Reflexive <br>
 
Duration: One Scene<br>
 
Effect: The Gunzosha’s ground speed is doubled for the duration of the scene.
 
  
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=== Systems ===
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Systems are common to all Gunzosha Armour, they provide the Commando with means to gather and store essence neccessary to operate the armour's Subsystems.<br> 
  
=== Gunzosha of the Shgunate Era ===
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Integrated Essence Matrix (none) – the Integrated Essence Matrix provides the Gunzosha with an initially empty mote pool equal to the (suit artifact rating) x10. Stunts do not refill this essence pool and the Gunzosha must be forced to look for other methods to regain motes. <br>
Shogunate Gunzosha Armour was designed by the Dragon-Blooded in the era of the same name, unlike it's First Aged counterpart the Shogunate era Gunzosha were intended to fight other denizens of Creation rather than the Fair Folk.  
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Aegis Inset Amulets- (1wp/1lhl), the amulets draw off the Commando’s life essence to provide her with the essence pool necessary to activate the armour’s other functions. This can be used once per day in relative safety to the wearer’s health to provide (artifact rating) motes to the suit’s internal essence pool, using it additional times in the same day costs 1 lethal health level. <br>
==== Kinetic Bolt Attack ====
 
Cost: 1m per 2L<br>
 
Type: Simple<br>
 
Duration: Instant<br>
 
Effect: The bolt is targeted with the Gunzosha's (Dexterity + Archery), with a +2 accuracy bonus and a range of 40 yards. The bolt inflicts 2L damage per mote spent, up to a maximum number of motes equal to the Gunzosha's Stamina. Like the Dragon-Blooded Elemental Bolt, multiple Gunzosha may combine their kinetic bolts into a single deadly blast. Each participant must be in close proximity and spend a number of motes to determine the attack’s base damage pool, using the (Dexterity + Archery) of the Gunzosha who commits the highest number of motes to the attack.
 
  
==== Word Carrier ====
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=== Sample Subsystems ===
Cost: 1m per message<br>
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Subsystems perform a more specific role in the suit's operations, they require essence to function in a manner similar to Exalted charms of which they often emulate. Subsystems can be removed and replaced freely, but no Gunzosha armour may support more than it's artifact rating.  
Type: Simple<br>
 
Duration: Instant<br>
 
Effect: For a single mote of essence the Gunzosha armour can transmit a short message to any and all other Gunzosha in a specific area.  
 
  
==== Impervious Defence ====
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Aegis Charge Transfer- (1m) allows the Gunzosha to transfer (artifact rating) of her motes to another Commando, paying a 1 mote surcharge in the process. <br>
Cost: 1m per 2L/2B <br>
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External Essence Gauntlets- (5m 1wp) allows the suit’s Gauntlets to function as a pair of Smashfists for the duration of the scene. <br>  
Type: Simple<br>
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Integrated Targeting Subsystem- (1m per dice) Grants bonus dice to an attack roll in a manner similar to an Exalt’s First Excellency. The Gunzosha may add no more dice than the lowest of her Attribute and Ability.  <br>
Duration: One Scene<br>
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Vitality Boosting Subsystem- (1m per hl) The Gunzosha armour repairs minor damage extremely quickly, it may restore up to (artifact rating) levels of bashing damage per scene.   <br>
Effect: For a single mote of essence the Gunzosha’s wrist mounted gauntlet crackles and provides an additional 2 bashing and lethal soak for that scene. The Gunzosha may spend up to two motes per scene in this fashion.  
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Resiliency Augmentation- (1m per hl) This Subsystem may be activated at step 7 of attack resolution, reducing the damage of an attack the attack by one die for each mote spent. This can reduce the damage of the attack to zero. <br>
  
==== Unstoppable Offence ====
 
Cost: 1m <br>
 
Type: Simple<br>
 
Duration: Instant <br>
 
Effect: For a single mote of essence the baleful energy of the Gunzosha’s essence pool manifests in the warrior’s fists. Close combat attacks ignore hardness and cause lethal damage.
 
  
==== Augmented Leap ====
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===== comments =====
Cost: 1m <br>
 
Type: Simple<br>
 
Duration: Instant <br>
 
Effect: The Gunzosha’s armour provides less of a burden, allowing the wearer to treat their athletics rating as two higher than it normally is when determining jump distances.
 

Latest revision as of 16:32, 17 February 2010

Heroic Gunzosha

It’s bothered me for a while now how Lookshy Gunzosha "work" mechanically. Despite them sacrificing half their lives nothing makes them seem paticularly heroic and they come across as little more than slightly tougher Ashigaru. Not to mention that in light of the rules for enlightened mortals, their sacrifice is further belittled to the point that it's just Lookshy cutting corners rather than using rituals to enlighten their elite soldiers.

This is my attempt to turn a Gunzosha from a powerful extra into a tragic hero who’ll often fight beyond their limits until their dying breath.

I would advise Storyteller digression in deciding if these rules are worth it for their particular game. In most Celestial games where the Gunzosha's heroism isn't important to the plot, they'll only serve as an added complication. In a Mortal or Dragon-Blooded game (particularly one in Lookshy) however they can fulfill a niche role between mortals and Dragon-Blooded.

Abilities

The Gunzosha armour provides a lethal and a bashing soak of 9L/9B with a hardness of 5L/5B with a –3 mobility and a fatigue of 2. The armour has a repair rating of 2. It may be worn by non-mortals who only gain the benefits of it's soak and hardness.

Systems

Systems are common to all Gunzosha Armour, they provide the Commando with means to gather and store essence neccessary to operate the armour's Subsystems.

Integrated Essence Matrix (none) – the Integrated Essence Matrix provides the Gunzosha with an initially empty mote pool equal to the (suit artifact rating) x10. Stunts do not refill this essence pool and the Gunzosha must be forced to look for other methods to regain motes.
Aegis Inset Amulets- (1wp/1lhl), the amulets draw off the Commando’s life essence to provide her with the essence pool necessary to activate the armour’s other functions. This can be used once per day in relative safety to the wearer’s health to provide (artifact rating) motes to the suit’s internal essence pool, using it additional times in the same day costs 1 lethal health level.

Sample Subsystems

Subsystems perform a more specific role in the suit's operations, they require essence to function in a manner similar to Exalted charms of which they often emulate. Subsystems can be removed and replaced freely, but no Gunzosha armour may support more than it's artifact rating.

Aegis Charge Transfer- (1m) allows the Gunzosha to transfer (artifact rating) of her motes to another Commando, paying a 1 mote surcharge in the process.
External Essence Gauntlets- (5m 1wp) allows the suit’s Gauntlets to function as a pair of Smashfists for the duration of the scene.
Integrated Targeting Subsystem- (1m per dice) Grants bonus dice to an attack roll in a manner similar to an Exalt’s First Excellency. The Gunzosha may add no more dice than the lowest of her Attribute and Ability.
Vitality Boosting Subsystem- (1m per hl) The Gunzosha armour repairs minor damage extremely quickly, it may restore up to (artifact rating) levels of bashing damage per scene.
Resiliency Augmentation- (1m per hl) This Subsystem may be activated at step 7 of attack resolution, reducing the damage of an attack the attack by one die for each mote spent. This can reduce the damage of the attack to zero.


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