Difference between revisions of "DKMortals"

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[[/SessionFiftyTwo | <b>Session Fifty-Two</b>]] - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
 
[[/SessionFiftyTwo | <b>Session Fifty-Two</b>]] - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.
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[[/SessionFiftyThree | <b>Session Fifty-Three</b>]] - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.
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[[/SessionFiftyFour | <b>Session Fifty-Four</b>]] - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...
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[[/SessionFiftyFive | <b>Session Fifty-Five</b>]] - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.
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[[/SessionFiftySix | <b>Session Fifty-Six</b>]] - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?
  
 
== Comments ==
 
== Comments ==
  
 
Please leave any comments or questions here! -DK
 
Please leave any comments or questions here! -DK

Revision as of 21:55, 14 December 2009

The Once and Future Dead

Introduction

Once Dead - Organizational Information.

NPCs

PCs

Setting - Misc. Setting Information.

Session Logs

Chapter One

Business as Usual

The Haslanti League is a place of tumult, vitality, and energy. Problems of varied size and scope appear with each day, and conflict looms on the horizon. The Once Dead, a band of elite mortal troubleshooters, must solve these problems with no small amount of effort - and bloodshed.

Chapter Two

The Winter War

Rumors flow like currency throughout the Haslanti League. Lately, whispers are growing more urgent: increasing raids along the borders, slow, deliberate movement among the Haslanti's neighbors, mixed signals from Gethamane...

Session Twenty-Six - New Blood, Part One - Avir, Miruna, and company are in charge of training six new recruits in a vicious hazing process known as the Last Rite...

Session Twenty-Seven - New Blood, Part Two - The training continues, and an ancient enemy rears its head...

Session Twenty-Eight - New Blood, Part Three - Stranded in the Crag Mountains, the Once Dead race to avert utter diaster...

Session Twenty-Nine - New Blood, Part Four - The Once Dead are captives of the dreaded Lunar Anathema, and Avir will find that he is in a poor position to bargain...

Session Thirty - New Blood, Part Five - The Once Dead find shelter at last, but it's not the one they expected...

Session Thirty-One - Interlude - Back in Icehome, Otter deals with the fallout of her promise to Hand-of-Ice.

Session Thirty-Two - New Blood, Part Six - The Once Dead shelter in the Forsaken Green and treat with the dead.

Session Thirty-Three - New Blood, Part Seven - The Once Dead reach Tanstaad, and safety.

Session Thirty-Four - Catch Aru!, Part One - The Once Dead are given an order to capture the Fellai merchant, Aru...

Session Thirty-Five - Catch Aru!, Part Two - The chase concludes. The aftermath is troubling.

Session Thirty-Six - Interlude - Avir returns to Icehome by way of the Labyrinth.

Session Thirty-Seven - Two Maidens Fair, Part One - Winter Fish and Obligatory Sunshine find themselves assigned missions which seem the same, yet quite different...

Session Thirty-Eight - Two Maidens Fair, Part Two - Strange things are afoot aboard the airboat Honor...

Session Thirty-Nine - Two Maidens Fair, Part Three - The Honor has been hijacked by the forces of Shanarinara!

Session Forty - Two Maidens Fair, Part Four - The incident on the Honor is concluded.

Session Forty-One - Interlude - Avir faces the music. Two agents of the Ears of the North face raw horror.

Session Forty-Two - The Voice of the Quiet, Part One - Obligatory Sunshine returns home to confront the conspiracy among the Quiet he has discovered.

Session Forty-Three - The Voice of the Quiet, Part Two - Obligatory meets the enigmatic Ajax, and not everyone walks away!

Session Forty-Four - The Voice of the Quiet, Part Three - Showdown.

Session Forty-Five - Gutwrack, Part One - Iscal, Kekkonen, and several other Once Dead must track down the source of a cholera outbreak in the city...

Session Forty-Six - Gutwrack, Part Two - The investigation leads into the Frost Bear encampment and the nearby Deepwell.

Session Forty-Seven - Gutwrack, Part Three - In the lair of the disease spirt. Plus, negotiations with gods and catastrophically depressed tribespeople.

Session Forty-Eight - Gutwrack, Part Four - The Once Dead trace the outbreak back to its source... and run afoul of the assassins trying to silence the one who summoned it.

Session Forty-Nine - Gutwrack, Part Five - Lynx and Iscal conclude the investigation. Iscal gets a nasty surprise.

Session Fifty - The Battle of the Chain, Part One - The Once Dead are called in to serve as advisors to the Haslanti militia as Magdala prepares a major offensive.

Session Fifty-One - The Battle of the Chain, Part Two - The battle begins as the forces of the Winter Wolf approach Siahan Emerald.

Session Fifty-Two - The Battle of the Chain, Part Three - Onil and Miruna's forces face each other down within Shaha's defile.

Session Fifty-Three - The Battle of the Chain, Part Four - The Once Dead finish their business in the Chain.

Session Fifty-Four - The Quiet and the Dead, Part One - The Once Dead arrive in Sunset Greenfield, Soldas's home. Avir and Wheeling Wintercrow's exchange with the River family could have gone better...

Session Fifty-Five - The Quiet and the Dead, Part Two - The Once Dead, Kragos, and the Greenwoman Astrid journey to the Quiet Emerald.

Session Fifty-Six - The Quiet and the Dead, Part Three - Arrival in the Emerald shows that all is not as it seems, and death soon follows in the wake of the Once Dead. Isn't that always the way?

Comments

Please leave any comments or questions here! -DK