Difference between revisions of "DragonBloodedAthletics/BerserkSeraph"
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<b>Minimum Essence:</b> 2 | <b>Minimum Essence:</b> 2 | ||
<b>Prerequisite Charms:</b> Effortlessly Rising Flame | <b>Prerequisite Charms:</b> Effortlessly Rising Flame | ||
− | A campfire has no real face - so too do the masters of this Charm. With a burst of frantic Essence, they wheel about to meet any attack. By activating this Charm the character can immediately turn in place to face any opponent (or other object - the character cannot, for example, use this charm to turn 'North' to get his bearings), thus negating the dangers of being attacked from behind and possible other penalties (cramped quarters fighting, environmental hazard, what have you). The change in facing is one-way, however - if the character wishes to return to his original facing he must either wait for his action or activate this Charm again. | + | A campfire has no real face - so too do the masters of this Charm. With a burst of frantic Essence, they wheel about to meet any attack. By activating this Charm the character can immediately turn in place to face any opponent (or other object - the character cannot, for example, use this charm to turn 'North' to get his bearings), thus negating the dangers of being attacked from behind and possible other penalties (cramped quarters fighting, environmental hazard, what have you). The change in facing is one-way, however - if the character wishes to return to his original facing he must either wait for his action or activate this Charm again. |
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Latest revision as of 21:49, 21 April 2005
Fickle Campfire Reversal
Cost: 2 motes Duration: Instant Type: Reflexive Minimum Athletics: 3 Minimum Essence: 2 Prerequisite Charms: Effortlessly Rising Flame
A campfire has no real face - so too do the masters of this Charm. With a burst of frantic Essence, they wheel about to meet any attack. By activating this Charm the character can immediately turn in place to face any opponent (or other object - the character cannot, for example, use this charm to turn 'North' to get his bearings), thus negating the dangers of being attacked from behind and possible other penalties (cramped quarters fighting, environmental hazard, what have you). The change in facing is one-way, however - if the character wishes to return to his original facing he must either wait for his action or activate this Charm again.