Difference between revisions of "Dmccoy1693/3rdCamp"

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(My Idea of a 3rd CotI School)
(The Purified Ziggurat of Unconquered Dedication)
 
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<i>Calling Abilities</i>:  Archery, Melee, Occult, Presence, Medicine<br>
 
<i>Calling Abilities</i>:  Archery, Melee, Occult, Presence, Medicine<br>
 
<i>Calling Charms</i>:  Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method
 
<i>Calling Charms</i>:  Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method
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----
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== The Purified Ziggurat of Unconquered Dedication ==
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<b>Quote from Cult of the Illuminated, p 88:</b>
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Despite all the power and trappings of civilization, the Solars fell haplessly before the treacherous Dragon-Blooded. Yet, the Lunars, lesser beings, survived due to their willingness to forsake civilization. Bloody-Lipped Cassandra, Chosen of the Maiden of Secrets, believes that, as the Lunars lived in the world of the Solars during the First Age, now the Solars must emulate their Lunar cousins in the Second. The Purified Ziggurat rests deep in the savage jungles of the Southeast, where Bloody-Lipped Cassandra seeks to resurrect the primal worship of the Unconquered Sun that existed in the dawn of Creation.  Tutored by a gathering of jungle elementals, three Lunars who defy the Silver Pact and even a handful of Dragon Kings, Solars of the Ziggurat learn survivalism, brutal combat techniques and thunderous oratory. Disturbingly, rumors of human sacrifice and other, darker practices have surfaced, though Gold Faction Sidereals who have investigated found little to support these claims.
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<b>Modifications to the above to suit my needs:</b>
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*The camp is just outside of the Haslanti League
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*The elementals are air/ice
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<b>School Minimums:</b>
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*Brawl or MA (depending on version) oo
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*Endurance or Resistance (depending on version) o
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*Performance oo
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*Socialize oo
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*Survival ooo
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=== Callings ===
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<b>Orator</b>:(Zenith / Eclipse)
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<b>Fighter</b>:  (Dawn)
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<b>Survivalist</b>:  (Twilight / Night)
  
 
=== Discussion ===
 
=== Discussion ===

Latest revision as of 14:53, 16 March 2006

The New Republic of Varang

Maranda the Quiet Sage, Chosen of Secrets established the school just outside of Yang. The best place she feels to hide a school of such importance is right under the Realm’s nose in one of it’s most loyal Tributaries. Simply changing the people’s hearts will not change the world. You must also change the governments running them. This school teaches Solars to fight inside the existing rules as well as outside and the wisdom to tell when which is necessary.

Inspiration: Iraq, North Ireland

School Minimums: Melee or Throw: oo, Craft (War) o, Endurance o, Performance o, Stealth ooo

Callings

Politician, the future leaders of the New Day that is coming as well as spreading the word of the cult.
Calling Abilities: Larceny, Socialize, Bureaucracy, Lore, Performance.
Calling Charms: tbd

Insurgent, The main fighters of the short term, they seek the information as to who the politicians should bribe or supply the means to blackmail. And when they must they attack as well, but they prefer to simply bring down a building instead.
Calling Abilities: Throw, Investigation, Craft (architecture), Stealth, Athletics
Calling Charms: Graceful Crane Stance, Lightening Speed, Flawless Handiwork Method, Object-Strengthening Touch, Ten Magistrate Eyes, Judge’s Ear Technique, Triple-Distance Attack Technique, Cascade of Cutting Terror, Easily Overlooked Presence Method, Mental Invisibility Technique

Freedom Fighters, The cult tried to avoid a head on confrontation for the time being but sometimes it’s unavoidable. Whenever the cult has nations siding with it, these will one day be the generals but their short term mission is to defend the cult.
Calling Abilities: Archery, Melee, Occult, Presence, Medicine
Calling Charms: Excellent Strike, Hungry Tiger Technique, Terrestrial Circle Sorcery, Celestial Circle Sorcery, Harmonious Presence Meditation, Listener Swaying Argument, Fiery Arrow Attack, Phantom Arrow Technique, Flawless Diagnosis Technique, Ailment Rectifying Method


The Purified Ziggurat of Unconquered Dedication

Quote from Cult of the Illuminated, p 88:

Despite all the power and trappings of civilization, the Solars fell haplessly before the treacherous Dragon-Blooded. Yet, the Lunars, lesser beings, survived due to their willingness to forsake civilization. Bloody-Lipped Cassandra, Chosen of the Maiden of Secrets, believes that, as the Lunars lived in the world of the Solars during the First Age, now the Solars must emulate their Lunar cousins in the Second. The Purified Ziggurat rests deep in the savage jungles of the Southeast, where Bloody-Lipped Cassandra seeks to resurrect the primal worship of the Unconquered Sun that existed in the dawn of Creation. Tutored by a gathering of jungle elementals, three Lunars who defy the Silver Pact and even a handful of Dragon Kings, Solars of the Ziggurat learn survivalism, brutal combat techniques and thunderous oratory. Disturbingly, rumors of human sacrifice and other, darker practices have surfaced, though Gold Faction Sidereals who have investigated found little to support these claims.

Modifications to the above to suit my needs:

  • The camp is just outside of the Haslanti League
  • The elementals are air/ice

School Minimums:

  • Brawl or MA (depending on version) oo
  • Endurance or Resistance (depending on version) o
  • Performance oo
  • Socialize oo
  • Survival ooo

Callings

Orator:(Zenith / Eclipse)

Fighter: (Dawn)

Survivalist: (Twilight / Night)

Discussion