Difference between revisions of "XerExaltedLite/Trait"

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Primary Traits are things that get rolled
 
Primary Traits are things that get rolled
* [[XerExaltedLite/Trait/Attribute|Attribute Rules]] - What a character is, at her core, capable of.
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* [[XerExaltedLite/Attribute|Attribute Rules]] - What a character is, at her core, capable of.
* [[XerExaltedLite/Trait/Virtue|Virtue Rules]] - Virtues represent the aspects of the character's will.
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* [[XerExaltedLite/Virtue|Virtue Rules]] - Virtues represent the aspects of the character's will.
 
** Conviction - A character's drive and determination to persue what she has set her mind to
 
** Conviction - A character's drive and determination to persue what she has set her mind to
 
** Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals
 
** Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals
 
** Temperance - A character's judgment and ability to remain cool in the most heated of moments
 
** Temperance - A character's judgment and ability to remain cool in the most heated of moments
 
** Valor - A character's bravery and strength to stand in the face of overwhelming opposition
 
** Valor - A character's bravery and strength to stand in the face of overwhelming opposition
* [[XerExaltedLite/Trait/Essence|Essence]] - The strength of the very substance that a character is made of
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* [[XerExaltedLite/Essence|Essence]] - The strength of the very substance that a character is made of
  
 
Secondary Traits are things that all characters have, but are never rolled
 
Secondary Traits are things that all characters have, but are never rolled
* [[XerExaltedLite/Trait/SizeMentality|Size and Mentality]]
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* [[XerExaltedLite/SizeMentality|Size and Mentality]]
 
** Size is how physically large a being is.
 
** Size is how physically large a being is.
 
** Mentality is how complex a sentient's mind is
 
** Mentality is how complex a sentient's mind is
* [[XerExaltedLite/Trait/HealthResilience|Health and Resilience]]
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* [[XerExaltedLite/HealthResilience|Health and Resilience]]
 
** Health is the raw meat of a character.  How much they can take before not being able to take any more.
 
** Health is the raw meat of a character.  How much they can take before not being able to take any more.
 
** Resilience is how much must be applied to actually harm a character
 
** Resilience is how much must be applied to actually harm a character
* [[XerExaltedLite/Trait/IntegrityResolve|Integrity and Resolve]]
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* [[XerExaltedLite/IntegrityResolve|Integrity and Resolve]]
 
** Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on
 
** Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on
 
** Resolve is her resistance to such things - the ability to overcome a problem outright.
 
** Resolve is her resistance to such things - the ability to overcome a problem outright.
* [[XerExaltedLite/Trait/Foundations|Foundations]] - What a character stands for.  Her opinions are not neutral on some topics, and are harder to sway.
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* [[XerExaltedLite/Foundations|Foundations]] - What a character stands for.  Her opinions are not neutral on some topics, and are harder to sway.
  
 
Tertiary Traits traits modify the characteristics of the character.
 
Tertiary Traits traits modify the characteristics of the character.
* [[XerExaltedLite/Trait/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
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* [[XerExaltedLite/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
* [[XerExaltedLite/Trait/Specialties|Specialties]] - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose
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* [[XerExaltedLite/Specialties|Specialties]] - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose
* [[XerExaltedLite/Trait/Merits|Merits]] - Various effects that don't quite add up to knacks or specialties.
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* [[XerExaltedLite/Merits|Merits]] - Various effects that don't quite add up to knacks or specialties.
* [[XerExaltedLite/Trait/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
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* [[XerExaltedLite/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
 
** Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience.
 
** Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience.
* [[XerExaltedLite/Trait/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
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* [[XerExaltedLite/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
  
[[XerExaltedLite/Trait/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
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[[XerExaltedLite/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
 
== Comments ==
 
== Comments ==

Latest revision as of 04:59, 9 June 2010

Traits

Traits are those things that make up a character. For the most part this page is just a smaller categorization of the main page to keep things pretty.

Primary Traits are things that get rolled

  • Attribute Rules - What a character is, at her core, capable of.
  • Virtue Rules - Virtues represent the aspects of the character's will.
    • Conviction - A character's drive and determination to persue what she has set her mind to
    • Sacrifice - A character's compassion and willingness to give up a part of herself for others and her goals
    • Temperance - A character's judgment and ability to remain cool in the most heated of moments
    • Valor - A character's bravery and strength to stand in the face of overwhelming opposition
  • Essence - The strength of the very substance that a character is made of

Secondary Traits are things that all characters have, but are never rolled

  • Size and Mentality
    • Size is how physically large a being is.
    • Mentality is how complex a sentient's mind is
  • Health and Resilience
    • Health is the raw meat of a character. How much they can take before not being able to take any more.
    • Resilience is how much must be applied to actually harm a character
  • Integrity and Resolve
    • Integrity is a character's mental stability, ability to correlate and accomodate conflicting thoughts, and so on
    • Resolve is her resistance to such things - the ability to overcome a problem outright.
  • Foundations - What a character stands for. Her opinions are not neutral on some topics, and are harder to sway.

Tertiary Traits traits modify the characteristics of the character.

  • Knacks - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
  • Specialties - Specialties add dice to roll in specific contexts or otherwise modify an attribute for a single purpose
  • Merits - Various effects that don't quite add up to knacks or specialties.
  • Flaws - Not so beneficial things that may be inflicted upon you.
    • Flaws do not grant immediate xp, but instead allow for the player to overcome additional challenges because of it, for which the storyteller may award more experience.
  • Mutations - A subset of Merits and Flaws, kinda.

Backgrounds - Backgrounds are things that a character earns, through inheritance, force, or friendship.

Comments