Difference between revisions of "XerExaltedLite/Knacks"

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What follows are some example knacks.  The effect they supress is in parentthesis.
 
What follows are some example knacks.  The effect they supress is in parentthesis.
  
* <B>Agile</B> (Balancing on narrow surfaces, etc)
+
* <B>Agile[[XerExaltedLite/Knacks/B]]> (Balancing on narrow surfaces, etc)
* <B>Ambidextrous</B> (Using a weapon in your off hand)
+
* <B>Ambidextrous[[XerExaltedLite/Knacks/B]]> (Using a weapon in your off hand)
* <B>Double-Jointed</B> (Being partially restrained)
+
* <B>Double-Jointed[[XerExaltedLite/Knacks/B]]> (Being partially restrained)
* <B>Four Legs</B> (While Prone)
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* <B>Four Legs[[XerExaltedLite/Knacks/B]]> (While Prone)
* <B>Graceful Step</B> (While moving through bad terrain such as scree, thorns, shallow water, etc)
+
* <B>Graceful Step[[XerExaltedLite/Knacks/B]]> (While moving through bad terrain such as scree, thorns, shallow water, etc)
* <B>Hear with Skin</B> (While Deafened or Deaf)
+
* <B>Hear with Skin[[XerExaltedLite/Knacks/B]]> (While Deafened or Deaf)
* <B>Iron Fists</B> (Parrying a weapon bare-handed)
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* <B>Iron Fists[[XerExaltedLite/Knacks/B]]> (Parrying a weapon bare-handed)
* <B>Jack of All Trades</B> (When using an Attribute you have no ranks in but are somehow still rolling (channel Virtue, etc)
+
* <B>Jack of All Trades[[XerExaltedLite/Knacks/B]]> (When using an Attribute you have no ranks in but are somehow still rolling (channel Virtue, etc)
* <B>Pain Tolerance</B> (Losing over half of your health levels)
+
* <B>Pain Tolerance[[XerExaltedLite/Knacks/B]]> (Losing over half of your health levels)
* <B>Merciful</B> (Dealing bashing damage instead of lethal)
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* <B>Merciful[[XerExaltedLite/Knacks/B]]> (Dealing bashing damage instead of lethal)
* <B>Natural Beauty</B> (Look good while being dirty!)
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* <B>Natural Beauty[[XerExaltedLite/Knacks/B]]> (Look good while being dirty!)
* <B>Nuisance Handling</B> (Ignore extra mobs in physical combat)
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* <B>Nuisance Handling[[XerExaltedLite/Knacks/B]]> (Ignore extra mobs in physical combat)
* <B>Reach</B> (Ignore small height differences, such as on stairs, on horse, etc)
+
* <B>Reach[[XerExaltedLite/Knacks/B]]> (Ignore small height differences, such as on stairs, on horse, etc)
* <B>See with Ears</B> (While dazzled, glare in eyes, etc - but not full blindness)
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* <B>See with Ears[[XerExaltedLite/Knacks/B]]> (While dazzled, glare in eyes, etc - but not full blindness)
* <B>Sound Mind</B> (Losing over half of your integrity levels)
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* <B>Sound Mind[[XerExaltedLite/Knacks/B]]> (Losing over half of your integrity levels)
* <B>Sure Foot</B> (While on an unstable surface - includes 'sea legs')
+
* <B>Sure Foot[[XerExaltedLite/Knacks/B]]> (While on an unstable surface - includes 'sea legs')
* <B>Unflappable</B> (Extra crowds in Social Combat)
+
* <B>Unflappable[[XerExaltedLite/Knacks/B]]> (Extra crowds in Social Combat)
* <B>Unshakable</B> (While stunned)
+
* <B>Unshakable[[XerExaltedLite/Knacks/B]]> (While stunned)
  
 
And so on.  There are a few complications that such bonuses cannot overcome, even for the Celestial Exalted.  The most common examples would be:
 
And so on.  There are a few complications that such bonuses cannot overcome, even for the Celestial Exalted.  The most common examples would be:
* <B>Blindness</B> imposes a +5 Difficulty penalty, regardless of knacks
+
* <B>Blindness[[XerExaltedLite/Knacks/B]]> imposes a +5 Difficulty penalty, regardless of knacks
* <B>Severe Restraint</B> Fully submerged, operating with legs tied together, or an arm tied behind your back, etc. will often impose additional difficulties.
+
* <B>Severe Restraint[[XerExaltedLite/Knacks/B]]> Fully submerged, operating with legs tied together, or an arm tied behind your back, etc. will often impose additional difficulties.
* <B>Severe Range or Height Difference</B> Where it is still possible to attack but for one reason or another (gravity?) it is extremely difficult to do so.
+
* <B>Severe Range or Height Difference[[XerExaltedLite/Knacks/B]]> Where it is still possible to attack but for one reason or another (gravity?) it is extremely difficult to do so.
* <B>Strong Extras</B> - can impose a Difficulty penalty up to their permanent Essence, +1 if the character lacks the Nuisance Handling / Unflappable Knacks.
+
* <B>Strong Extras[[XerExaltedLite/Knacks/B]]> - can impose a Difficulty penalty up to their permanent Essence, +1 if the character lacks the Nuisance Handling / Unflappable Knacks.
  
 
== Comments ==
 
== Comments ==

Revision as of 01:18, 6 April 2010

Knacks

Knacks are a kind of mini-merit. They negate the difficulty penalty for certain situations. For various reasons, the Storyteller may apply a difficulty penalty because a situation is abnormal or otherwise difficult, and knacks overcome these - at least those not imposed by Charms. Characters may have a number of knacks equal to their permanent Essence score.

  • Celestial Exalted (Abyssals, Chimerae, Lunars, Solars and Sidereals) may not purchase knacks, because they are already considered to have all of them, due to supreme competance. This doesn't necessarily mean that the character is, say, double-jointed, but rather, she might as well be.

What follows are some example knacks. The effect they supress is in parentthesis.

And so on. There are a few complications that such bonuses cannot overcome, even for the Celestial Exalted. The most common examples would be:

  • <B>BlindnessXerExaltedLite/Knacks/B> imposes a +5 Difficulty penalty, regardless of knacks
  • <B>Severe RestraintXerExaltedLite/Knacks/B> Fully submerged, operating with legs tied together, or an arm tied behind your back, etc. will often impose additional difficulties.
  • <B>Severe Range or Height DifferenceXerExaltedLite/Knacks/B> Where it is still possible to attack but for one reason or another (gravity?) it is extremely difficult to do so.
  • <B>Strong ExtrasXerExaltedLite/Knacks/B> - can impose a Difficulty penalty up to their permanent Essence, +1 if the character lacks the Nuisance Handling / Unflappable Knacks.

== Comments ==