XerExaltedLite

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Revision as of 07:57, 17 June 2005 by Xeriar (talk)
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Exalted Lite

By Xeriar

I've decided to start being all cool like and using WikiWords. The organization of this was getting a little annoying.

This is nearly a full system rebuild. See /Concepts and /FirstRun for further details.

Core Alterations

  • Basic Rules - General and miscellanious rule changes. Also contains Core Notes - references to pages for specific rules (Natures, Virtues, and Willpower).
    • Attributes - There are now six (6) Attributes instead of nine.
    • Virtues - Adjusted Virtue rules (Compassion, specifically)
    • Skills - Skills for unheroic types.
    • Health - Health rules.
    • Essence - Essence rules.

Ability Changes

Exalted Alterations

Concepts

  • Reasons - Reasons behind this project.
  • Concepts - Concepts and guidelines for how this project will evolve.
  • Old Comments - Older comments that affected the developement of this project.

Comments

Two things. A) Celerity = swiftness of motion. Absolutely nothing to do with celestial things. B) ..I guess my question is, if you don't like the Exalted system and the tone it sets, why the hell are you playing it? Why not make up your own system and setting? This has been something that has always bothered me with system redesigns. - Will

A) Thus the nature of the Celerity talents. B) Because, I'm doing that, but I never finish. Maybe I will, some day, but the system always undergoes these radical changes as I take idea A and B and come up with C and find it's hella neat only to find D (on my own or elsewise) trumps it and then there's the matter of "Do I make the system for on-line play or tabletop too?" Exalted's got a system I can stick to and orbit around, sort of. And a thoroughly established setting.
Unless you count my Neo DBZ work. But that's another story entirely. -Xeriar

very very interesting, let us know how it works. -HeWhoSpeaksOfDarkness