Difference between revisions of "XerExaltedLite"

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Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing).  It is still going to be fairly complex - it's not Risus or Everway.  But it should be a lot more cohesive.
 
Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing).  It is still going to be fairly complex - it's not Risus or Everway.  But it should be a lot more cohesive.
== [[/Core|Core Rules]] ==
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== [[XerExaltedLite/Core|Core Rules]] ==
[[/Core|Core Rules]] - As opposed to core.  Covers more random topics.
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[[XerExaltedLite/Core|Core Rules]] - As opposed to core.  Covers more random topics.
  
* [[/Lexicon|Lexicon]] - A Glossary of sorts.
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* [[XerExaltedLite/Lexicon|Lexicon]] - A Glossary of sorts.
* [[/Lifespan|Lifespan]] - Lifespan rules.  Written on a whim so here they are.
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* [[XerExaltedLite/Lifespan|Lifespan]] - Lifespan rules.  Written on a whim so here they are.
* [[/Stunting|Stunting]] - As in being cool, not growth.
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* [[XerExaltedLite/Stunting|Stunting]] - As in being cool, not growth.
  
== [[/Trait|Trait Rules]] ==  
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== [[XerExaltedLite/Trait|Trait Rules]] ==  
[[/Trait|Trait Rules]] - An overview of the Trait Rules of Exalted Lite.
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[[XerExaltedLite/Trait|Trait Rules]] - An overview of the Trait Rules of Exalted Lite.
  
* [[/Primary|Primary Traits]] - Attributes, Virtues and Essence
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* Primary Traits - Attributes, Virtues and Essence
** [[/Attribute|Attribute Rules]] - The Ten Attributes.  Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
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** [[XerExaltedLite/Attribute|Attribute Rules]] - The Ten Attributes.  Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
** [[/Virtue|Virtue Rules]] - The Four Virties.  Compassion, Conviction, Temperance and Valor
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** [[XerExaltedLite/Virtue|Virtue Rules]] - The Four Virties.  Conviction, Sacrifice, Temperance and Valor
** [[/Essence|Essence]] - Is a single Trait all its own
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** [[XerExaltedLite/Essence|Essence]] - Is a single Trait all its own
* [[/Secondary|Secondary Traits]] - Derived Traits like Health, Integrity, Resilience, and Resolve.
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* Secondary Traits - Derived Traits like Health, Integrity, Resilience, and Resolve.
** [[/SizeMentality|Size and Mentality]] - Governs Integrity and Health
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** [[XerExaltedLite/SizeMentality|Size, Mentality, and Actions]] - Miscellanious derived Traits
** [[/HealthResilience|Health and Resilience]] - Physical Integrity and resistance to damage
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** [[XerExaltedLite/HealthResilience|Health and Resilience]] - Physical Integrity and resistance to damage
** [[/IntegrityResolve|Integrity and Resolve]] - Mental Health and resistance to insanity
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** [[XerExaltedLite/IntegrityResolve|Integrity and Resolve]] - Mental Health and resistance to insanity
* [[/Tertiary|Tertiary Traits]] - A set of largely optional, but helpful Traits. Backgrounds, Specialties, and Knacks
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** [[XerExaltedLite/DefenseValues|Defense Values]] - For defending.
** [[/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
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** [[XerExaltedLite/Foundations|Foundations]] - A character's causes, loyalties, beliefs, and so on.
** [[/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
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* Tertiary Traits - A set of largely optional, but helpful Traits.
** [[/Specialties|Specialties]] - Specialties add dice to roll in specific contexts.
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** [[XerExaltedLite/Knacks|Knacks]] - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
* [[/Miscellanious|Miscellanious Traits]] - Another set of optional Traits.  Merits are helpful, Flaws aren't, Mutations can go either way.
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** [[XerExaltedLite/Specialties|Specialties]] - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attribute for a single, specific purpose.
** [[/Merits|Merits]] - Various effects that don't quite add up to the Tertiary Traits above.
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** [[XerExaltedLite/Merits|Merits]] - Various effects that don't quite add up to the specialties or flaws above.
** [[/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
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** [[XerExaltedLite/Flaws|Flaws]] - Not so beneficial things that may be inflicted upon you.
** [[/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
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** [[XerExaltedLite/Mutations|Mutations]] - A subset of Merits and Flaws, kinda.
== [[/Character|Character Rules]] ==
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* [[XerExaltedLite/Backgrounds|Backgrounds]] - Backgrounds are things that a character earns, through inheritance, force, or friendship.
[[/Character|Character Rules]] - A brief overview of what is to follow.
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== [[XerExaltedLite/Character|Character Rules]] ==
 +
[[XerExaltedLite/Character|Character Rules]] - A brief overview of what is to follow.
  
* [[/Advancement|Advancement]] - Advancement rules - experience costs for things.
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* [[XerExaltedLite/Advancement|Advancement]] - Advancement rules - experience costs for things.
  
* [[/Creation|Character Creation]] - Should be self-explanatory
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* [[XerExaltedLite/Creation|Character Creation]] - Should be self-explanatory
** [[/Animals|Animals]] - One of the few things actually beneath Mortals on the food chain.
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** [[XerExaltedLite/Animals|Animals]] - One of the few things actually beneath Mortals on the food chain.
** [[/Mortals|Mortals]] - Lambs, meet Slaughter
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** [[XerExaltedLite/Mortals|Mortals]] - Lambs, meet Slaughter
** [[/DragonBlooded|Dragon Blooded]] - Not so noble, not so savage, and not so ancient.
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** [[XerExaltedLite/DragonBlooded|Dragon Blooded]] - Not so noble, not so savage, and not so ancient.
*** [[/DragonBloodedAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
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*** [[XerExaltedLite/DragonBloodedAbilities|Dragon Blooded Abilities]] - Abilities common to all Dragon-Blooded
*** [[/DragonBloodedAspects|Dragon Blooded Aspects]] - Significantly altered powerz.
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*** [[XerExaltedLite/DragonBloodedAspects|Dragon Blooded Aspects]] - Significantly altered powerz.
*** [[/DragonBloodedCallings|Dragon Blooded Callings]] - Curate, Judge, Reaper, Warrior
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*** [[XerExaltedLite/DragonBloodedCallings|Dragon Blooded Callings]] - Curate, Judge, Reaper, Warrior
  
** [[/Alchemicals|The Alchemicals]] - Metal-like shining things
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** [[XerExaltedLite/Alchemicals|The Alchemicals]] - Metal-like shining things
** [[/DragonKings|Dragon Kings]] - Noble savages from an ancient age.
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** [[XerExaltedLite/DragonKings|Dragon Kings]] - Noble savages from an ancient age.
** [[/Elementals|Elementals]] - The shattered remnants of much greater things.
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** [[XerExaltedLite/Elementals|Elementals]] - The shattered remnants of much greater things.
** [[/Ghosts|Ghosts]] - What mortals get to be when they meet just about anything else in the setting.
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** [[XerExaltedLite/Ghosts|Ghosts]] - What mortals get to be when they meet just about anything else in the setting.
** [[/MountainFolk|MountainFolk]] - Rules for the jadeborn.
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** [[XerExaltedLite/MountainFolk|MountainFolk]] - Rules for the jadeborn.
** [[/Raksha|Raksha]] - They come for your soul!
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** [[XerExaltedLite/Raksha|Raksha]] - They come for your soul!
  
** [[/Akuma|Akuma]] - Wannabe demons and those with demon parents.
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** [[XerExaltedLite/Akuma|Akuma]] - Wannabe demons and those with demon parents.
** [[/Beastmen|Beastmen]] - When Lunars or others have a little too much fun.
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** [[XerExaltedLite/Beastmen|Beastmen]] - When Lunars or others have a little too much fun.
** [[/DragonTouched|Dragon Touched]] - DB parents tend to consider them failures, still, they've got a leg up on mortals.
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** [[XerExaltedLite/DragonTouched|Dragon Touched]] - DB parents tend to consider them failures, still, they've got a leg up on mortals.
** [[/ElementalBlooded|Elemental Blooded]] - Air, Earth, Fire, Water or Wood, it was probably awkward.
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** [[XerExaltedLite/ElementalBlooded|Elemental Blooded]] - Air, Earth, Fire, Water or Wood, it was probably awkward.
** [[/FairBlooded|Fair Blooded]] - Probably involved tentacles.
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** [[XerExaltedLite/FairBlooded|Fair Blooded]] - Probably involved tentacles.
** [[/GhostBlooded|Ghost Blooded]] - Taking necrophillia a step too far.
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** [[XerExaltedLite/GhostBlooded|Ghost Blooded]] - Taking necrophillia a step too far.
** [[/GodBlooded|God Blooded]] - The gods are stepping seriously out of line.
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** [[XerExaltedLite/GodBlooded|God Blooded]] - The gods are stepping seriously out of line.
** [[/HalfCaste|Half Caste]] - When the Celestial Exalted try to have normal kids.
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** [[XerExaltedLite/HalfCaste|Half Caste]] - When the Celestial Exalted try to have normal kids.
** [[/MetalTouched|MetalTouched]] - When Alchemicals have kids.  The very idea just sounds painful
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** [[XerExaltedLite/MetalTouched|MetalTouched]] - When Alchemicals have kids.  The very idea just sounds painful
** [[/RockBlooded|Rock Blooded]] - Mother was made of jade?
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** [[XerExaltedLite/RockBlooded|Rock Blooded]] - Mother was made of jade?
== [[/Attribute|Attribute Rules]] ==
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== [[XerExaltedLite/Attribute|Attribute Rules]] ==
[[/Attribute|Attribute Rules]] - Basic rules regarding the attributes.
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[[XerExaltedLite/Attribute|Attribute Rules]] - Basic rules regarding the attributes.
  
* [[/Accord|Accord]] - Rules for cooperation, teamwork, strategy, etc.   
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* [[XerExaltedLite/Accord|Accord]] - Rules for cooperation, teamwork, strategy, etc.   
* [[/Creation|Creation]] - General Craft and building rules
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* [[XerExaltedLite/Creation|Creation]] - General Craft and building rules
** [[/Artificing|Artificing]] - Rules for Artifact Construction.
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** [[XerExaltedLite/Artificing|Artificing]] - Rules for Artifact Construction.
*** [[/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
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*** [[XerExaltedLite/ArtifactArmors|ArtifactArmors]] - Example Artifact Armors.
*** [[/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
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*** [[XerExaltedLite/ArtifactWeapons|ArtifactWeapons]] - Example Artifact Weapons.
** [[/Alchemy|Alchemy]] - Alchemy rules.
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** [[XerExaltedLite/Alchemy|Alchemy]] - Alchemy rules.
** [[/Enchanting|Enchanting]] - Enchanting rules.
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** [[XerExaltedLite/Enchanting|Enchanting]] - Enchanting rules.
** [[/Geomancy|Geomancy]] - Geomancy rules.
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** [[XerExaltedLite/Geomancy|Geomancy]] - Geomancy rules.
*** [[/Mansing|Mansing]] - Manse construction rules.
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*** [[XerExaltedLite/Mansing|Mansing]] - Manse construction rules.
** [[/Armor|Armor]] - Armor rules and construction.
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** [[XerExaltedLite/Armor|Armor]] - Armor rules and construction.
*** [[/ArmorExamples|Armor Examples]] - Example Armors.
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*** [[XerExaltedLite/ArmorExamples|Armor Examples]] - Example Armors.
** [[/Weapon|Weapon]] - Weapon rules and construction.
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** [[XerExaltedLite/Weapon|Weapon]] - Weapon rules and construction.
*** [[/WeaponExamples|Weapon Examples]] - Example Weapons.
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*** [[XerExaltedLite/WeaponExamples|Weapon Examples]] - Example Weapons.
* [[/Expression|Expression]] - Expression rules.
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* [[XerExaltedLite/Expression|Expression]] - Expression rules.
* [[/Intellect|Intellect]] - Intellect rules.  Lore, Linguistics, and so on.
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* [[XerExaltedLite/Intellect|Intellect]] - Intellect rules.  Lore, Linguistics, and so on.
** [[/Astrology|Astrology]] - Mortal Astrology rules.
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** [[XerExaltedLite/Astrology|Astrology]] - Mortal Astrology rules.
** [[/Banishing|Banishing]] - Making bad things go away
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** [[XerExaltedLite/Banishing|Banishing]] - Making bad things go away
** [[/Languages|Languages]] - Languages and rules.
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** [[XerExaltedLite/Languages|Languages]] - Languages and rules.
** [[/Summoning|Summoning]] - Getting bad things to come to you
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** [[XerExaltedLite/Summoning|Summoning]] - Getting bad things to come to you
** [[/Warding|Warding]] - Keeping bad things away
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** [[XerExaltedLite/Warding|Warding]] - Keeping bad things away
** [[/Weather|Weather]] - Weather prediction and manipulation rules.
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** [[XerExaltedLite/Weather|Weather]] - Weather prediction and manipulation rules.
* [[/Might|Might]] - Might rules.  Lifting, resisting.
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* [[XerExaltedLite/Might|Might]] - Might rules.  Lifting, resisting.
* [[/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
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* [[XerExaltedLite/Prowess|Prowess]] - Prowess rules.  Running, jumping, leaping, falling, enduring.
* [[/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
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* [[XerExaltedLite/Socialize|Socialize]] - Socializing.  Persuading, arguing, friendships, etc.
* [[/Subterfuge|Subterfuge]] - Sneaky stuff.
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* [[XerExaltedLite/Subterfuge|Subterfuge]] - Sneaky stuff.
* [[/Warfare|Warfare]] - Combat and other fightsy stuff.
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* [[XerExaltedLite/Warfare|Warfare]] - Combat and other fightsy stuff.
== [[/Charm|Charm Rules]] ==
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== [[XerExaltedLite/Charm|Charm Rules]] ==
[[/Charm|Charm Rules]] - Basic Charm breakdowns and rules
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[[XerExaltedLite/Charm|Charm Rules]] - Basic Charm breakdowns and rules
  
* [[/Anchar|Anchar]] - Anchars are the Charms of the Raksha
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* [[XerExaltedLite/Anchar|Anchar]] - Anchars are the Charms of the Raksha
* [[/Animus|Animus]] - Animii are the Charms of Gods and Demons
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* [[XerExaltedLite/Animus|Animus]] - Animii are the Charms of Gods and Demons
* [[/Arcanos|Arcanos]] - Arcanoi are the Charms of Ghosts
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* [[XerExaltedLite/Arcanos|Arcanos]] - Arcanoi are the Charms of Ghosts
* [[/Art|Art]] - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
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* [[XerExaltedLite/Art|Art]] - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
** [[/CircleLessArts|Circleless Arts]] - The Beginner's Arts.  These Charms are simple in their function, requiring two Attribute prerequisites.  Thaumaturgy, etc. falls here.
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** [[XerExaltedLite/CircleLessArts|Circleless Arts]] - The Beginner's Arts.  These Charms are simple in their function, requiring two Attribute prerequisites.  Thaumaturgy, etc. falls here.
** [[/FirstCircleArts|First Circle Arts]] - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy.  Requires three attribute prerequisites and Essence 3.
+
** [[XerExaltedLite/FirstCircleArts|First Circle Arts]] - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy.  Requires three attribute prerequisites and Essence 3.
** [[/SecondCircleArts|Second Circle Arts]] - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy.  Requires four to six attribute prerequisites and Essence 5.
+
** [[XerExaltedLite/SecondCircleArts|Second Circle Arts]] - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy.  Requires four to six attribute prerequisites and Essence 5.
** [[/ThirdCircleArts|Third Circle Arts]] - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy.  Requires seven to nine attribute prerequisites and Essence 7.
+
** [[XerExaltedLite/ThirdCircleArts|Third Circle Arts]] - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy.  Requires seven to nine attribute prerequisites and Essence 7.
* [[/Doom|Doom]] - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
+
* [[XerExaltedLite/Doom|Doom]] - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
* [[/Excellency|Excellency]] - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
+
* [[XerExaltedLite/Excellency|Excellency]] - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
* [[/Implant|Implant]] - Implants are the Charms of the Alchemical Exalted.
+
* [[XerExaltedLite/Implant|Implant]] - Implants are the Charms of the Alchemical Exalted.
* [[/Path|Path]] - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
+
* [[XerExaltedLite/Path|Path]] - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
* [[/Rune|Rune]] - Runes are the Charms of the Mountain Folk
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* [[XerExaltedLite/Rune|Rune]] - Runes are the Charms of the Mountain Folk
* [[/Talent|Talent]] - Talents are a term for Universal Charms, common to most Essence Wielders.
+
* [[XerExaltedLite/Talent|Talent]] - Talents are a term for Universal Charms, common to most Essence Wielders.
** [[/CelestialTalent|Celestial Talents]] - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
+
** [[XerExaltedLite/CelestialTalent|Celestial Talents]] - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
** [[/ElementalTalent|Elemental Talents]] - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
+
** [[XerExaltedLite/ElementalTalent|Elemental Talents]] - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
** [[/UniversalTalent|Universal Talents]] - Talents common to all natural Essence Wielders.
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** [[XerExaltedLite/UniversalTalent|Universal Talents]] - Talents common to all natural Essence Wielders.
  
 
== Elder Items ==
 
== Elder Items ==
* [[/FirstRun|First Run]] - Initial observations.
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* [[XerExaltedLite/FirstRun|First Run]] - Initial observations.
* [[/Archive|Archive]] - Archive of older work.  Some of it will get re-used, some of it will not.  So, some of this stuff will get overwritten by the above.
+
* [[XerExaltedLite/Archive|Archive]] - Archive of older work.  Some of it will get re-used, some of it will not.  So, some of this stuff will get overwritten by the above.
 
== Comments ==
 
== Comments ==

Latest revision as of 01:18, 6 April 2010

Exalted Lite

By Xeriar

This will be take three on the project. I've come up with another 'reduction' of the rules, though I'm still taking a bit of time to formulate it.

Yes, I'm back at this again, should be easier to handle with second edition (and the whole completely redoing Dragon Blooded thing). It is still going to be fairly complex - it's not Risus or Everway. But it should be a lot more cohesive.

Core Rules

Core Rules - As opposed to core. Covers more random topics.

  • Lexicon - A Glossary of sorts.
  • Lifespan - Lifespan rules. Written on a whim so here they are.
  • Stunting - As in being cool, not growth.

Trait Rules

Trait Rules - An overview of the Trait Rules of Exalted Lite.

  • Primary Traits - Attributes, Virtues and Essence
    • Attribute Rules - The Ten Attributes. Accord, Creation, Expression, Intellect, Might, Natural, Prowess, Socialize, Subterfuge, and Warfare
    • Virtue Rules - The Four Virties. Conviction, Sacrifice, Temperance and Valor
    • Essence - Is a single Trait all its own
  • Secondary Traits - Derived Traits like Health, Integrity, Resilience, and Resolve.
  • Tertiary Traits - A set of largely optional, but helpful Traits.
    • Knacks - Knacks are a bit like specialties, but instead of granting bonuses, they negate a penalty in limited context.
    • Specialties - Specialties add dice to roll in specific contexts, or otherwise modify a specific Attribute for a single, specific purpose.
    • Merits - Various effects that don't quite add up to the specialties or flaws above.
    • Flaws - Not so beneficial things that may be inflicted upon you.
    • Mutations - A subset of Merits and Flaws, kinda.
  • Backgrounds - Backgrounds are things that a character earns, through inheritance, force, or friendship.

Character Rules

Character Rules - A brief overview of what is to follow.

  • Advancement - Advancement rules - experience costs for things.
    • The Alchemicals - Metal-like shining things
    • Dragon Kings - Noble savages from an ancient age.
    • Elementals - The shattered remnants of much greater things.
    • Ghosts - What mortals get to be when they meet just about anything else in the setting.
    • MountainFolk - Rules for the jadeborn.
    • Raksha - They come for your soul!
    • Akuma - Wannabe demons and those with demon parents.
    • Beastmen - When Lunars or others have a little too much fun.
    • Dragon Touched - DB parents tend to consider them failures, still, they've got a leg up on mortals.
    • Elemental Blooded - Air, Earth, Fire, Water or Wood, it was probably awkward.
    • Fair Blooded - Probably involved tentacles.
    • Ghost Blooded - Taking necrophillia a step too far.
    • God Blooded - The gods are stepping seriously out of line.
    • Half Caste - When the Celestial Exalted try to have normal kids.
    • MetalTouched - When Alchemicals have kids. The very idea just sounds painful
    • Rock Blooded - Mother was made of jade?

Attribute Rules

Attribute Rules - Basic rules regarding the attributes.

Charm Rules

Charm Rules - Basic Charm breakdowns and rules

  • Anchar - Anchars are the Charms of the Raksha
  • Animus - Animii are the Charms of Gods and Demons
  • Arcanos - Arcanoi are the Charms of Ghosts
  • Art - The Martial Arts, the Sorcerous Arts, the Necromantic Arts, the Weaving Arts, etc.
    • Circleless Arts - The Beginner's Arts. These Charms are simple in their function, requiring two Attribute prerequisites. Thaumaturgy, etc. falls here.
    • First Circle Arts - Terrestrial Martial Arts, Emerald Sorcery, Man-Machine Weaving, Shadowlands Necromancy. Requires three attribute prerequisites and Essence 3.
    • Second Circle Arts - Celestial Martial Arts, Sapphire Sorcery, God-Machine Weaving, Labyrinth Necromancy. Requires four to six attribute prerequisites and Essence 5.
    • Third Circle Arts - Sidereal Martial Arts, Adamant Sorcery, Void Necromancy. Requires seven to nine attribute prerequisites and Essence 7.
  • Doom - Dooms are special, semi-generic Charms unique to the Celestial Exalted (Abyssals, Chimerae, Lunars, Sidereals, and Solars)
  • Excellency - Excellencies are the counterpart to dooms, unique to the Celestial Exalted.
  • Implant - Implants are the Charms of the Alchemical Exalted.
  • Path - Paths are the Charms of Dragon Blooded, Dragon Kings, and Elementals
  • Rune - Runes are the Charms of the Mountain Folk
  • Talent - Talents are a term for Universal Charms, common to most Essence Wielders.
    • Celestial Talents - Talents known only to the Abyssals, Chimerae, Lunars, Sidereals and Solars
    • Elemental Talents - Talents known only to the Elementals, Dragon-Blooded, and sometimes Dragon Kings.
    • Universal Talents - Talents common to all natural Essence Wielders.

Elder Items

  • First Run - Initial observations.
  • Archive - Archive of older work. Some of it will get re-used, some of it will not. So, some of this stuff will get overwritten by the above.

Comments