http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&feed=atom&action=historyWordman/BeyondAlchemy - Revision history2024-03-28T18:07:51ZRevision history for this page on the wikiMediaWiki 1.29.0http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=94197&oldid=prevWordman: Replace bullets with unicode dots2015-11-02T22:48:20Z<p>Replace bullets with unicode dots</p>
<a href="http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=94197&oldid=74768">Show changes</a>Wordmanhttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=74768&oldid=prevConversion script: link fix2010-04-06T01:18:25Z<p>link fix</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<tr style='vertical-align: top;' lang='en'>
<td colspan='1' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 01:18, 6 April 2010</td>
</tr><tr><td colspan='2' style='text-align: center;' lang='en'><div class="mw-diff-empty">(No difference)</div>
</td></tr></table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=57536&oldid=prevConversion script: link fix2010-04-05T08:08:38Z<p>link fix</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:08, 5 April 2010</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi' lang='en'>(2 intermediate revisions by 2 users not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9" >Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Like sorcery, necromancy and martial arts, alchemy is organized into "levels" called circles. Alchemy is thought to have eight circles, but at least two of them are still theoretical. Mechanically, the circles function as follows:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Like sorcery, necromancy and martial arts, alchemy is organized into "levels" called circles. Alchemy is thought to have eight circles, but at least two of them are still theoretical. Mechanically, the circles function as follows:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Mortal </del>Alchemy</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">Thaumaturgical </ins>Alchemy</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Salt Circle Alchemy'' forms the very weakest base, sometimes acting as nothing more than folklore. Products of this circle are the weakest of potions, but also the easiest to make. This circle focuses on the "three essentials" of alchemy -- salt (the contractive force), sulfur (the expansive force) and quicksilver (the integrative force) -- so is sometimes called "sulfur circle" or "quicksilver circle" alchemy. In Second Edition, mortal Initiates (i.e. those with the first Degree of the art of Alchemy [ex2e.138]) can produce salt circle alchemy. Under First Edition rules, salt circle alchemy refers to those products that need only one or two dots of the Science of Alchemy [see play.136].</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Salt Circle Alchemy'' forms the very weakest base, sometimes acting as nothing more than folklore. Products of this circle are the weakest of potions, but also the easiest to make. This circle focuses on the "three essentials" of alchemy -- salt (the contractive force), sulfur (the expansive force) and quicksilver (the integrative force) -- so is sometimes called "sulfur circle" or "quicksilver circle" alchemy. In Second Edition, mortal Initiates (i.e. those with the first Degree of the art of Alchemy [ex2e.138]) can produce salt circle alchemy. Under First Edition rules, salt circle alchemy refers to those products that need only one or two dots of the Science of Alchemy [see play.136].</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Aether Circle Alchemy'' requires true study and dedication. Its formulae are more complex, but also more effective. This circle focuses on the "elements" of alchemy: air, earth, fire, water and wood. In some corners, it is trendy to further divide this circle by the elements. Anyone who has become an Adept (2nd edition) can produce potions of the aether circle or (in first edition) those potions requiring three or four dots of Alchemy.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Aether Circle Alchemy'' requires true study and dedication. Its formulae are more complex, but also more effective. This circle focuses on the "elements" of alchemy: air, earth, fire, water and wood. In some corners, it is trendy to further divide this circle by the elements. Anyone who has become an Adept (2nd edition) can produce potions of the aether circle or (in first edition) those potions requiring three or four dots of Alchemy.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Gold Circle Alchemy'' represents the perfection of mortal alchemy, symbolized by the most perfect of mundane metals. Alchemists practicing in this circle tend to be obsessed with either turning other metals into gold or creating potions allowing the ingestion of gold and thus, it is (incorrectly) thought, immortality. While eternal life remains out of reach, alchemists of this circle can transmute mundane items. Only Master alchemists can practice in this circle. First Edition items requiring five dots in Alchemy are products of this circle.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Gold Circle Alchemy'' represents the perfection of mortal alchemy, symbolized by the most perfect of mundane metals. Alchemists practicing in this circle tend to be obsessed with either turning other metals into gold or creating potions allowing the ingestion of gold and thus, it is (incorrectly) thought, immortality. While eternal life remains out of reach, alchemists of this circle can transmute mundane items. Only Master alchemists can practice in this circle. First Edition items requiring five dots in Alchemy are products of this circle.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Magical </del>Alchemy</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">True </ins>Alchemy</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Alkahest Circle Alchemy'' transcends mortal abilities, requiring both essence use and knowledge of charms to function, though mortals can make use of the results. Named after one of the holy grails of mortal alchemy, the universal solvent, this circle produces truly magical wonders. Any liquid or otherwise consumable rated as artifact &bull;, or that replicates an an Essence 1 effect (see below) can be produced by this circle.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Alkahest Circle Alchemy'' transcends mortal abilities, requiring both essence use and knowledge of charms to function, though mortals can make use of the results. Named after one of the holy grails of mortal alchemy, the universal solvent, this circle produces truly magical wonders. Any liquid or otherwise consumable rated as artifact &bull;, or that replicates an an Essence 1 effect (see below) can be produced by this circle.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Berith Circle Alchemy'' derives its name from the pinnacle of some mortal alchemist's dreams, the element with which all metals could be transmuted into gold, sometimes called the philosopher's stone. While no mortal has discovered Wyr'palja's ''Berith'' volume, it is known to exist by some sidereals, spirts and few lunars. This book details how to produce the consumable artifact &bull;&bull; or Essence 2 effects of this circle.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>**''Berith Circle Alchemy'' derives its name from the pinnacle of some mortal alchemist's dreams, the element with which all metals could be transmuted into gold, sometimes called the philosopher's stone. While no mortal has discovered Wyr'palja's ''Berith'' volume, it is known to exist by some sidereals, spirts and few lunars. This book details how to produce the consumable artifact &bull;&bull; or Essence 2 effects of this circle.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l71" >Line 71:</td>
<td colspan="2" class="diff-lineno">Line 71:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Alchemy Procedures ==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>== Alchemy Procedures ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The actual effects of alchemy, including <del class="diffchange diffchange-inline">magical </del>alchemy, depend on the procedures. In general, the result is an item of some kind, usually a consumable liquid. There are some procedures which have a permanent effect, such as transmutation of one material into another, but the vast majority of alchemy produces one-shot effects that only last a short while after being consumed.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The actual effects of alchemy, including <ins class="diffchange diffchange-inline">true </ins>alchemy, depend on the procedures. In general, the result is an item of some kind, usually a consumable liquid. There are some procedures which have a permanent effect, such as transmutation of one material into another, but the vast majority of alchemy produces one-shot effects that only last a short while after being consumed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alchemical procedures of all circles cost the same amount to learn (1 xp), but vary widely in complexity. As the circle of the effect increases, ingredients become more and more esoteric and difficult to obtain. High circle alchemy often requires extremely exotic ingredients, without commentary on how to actually acquire them. For example, while a mortal alchemy procedure may call for "the menstrual blood of a virgin", a high circle procedure might require "the unrequited love of a virgin for a stranger". How this is captured and transported is up to the alchemist. It is also conceivable that a procedure might require ingredients that can only be produced by higher circles of alchemy than the formula in which they are used.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alchemical procedures of all circles cost the same amount to learn (1 xp), but vary widely in complexity. As the circle of the effect increases, ingredients become more and more esoteric and difficult to obtain. High circle alchemy often requires extremely exotic ingredients, without commentary on how to actually acquire them. For example, while a mortal alchemy procedure may call for "the menstrual blood of a virgin", a high circle procedure might require "the unrequited love of a virgin for a stranger". How this is captured and transported is up to the alchemist. It is also conceivable that a procedure might require ingredients that can only be produced by higher circles of alchemy than the formula in which they are used.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l77" >Line 77:</td>
<td colspan="2" class="diff-lineno">Line 77:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once alchemy crosses into the magical realm, it also requires essence, often committed for days at a time. Rituals become longer as well, and often require the maintenance of a very specific set of circumstances for a sustained period, or the result is ruined.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Once alchemy crosses into the magical realm, it also requires essence, often committed for days at a time. Rituals become longer as well, and often require the maintenance of a very specific set of circumstances for a sustained period, or the result is ruined.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Products of <del class="diffchange diffchange-inline">magical </del>alchemy are more formidable than their mortal counterparts, which have a number of limits [play.138]. Some of these do not apply to <del class="diffchange diffchange-inline">magical </del>alchemy. In particular:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Products of <ins class="diffchange diffchange-inline">true </ins>alchemy are more formidable than their mortal counterparts, which have a number of limits [play.138]. Some of these do not apply to <ins class="diffchange diffchange-inline">true </ins>alchemy. In particular:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Benefits of <del class="diffchange diffchange-inline">magical </del>alchemy stack with other effects (including mortal alchemy) as if they were charms. As such, they do ''not'' allow dice pool limits to be exceeded, nor to they allow similar effects to happen more than once. For example, if a potion provides a reflexive dodge in some way, a charm could not be used to gain another reflexive dodge of the same attack.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Benefits of <ins class="diffchange diffchange-inline">true </ins>alchemy stack with other effects (including mortal alchemy) as if they were charms. As such, they do ''not'' allow dice pool limits to be exceeded, nor to they allow similar effects to happen more than once. For example, if a potion provides a reflexive dodge in some way, a charm could not be used to gain another reflexive dodge of the same attack.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Charm use does not burn away similar potion effects, but generally the user can only gain the benefit of one or the other.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Charm use does not burn away similar potion effects, but generally the user can only gain the benefit of one or the other.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Magical alchemy can affect spirits, demons, god-blooded and exalts as well as mortals.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Magical alchemy can affect spirits, demons, god-blooded and exalts as well as mortals.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*A character can only be under the effects of single magical potion at once. Drinking more than one potion in a scene (even if the effects of the first fizzled or have worn off) not only prevents all such potions from working, it acts as an immediate failure on an internal alchemy test [play.138] with "failed by" result equal to the highest artifact rating of the positions consumed.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*A character can only be under the effects of single magical potion at once. Drinking more than one potion in a scene (even if the effects of the first fizzled or have worn off) not only prevents all such potions from working, it acts as an immediate failure on an internal alchemy test [play.138] with "failed by" result equal to the highest artifact rating of the positions consumed.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>=== Basic <del class="diffchange diffchange-inline">Magical </del>Alchemy ===</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>=== Basic <ins class="diffchange diffchange-inline">True </ins>Alchemy ===</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>After the design of the alchemy charms, Wyr'palja's most important and basic discovery involved the condensation and distillation of certain charms into liquid form. The bulk of known procedures in <del class="diffchange diffchange-inline">magical </del>alchemy (that is, of alkahest circle or higher) involve capturing one charm or another into an elixir, which can later be invoked by the one who drinks it.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>After the design of the alchemy charms, Wyr'palja's most important and basic discovery involved the condensation and distillation of certain charms into liquid form. The bulk of known procedures in <ins class="diffchange diffchange-inline">true </ins>alchemy (that is, of alkahest circle or higher) involve capturing one charm or another into an elixir, which can later be invoked by the one who drinks it.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Only certain charms can be captured in his way. In particular:</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Only certain charms can be captured in his way. In particular:</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l148" >Line 148:</td>
<td colspan="2" class="diff-lineno">Line 148:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alchemy is, in some ways, easier than creating other magical wonders, largely because it follows known recipes in the form of procedures. It is the creation of new procedures, however, that marks a true alchemist. This requires much research and experimentation, following the rules for "design from first principles" [svnt.30], except that each roll represents a month, not a week. In addition, the process requires the consumption of much raw material, often of very exotic natures, in various trial mixtures. Also, botches during this process tend to be fairly catastrophic, usually causing explosions at the very least.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alchemy is, in some ways, easier than creating other magical wonders, largely because it follows known recipes in the form of procedures. It is the creation of new procedures, however, that marks a true alchemist. This requires much research and experimentation, following the rules for "design from first principles" [svnt.30], except that each roll represents a month, not a week. In addition, the process requires the consumption of much raw material, often of very exotic natures, in various trial mixtures. Also, botches during this process tend to be fairly catastrophic, usually causing explosions at the very least.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Controlling <del class="diffchange diffchange-inline">Magical </del>Alchemy ==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Controlling <ins class="diffchange diffchange-inline">True </ins>Alchemy ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Magical alchemy can be quite unbalancing if dropped casually into a campaign. Storytellers should spend some time thinking about how they wish to control <del class="diffchange diffchange-inline">magical </del>alchemy before introducing it. These rules offer a number of possibilities for doing so, but most of them are outside the scope of game-mechanics, so require the Storyteller to use them wisely. In no particular order, the following can be used to limit the impact of <del class="diffchange diffchange-inline">magical </del>alchemy:</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Magical alchemy can be quite unbalancing if dropped casually into a campaign. Storytellers should spend some time thinking about how they wish to control <ins class="diffchange diffchange-inline">true </ins>alchemy before introducing it. These rules offer a number of possibilities for doing so, but most of them are outside the scope of game-mechanics, so require the Storyteller to use them wisely. In no particular order, the following can be used to limit the impact of <ins class="diffchange diffchange-inline">true </ins>alchemy:</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Esoteric ingredients. The primary mechanism of controlling alchemy is making its procedures require extremely hard to come by, or even abstract, components. Such a restriction is usually enough to prevent vast quantities of potions from being mass produced.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Esoteric ingredients. The primary mechanism of controlling alchemy is making its procedures require extremely hard to come by, or even abstract, components. Such a restriction is usually enough to prevent vast quantities of potions from being mass produced.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Procedures. Access to procedures makes alchemy easier. Storytellers can control both the pace and the content of <del class="diffchange diffchange-inline">magical </del>alchemy by controlling which procedures are floating around.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Procedures. Access to procedures makes alchemy easier. Storytellers can control both the pace and the content of <ins class="diffchange diffchange-inline">true </ins>alchemy by controlling which procedures are floating around.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Charms. Storytellers may wish to require a trainer of some kind to learn one or more of alchemical charms.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Charms. Storytellers may wish to require a trainer of some kind to learn one or more of alchemical charms.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Circles. As written, these rules essentially cap what is possible with alchemy at Essence 3 effects, making higher circles undiscovered. This cap can be adjusted up or down to suit the campaign.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Circles. As written, these rules essentially cap what is possible with alchemy at Essence 3 effects, making higher circles undiscovered. This cap can be adjusted up or down to suit the campaign.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l160" >Line 160:</td>
<td colspan="2" class="diff-lineno">Line 160:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Frequency. The consequences of violating "one magic potion per scene" limit can be made more or less severe.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>*Frequency. The consequences of violating "one magic potion per scene" limit can be made more or less severe.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== Sample <del class="diffchange diffchange-inline">Magic </del>Alchemy Procedures ==</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== Sample <ins class="diffchange diffchange-inline">True </ins>Alchemy Procedures ==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Salt Circle ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Salt Circle ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l237" >Line 237:</td>
<td colspan="2" class="diff-lineno">Line 237:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This procedure creates a potion that duplicates the effects of Armored Scouts Invigoration [ex2e.205]. This charm has a variable cost and, as mentioned above, potions built on such charms can only be duplicated at a minimum level, meaning that when used, the effect is as if only three motes was spent on the charm. Also, the duration of this charm is indefinite, which would normally mean it is not capturable. This rule is specifically overridden for this charm; however, the duration of the potion effect is only one day.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This procedure creates a potion that duplicates the effects of Armored Scouts Invigoration [ex2e.205]. This charm has a variable cost and, as mentioned above, potions built on such charms can only be duplicated at a minimum level, meaning that when used, the effect is as if only three motes was spent on the charm. Also, the duration of this charm is indefinite, which would normally mean it is not capturable. This rule is specifically overridden for this charm; however, the duration of the potion effect is only one day.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This potion is mixed in a steel helmet, which must be filled with mortal sweat collected from the padding of actively worn armor.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>This potion is mixed in a steel helmet, which must be filled with mortal sweat collected from the padding of actively worn armor.</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l497" >Line 497:</td>
<td colspan="2" class="diff-lineno">Line 498:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks. Since alchemy, as presented here anyway, can be used by mortals, Essence 6-10 effects seem a bit much. I also am of the opinion that a lowly potion couldn't hold that kind of power. - [[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks. Since alchemy, as presented here anyway, can be used by mortals, Essence 6-10 effects seem a bit much. I also am of the opinion that a lowly potion couldn't hold that kind of power. - [[Wordman]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Oh, come now. No "Elixir", that refills someone's Essence Pool? No small, ball-like things that, when put down the mouth of someone ''not quite dead '''yet''''', revitalizes them over the course of the next few hours? There's a ton of high powered potion-type things in myth and movie. To me, the bigger reason not to write them is to not restrict things. By the time you're above Essence 5, everything really should be custom anyway. -- GreenLantern</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Oh, come now. No "Elixir", that refills someone's Essence Pool? No small, ball-like things that, when put down the mouth of someone ''not quite dead '''yet''''', revitalizes them over the course of the next few hours? There's a ton of high powered potion-type things in myth and movie. To me, the bigger reason not to write them is to not restrict things. By the time you're above Essence 5, everything really should be custom anyway. -- <ins class="diffchange diffchange-inline">[[</ins>GreenLantern<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>True, but neither of the effects you mention are Essence 5 effects. A "mana potion" would work much like a one-shot Essence Containing Gem and, for most people, the rating 3 or 4 version is sufficient. Similarly, existing artifacts that restore some health instantly are in the rating 2 or 3 range. An Essence 5 effect, at least by these rules, is more like a potion that grants Four Magical Materials Form, Perfection of Earth Body or Perfected Scales of the Dragon. Even most of the pinnacle celestial martial arts charms are only Essence 4. - [[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>True, but neither of the effects you mention are Essence 5 effects. A "mana potion" would work much like a one-shot Essence Containing Gem and, for most people, the rating 3 or 4 version is sufficient. Similarly, existing artifacts that restore some health instantly are in the rating 2 or 3 range. An Essence 5 effect, at least by these rules, is more like a potion that grants Four Magical Materials Form, Perfection of Earth Body or Perfected Scales of the Dragon. Even most of the pinnacle celestial martial arts charms are only Essence 4. - [[Wordman]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>What role could the Wyld play in this alchemy? Wyld-shaping technique or not. - IanPrice</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>What role could the Wyld play in this alchemy? Wyld-shaping technique or not. - <ins class="diffchange diffchange-inline">[[</ins>IanPrice<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:What springs immediately to mind is a source of really funky ingredients. Even abstract ingredients like "a broken heart" or "the lamentations of their women". Perhaps such ingredients could only be physically mixed in the Wyld. Oaths, for example, are intangible in Creation but sometimes take on physical form in the Wyld. I could also see the Wyld as being necessary to maintain certain mixing environments, as with the right magic you can make the environment do what you want in a (paradoxically) controlled way. More thought (and perusal of the Wyld book) may provide more ideas. -[[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:What springs immediately to mind is a source of really funky ingredients. Even abstract ingredients like "a broken heart" or "the lamentations of their women". Perhaps such ingredients could only be physically mixed in the Wyld. Oaths, for example, are intangible in Creation but sometimes take on physical form in the Wyld. I could also see the Wyld as being necessary to maintain certain mixing environments, as with the right magic you can make the environment do what you want in a (paradoxically) controlled way. More thought (and perusal of the Wyld book) may provide more ideas. -[[Wordman]]</div></td></tr>
</table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45884&oldid=prevConversion script: link fix2010-04-03T09:06:16Z<p>link fix</p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;' lang='en'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:06, 3 April 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l498" >Line 498:</td>
<td colspan="2" class="diff-lineno">Line 498:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks. Since alchemy, as presented here anyway, can be used by mortals, Essence 6-10 effects seem a bit much. I also am of the opinion that a lowly potion couldn't hold that kind of power. - [[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Thanks. Since alchemy, as presented here anyway, can be used by mortals, Essence 6-10 effects seem a bit much. I also am of the opinion that a lowly potion couldn't hold that kind of power. - [[Wordman]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Oh, come now. No "Elixir", that refills someone's Essence Pool? No small, ball-like things that, when put down the mouth of someone ''not quite dead '''yet''''', revitalizes them over the course of the next few hours? There's a ton of high powered potion-type things in myth and movie. To me, the bigger reason not to write them is to not restrict things. By the time you're above Essence 5, everything really should be custom anyway. -- GreenLantern</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Oh, come now. No "Elixir", that refills someone's Essence Pool? No small, ball-like things that, when put down the mouth of someone ''not quite dead '''yet''''', revitalizes them over the course of the next few hours? There's a ton of high powered potion-type things in myth and movie. To me, the bigger reason not to write them is to not restrict things. By the time you're above Essence 5, everything really should be custom anyway. -- <ins class="diffchange diffchange-inline">[[</ins>GreenLantern<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>True, but neither of the effects you mention are Essence 5 effects. A "mana potion" would work much like a one-shot Essence Containing Gem and, for most people, the rating 3 or 4 version is sufficient. Similarly, existing artifacts that restore some health instantly are in the rating 2 or 3 range. An Essence 5 effect, at least by these rules, is more like a potion that grants Four Magical Materials Form, Perfection of Earth Body or Perfected Scales of the Dragon. Even most of the pinnacle celestial martial arts charms are only Essence 4. - [[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>True, but neither of the effects you mention are Essence 5 effects. A "mana potion" would work much like a one-shot Essence Containing Gem and, for most people, the rating 3 or 4 version is sufficient. Similarly, existing artifacts that restore some health instantly are in the rating 2 or 3 range. An Essence 5 effect, at least by these rules, is more like a potion that grants Four Magical Materials Form, Perfection of Earth Body or Perfected Scales of the Dragon. Even most of the pinnacle celestial martial arts charms are only Essence 4. - [[Wordman]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>What role could the Wyld play in this alchemy? Wyld-shaping technique or not. - IanPrice</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>What role could the Wyld play in this alchemy? Wyld-shaping technique or not. - <ins class="diffchange diffchange-inline">[[</ins>IanPrice<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:What springs immediately to mind is a source of really funky ingredients. Even abstract ingredients like "a broken heart" or "the lamentations of their women". Perhaps such ingredients could only be physically mixed in the Wyld. Oaths, for example, are intangible in Creation but sometimes take on physical form in the Wyld. I could also see the Wyld as being necessary to maintain certain mixing environments, as with the right magic you can make the environment do what you want in a (paradoxically) controlled way. More thought (and perusal of the Wyld book) may provide more ideas. -[[Wordman]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>:What springs immediately to mind is a source of really funky ingredients. Even abstract ingredients like "a broken heart" or "the lamentations of their women". Perhaps such ingredients could only be physically mixed in the Wyld. Oaths, for example, are intangible in Creation but sometimes take on physical form in the Wyld. I could also see the Wyld as being necessary to maintain certain mixing environments, as with the right magic you can make the environment do what you want in a (paradoxically) controlled way. More thought (and perusal of the Wyld book) may provide more ideas. -[[Wordman]]</div></td></tr>
</table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45883&oldid=prevWordman: *2008-09-25T01:52:44Z<p>*</p>
<a href="http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45883">Show changes</a>Wordmanhttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45886&oldid=prevWordman: *2008-09-24T16:06:13Z<p>*</p>
<a href="http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45886&oldid=45885">Show changes</a>Wordmanhttp://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45885&oldid=prevWordman: *2007-04-24T03:36:16Z<p>*</p>
<a href="http://exalted.xi.co.nz/w/index.php?title=Wordman/BeyondAlchemy&diff=45885&oldid=45884">Show changes</a>Wordman