Trueform/Movementrules

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Movement(taken from Exalted Power Kombat site):

Combat Move: (updated 6/13/2003) --- Use of each 'combat' move (by foot, leap, or flight) is mutually exclusive with any other combat move in the same turn. One may not combat run, then combat leap, then combat fly, or any lesser combination of the two any more than one may make a 'full' run followed by a full leap and a full flight.

Movement: Combat = Running / 2 yards (round down) Running = Dexterity + 12 yards Sprinting = Dexterity x 3 + 20 yards Free Leap = Combat Move Combat Leaping Vertical = Leaping Vertical / 2 yards (round down) Combat Leaping Horizontal = Leaping Horizontal / 2 yards (round down) Leaping Vertical = Strength + Athletics yards Leaping Horizontal = (Strength + Athletics) x 2 yards

Actions While Moving: Combat - you can still do a full action Running - no other actions, except reflexive Sprinting - can’t be used in combat, except reflexive Combat Leaping - counts as your action, but you can split your dice pool if you want to do something else. Free Leap - you can still do a full action Leaping - no other actions, except reflexive

Movement While Injured: Sprinting: -0 can sprint normally. -1 can sprint (Dexterity x 2) + 12 yards -2 or below cannot sprint at all

Running: -0 can run normally. -1 can run Dexterity + 8 yards -2 can run Dexterity + 4 yards -4 hobble 1 yard

Leaping: -0 can leap normally. -1 can leap (Strength + Athletics) x 2 feet vertically, or twice that far horizontally. -2 can leap Strength + Athletics feet vertically, or twice that far horizontally. -4 or Incapacitated cannot leap at all

Flight Movement (w/ Soaring Pinions):

Combat = Flying / 2 yards (round down) Flying = Dexterity + 17 yards Soaring = Dexterity x 3 + 35 yards

Actions While Flying: Combat - you can still do a full action Flying - no other actions, except reflexive Soaring - can?t be used in combat, except reflexive

Flying While Injured: Combat -0 can fly normally. -1 can fly normally. -2 or below cannot fly at all

Flying: -0 can fly normally. -1 can fly Dexterity + 13 yards -2 or below cannot fly at all

Soaring: -0 can soar normally. -1 can soar (Dexterity x 2) + 17 yards -2 or below cannot soar at all

Notes: --- Each yard of vertical movement counts as two yards moved --- Moving around obstacles (forests, buildings, etc) requires a Dexterity + Athletics and counts as a die action.