Difference between revisions of "The Style of Six and Twelve"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (Created page with ' == The Style of Six and Twelve == by Jimcrimson Wife needs me, will post more tonight or tomorrow - 6/22/13')
 
Line 1: Line 1:
 
 
== The Style of Six and Twelve ==
 
== The Style of Six and Twelve ==
 
by [[Jimcrimson]]
 
by [[Jimcrimson]]
  
Wife needs me, will post more tonight or tomorrow - 6/22/13
+
This Martial art was inspired by the motto of a karate style that really impressed me. "you do the hitting and you won't get hit"
 +
 
 +
It is commonly known, that in most fights the person who lands the first solid blow wins the battle. The damage causes body chi and muscles to contort, and the human mind to retreat into the animal need to submit to a superior animal. The normal rules for negatives based on the amount of damage a character have taken do a decent job of showing this.
 +
 
 +
The Style of Six and Twelve seeks to capitalize on this advantage with overwhelming force at the beginning of a fight. It is hard to tell what stance a master of this style would START a fight in, they tend to go from doing something mundane-looking to flurrying the closest opponent with almost no tell. Once the fight has started they tend to stand in a "cat stance" on the balls of both feat. The stylist focuses on a single foe, presses every attack as far as he can, this will hopefully wound the opponent and thereby start his downward trend into unconsciousness. 
 +
 
 +
This style can be practiced in armor with a penalty of 0. Martial Arts weapons are permitted with this style, but may requite stunts or not be allowable for some of the actions dealing with surprising an opponent. 
 +
 
 +
<hr />
 +
<p><b><i>Carried by Six </i></b>
 +
<pre><b>Cost:</b> none
 +
<b>Minimums:</b> Martial Arts 2
 +
<b>Type:</b> action modifier
 +
<b>Keywords:</b>
 +
<b>Duration:</b> surprise action or first action
 +
<b>Prerequisite Charms:</b> none
 +
</pre>
 +
<p>''In some cultures, six people carry the dead to there final earthly resting place or to where they are burned. This hyper aggressive set of actions is designed to get the martial artists opponent killed in the first assault, and if it fails to do so, it may leave the martial artist open enough that he, himself may need his six closest kin.''
 +
 
 +
Note: modifiers such as fierce blow can be used to further modify this action.
 +
 
 +
In ANY surprise round and in the first round of combat the furious deluge of blows that this attack provides adds +2 damage to an attack or +2 to each attack in a flurry.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre>'''Cost:'''
 +
'''Minimums:'''
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>
 +
 
 +
<hr />
 +
<p><b><i>Charm Name</i></b>
 +
</p>
 +
<pre><b>Cost:</b>
 +
<b>Minimums:</b>
 +
<b>Type:</b>
 +
<b>Keywords:</b>
 +
<b>Duration:</b>
 +
<b>Prerequisite Charms:</b>
 +
</pre>
 +
<p>Charm Text.
 +
</p>

Revision as of 03:18, 24 June 2013

The Style of Six and Twelve

by Jimcrimson

This Martial art was inspired by the motto of a karate style that really impressed me. "you do the hitting and you won't get hit"

It is commonly known, that in most fights the person who lands the first solid blow wins the battle. The damage causes body chi and muscles to contort, and the human mind to retreat into the animal need to submit to a superior animal. The normal rules for negatives based on the amount of damage a character have taken do a decent job of showing this.

The Style of Six and Twelve seeks to capitalize on this advantage with overwhelming force at the beginning of a fight. It is hard to tell what stance a master of this style would START a fight in, they tend to go from doing something mundane-looking to flurrying the closest opponent with almost no tell. Once the fight has started they tend to stand in a "cat stance" on the balls of both feat. The stylist focuses on a single foe, presses every attack as far as he can, this will hopefully wound the opponent and thereby start his downward trend into unconsciousness.

This style can be practiced in armor with a penalty of 0. Martial Arts weapons are permitted with this style, but may requite stunts or not be allowable for some of the actions dealing with surprising an opponent.


Carried by Six

<b>Cost:</b> none
<b>Minimums:</b> Martial Arts 2
<b>Type:</b> action modifier
<b>Keywords:</b> 
<b>Duration:</b> surprise action or first action
<b>Prerequisite Charms:</b> none 

<p>In some cultures, six people carry the dead to there final earthly resting place or to where they are burned. This hyper aggressive set of actions is designed to get the martial artists opponent killed in the first assault, and if it fails to do so, it may leave the martial artist open enough that he, himself may need his six closest kin.

Note: modifiers such as fierce blow can be used to further modify this action.

In ANY surprise round and in the first round of combat the furious deluge of blows that this attack provides adds +2 damage to an attack or +2 to each attack in a flurry.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

'''Cost:'''
'''Minimums:''' 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.


Charm Name

<b>Cost:</b> 
<b>Minimums:</b> 
<b>Type:</b> 
<b>Keywords:</b> 
<b>Duration:</b> 
<b>Prerequisite Charms:</b> 

Charm Text.