TheKawaiiEdition/HGBrawl

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Helping Goddess (Brawl)

  • Basic Brawl Protocol 1/1
    • Expert Brawl Protocol 2/2
      • Companion Brawl Protocol 3/3
        • Master Brawl Protocol 4/4
      • Junior Barnes Is Getting a Beating Protocol 3/2
        • Brutal Onslaught 4/3
    • Bench-Thumping Strike 2/1
      • Machine-Smashing Blow 3/2
        • Warstrider-Downing Blow 4/3
    • Cute Embrace 2/1
      • Foe-Disarming Kiss 3/2
        • Love Hurts 4/3
    • Feint 2/1
      • Bluffing Strike 3/2
        • Confusing Strike 4/3


Junior Barnes Is Getting A Beating Protocol

  • Cost: 5 motes
  • Duration: One Scene
  • Type: Simple
  • Minimum Brawl: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Expert Brawl Protocol

This protocol was created explicitly for the purpose of physically beating a particularly stubborn and unhelpful Helping Goddess whenever she was particularly a pain. It has since found broader use. The Helping Goddess adds her Moe to the pre-soak damage of any Brawl attacks, she inflicts Lethal damage with her blows, and if she inflicts wounds equal to or less than her target's stamina when punching someone, that person falls prone.


Brutal Onslaught

  • Cost: 2 motes / attack
  • Duration: Instant
  • Type: Extra Actions
  • Minimum Brawl: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Junior Barnes Is Getting A Beating Protocol

The Helping Goddess unleashes a barrage of punches. She gains extra brawl actions equal to her Moe, and must spend 2 motes per attack. These attacks do Lethal damage and double all extra successes before adding them to the base damage, before soak.


Bench-Thumping Strike

  • Cost: 3 motes
  • Duration: Instant
  • Type: Simple
  • Minimum Brawl: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Basic Brawl Protocol

Sometimes, a malfunctioning device just needs a good hit. This allows you to use a Brawl attack to try to fix a malfunctioning device. Roll Dex + Brawl against the level of the artifact. (Or the base difficulty to fix a mechanical device). The more successes, the better the results. This may be comboed with Craft charms.


Machine-Smashing Blow

  • Cost: 4 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Bench-Thumping Strike

Double your damage before soak against any mechanical or arcane device.

Warstrider-Downing Blow

  • Cost: 5 motes, 1 WP
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Machine-Smashing Blow

Moe guides your fist to a vulnerable point on a Warstrider or other first age war machine. Instead of inflicting normal damage, roll your Strength + Brawl against the Moe of the pilot. If you succeed, the warstrider is knocked prone and the pilot takes falling damage. In addition, the Warstrider is crippled, suffering a mobility penalty equal to the number of extra successes you scored.

Cute Embrace Foe-Disarming Kiss

  • Cost: 4 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Cute Embrace

The clinch attacks of the Helping Goddess become gentle, but embarrassing hugs, which cause her foes to eventually overheat from excitement and pass out. She adds her Appearance to her clinching damage and foes soak her clinches with Temperance instead of Stamina.


Foe-Disarming Kiss

  • Cost: 4 motes
  • Duration: One Scene
  • Type: Subtle/Mental
  • Minimum Brawl: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Cute Embrace

You wouldn't hit a woman who kissed you, would you? The Helping Goddess's brawl attack takes the form of a kiss. Instead of doing damage, she rolls her Appearance + Brawl against her target's Moe. If she succeeds, for the rest of the scene, her foe can only attack her by spending Willpower for each attack. This is negated and the charm ends if she attacks him.


Love Hurts

  • Cost: 4 motes, 1 WP
  • Duration: One Scene
  • Type: Speech
  • Minimum Brawl: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Cute Embrace

This charm allows you to make a clinch attack on a target. Then roll your Appearance + Brawl, opposed by his Willpower. If you succeed, he can only try to break the clinch if he spends a willpower. Otherwise, he finds your embrace too wonderful to try to escape it until you choose to let him go.

Feint

  • Cost: 3 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 2
  • Minimum Moe: 1
  • Prerequisite Charms: Basic Brawl Protocol

You fake out your foe by seeming to lead with one fist, then striking with the other. Roll Manipulation + Brawl; your foe opposes with Perception + Brawl. If you beat him, the difficulty to block your attack rises by the number of successes you beat him by.


Bluffing Strike

  • Cost: 4 motes
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 3
  • Minimum Moe: 2
  • Prerequisite Charms: Feint

You manuever one foe into setting you up to hit another. Roll Manipulation + Brawl vs. the target's Moe. If you succeed, he thinks you are going to attack him, and may choose to defend himself. Doing so is a waste, however, as you are actually attacking a second foe and may add the extra successes from your first roll to the difficulty of blocking your attack on the second person.


Confusing Strike

  • Cost: 3 motes, 1 WP
  • Duration: Instant
  • Type: Subtle/Mental
  • Minimum Brawl: 4
  • Minimum Moe: 3
  • Prerequisite Charms: Bluffing Strike

You fight like some sort of random maniac, confusing your foe to the point that your attack on him cannot be blocked, only dodged, and the difficulty of dodging it rises by your Moe.