SolarSurvival/IsawaBrian

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Revision as of 13:37, 2 September 2004 by LiOfOrchid (talk) (reply to Brian's reply)
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Cunning Hunter Sense</b>
 <b>Cost:  1 mote per die
 Duration:  Instant
 Type:  Supplemental
 Minimum Survival:  1
 Minimum Essence:  1
 Prerequisite Charms:   None

This Charm attunes the Solar to the ways of the hunt. For every one mote spent, the character gains one die to add to any hunting, navigation, or tracking roll he makes. The character cannot more than double his Attribute + Survival dice pool. This Charm cannot break through the protection of Traceless Passage, but it will assist someone using Unshakeable Bloodhound Technique to track a protected target.


Nomad Wandering Spirit</b>
 <b>Cost:  1 mote per die
 Duration:  Instant
 Type:  Supplemental
 Minimum Survival:  1
 Minimum Essence:  1
 Prerequisite Charms:  None

The Solar harmonizes her soul with the ways of the wild, allowing her to easily adapt to any condition and to conceal herself. For every one mote spent, the character gains one die to add to any roll to conceal herself or her tracks, to survive harsh conditions, or to find water and small edibles. The character cannot more than double her Attribute + survival dice pool. This Charm will not protect the character against Unshakeable Bloodhound Technique, but will assist her if she has Traceless Passage active.


Transcendent Survival Prowess</b>
 <b>Cost:  None
 Duration:  Permanent
 Type:  Special
 Minimum Survival:  5
 Minimum Essence: 3
 Prerequisite Charms:  Unshakeable Bloodhound Technique, Traceless Passage

The Solar has become a master of the ways of the world beyond civilization. He is at home in the burning deserts of the south, and can find food in the freezing northern plains. Subtract Two from the difficulty of all survival rolls (minimum difficulty one). This Charm is based on Neph's suggestion on the wiki; I just fleshed it out.


Know the Prey</b>
 <b>Cost:  10 motes, 1 Willpower
 Duration:  One Day
 Type:  Simple
 Minimum Survival:  5
 Minimum Essence: 4
 Prerequisite Charms:  Unshakeable Bloodhound Technique, Devil-Pit Technique

By merging her senses with the power of Essence and the ways of the hunt, the Exalt becomes a master hunter, totally aware of her prey. In addition to the full benefits of Unshakeable Bloodhound Technique, the character gets a number of extra dice equal to her Essence to track down even foes protected by Traceless Passage and similar Charms. Finally, she has Essence Sight in regards to her target, so, unless her target has defenses against Essence Sight, she will be able to see him in even the worst of conditions. The target must be chosen at the initial application of this Charm, and one of the following conditions must be met: (1) The character knows the target personally; (2) The character has access to the personal effects of the target; or (3) The character already has a concrete trail left by the target.


Forest Awareness Method</b>
 <b>Cost:  12 motes, 2 Willpower
 Duration:  One Week
 Type:  Simple
 Minimum Survival:  5
 Minimum Essence:  5
 Prerequisite Charms:  Know the Prey

The hunter is no longer constrained to hunt merely one foe. He may designate up to an entire species (including breeds or families) as his prey- including humans, dragon-blooded, Lintha and so on. He will instantly become aware of the presence, location, and relative speed of all members of that species within his permanent Essence times ten miles of him. The character may designate up to his permanent Essence in targets; he may subsequently track those targets as though he was using Unshakeable Bloodhound Technique on them, even if they move out of his area of absolute knowledge. If one of his targets or designated prey uses Traceless Passage or a similarly powerful Charm, they roll against each other as usual, but the solar using Forest Awareness Method gets a number of extra dice equal to his permanent Essence. As long as the character instantly renews this Charm when its time is up, he may continue to track targets as normal


Cardinal Hunting Mastery</b>
 <b>Cost:  15 motes, 2 Willpower
 Duration:  One Week
 Type:  Simple
 Minimum Survival:  6
 Minimum Essence: 6
 Prerequisite Charms:  Forest Awareness Method

The Solar now becomes the ultimate predator. Her perceptions of a prey species, as per Forest Awareness Method, now extends to an entire cardinal direction- the Center, the East, the Northwest, and so on. Full directions, such as the East or the North are divided into three parts, the borders of which they share with other directions. Each of theseparts is considered a full cardinal direction. Just as with Forest Awareness Method, if the character is forced to contest with any of those under her observation, she gains a number of extra dice equal to her permanent Essence.

Furthermore, all of her targets are considered to be within her Essence Sight, as per Know the Prey. The amount of information available to her is only limited by her concentration; she is aware of names, or differences (‘that grey wolf THERE is different from the one over there) for all of those within her purview, and can gain a flash of what a particular individual looks like and is doing at that particular moment by concentrating.



Prudent Scrounging Method</b>
 <b>Cost:  5 motes, 1 Willpower
 Duration:  One Hour
 Type:  Simple
 Minimum Survival:  5
 Minimum Essence:  2
 Prerequisite Charms:  Food-Gathering Exercise

The Solar becomes a master scrounger. He selects a single, no more than moderately complex tool or small toolkit, and within an hour, he will have found sufficient materials to easily construct that tool or toolkit. This can include weapons. About the largest he can scrounge in a single hour is a single-person kayak or canoe, but with the right selections, larger boats, home-building material, and so on, can be discovered. This is magic, and will function even in the most desolate locations. If necessary, this will lead the Exalt to ancient ruins, the decayed or frozen corpse of a long-dead traveler, and so on. In general, the more complex a tool or the more sophisticated its use would be, the less effective the scrounged material will be, but there is no more than a -2 dice penalty for the most delicate fo devices, such as a clockmaker or jeweler’s tools.

Comments

Re: Know the Prey. Perhaps you should mention something about having to select one target when the Charm is invoked. And maybe any one of the following conditions should be met: 1. The character knows the target personally. 2. The character has access to the personal effects of the target. 3. The character already has a concrete trail left by the target. Otherwise it's like, "Oh I've heard about this guy who may be in the area. He's my target, even though I only know his name; I've never met him; I don't have a trail yet; and I don't even really know if he's in the area. But this is a good way to find out!"

Re: Forest Awareness Method and Cardinal Hunting Mastery. I notice you give the example of "Lintha" as a species. I would think that this wouldn't work - you'd either have to select Humans or Demon-Blooded as your targets. Unless you intended these Charms to work not only on actual species, but on different groups of humans such as "Guild Members" or "Realm Soldiers." -LiOfOrchid

Know the Prey is designed to work specifically along the lines of Unshakeable Bloodhound Technique with privelleges- pretty much how you described it. I can edit it if it's not too clear. Thanks- I hope you don't mind me using your words. :)
Actually, I meant Lintha because they're *really* inbred, virtually a separate species. It's roughly the same as picking a very specific line of Beastman. I suppose what I *should* have said was 'Species, breed, or family'. So done.
-IsawaBrian
Cool. It was just a matter of clarity more than anything. -LiOfOrchid