SolarMedicine/GoldenCat

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Medicine Men

Perfect Pharmacist Procedure
Cost: 2 motes
Duration: Instant
Type: Supplemental
Minimum Medicine: 2
Minimum Essence: 2
Prerequisite Charms: None
For the Twilight medicine is an art of the highest degree, executed with consummate perfection! This Charm adds a number of automatic successes equal to the Exalt's Medicine to any and all rolls to prepare medicinal potions, balms, herbs, and all such tools of healing, as well as denying any penalties for a lack of laboratory. This Charm may specifically aid in Alchemical Procedures.

Well of Balms
Cost: 5 motes
Duration: Instant
Type: Supplemental
Minimum Medicine: 3
Minimum Essence: 2
Prerequisite Charms: Perfect Pharmacist Procedure
There are times when sickness overwhelms the land, times when the suffering seems to great for the hands of any single doctor! The Chosen who knows this Charm has prepared for such an occasion and can garner the maximum possible benefit from the precious needs of medicine! This Charm multiplies the ammount of medicine created in any single attempt by the Solar's permanent Essence for the same ammount of resources that would take to make the original ammount. This Charm may specifically increase the ammount created in Alchemical Procedures.

Sands for Salt Method
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Medicine: 4
Minimum Essence: 3
Prerequisite Charms: Well of Balms
The greatest medicine of Creation is found in the rarest and most wondrous of places, flowers that bloom once a century and the horn of terrifying wyld-wandering beasts. An enterprising Solar lacks the time and inclination for such expeditions! With Sand for Salt Method the Solar may use any ammount of mundane substances in lieu of the specific substances needed for a medicinal formula as long as their Resources ammount equals half(rounded down) the required substance's. There is no need to even keep to the same type of substance, Solars may create the effects of Life Flowers with the powdered and burnt dust of gold and silver if need be. This Charm may specifically aid in Alchemical Procedures.

Ambrosial Alchemy Achievement
Cost: None
Duration: Permanent
Type: Special
Minimum Medicine: 5
Minimum Essence: 3
Prerequisite Charms: Sands for Salt Method
The maesters of the Twilight understand the very basic principles behind all of Alchemy, the reasons for its workings and the Essence imbued in each and every formula. Such enlightement changes them from mere liquids into delicacies akin to Ambrosia, the food of gods! Any Medicine or Alchemical Procedure created by the Solar who has learned Ambrosial Alchemy Achievement is effective in Exalted even if it would not otherwise be. If it has different effects in Exalted and Mortals always apply only the most benefitial one.


Sun-Blessed Balms

Touch of Burning Roses
Cost: 5 motes
Duration: One Hour
Type: Simple
Minimum Medicine: 3
Minimum Essence: 3
Prerequisite Charms: Touch of Blissful Release
The Solar's touch may bring Burn as well as Bliss! With a touch and a flare of crimson essence the Solar inflames the flesh of another to increase pain and bliss, from the taste of Ambrosia to the pain of the lash, under this Charm even the touch of rose petals is like burning upon the skin! For the duration of the Charm those affected triple their Wound Penalties and increase their difficulty to resist to physical stimuli, such as torture, by the Permanent Essence of the Solar. In the same token, any rolls to perceive sensations, be they taste or touch receives a number of automatic successes equal to the Solar's Permanent Essence. This Charm may be placed on a Combo despite its duration, and may explicitly be placed on a Combo with Charms of other Abilities.