Difference between revisions of "Sabis"

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My [[SabisLunarIllusionCharms]] <br>
 
My [[SabisLunarIllusionCharms]] <br>
 
My Martial Arts<br>
 
My Martial Arts<br>
[[MartialArtsSabis/FourfoldMasteroftheBeastsStyle]]<br>
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[[MartialArts/FourfoldMasteroftheBeastsStyle]]<br>
[[MartialArtsSabis/HarmonyOfTheThirteenSpiritsStyle]]<br>
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[[MartialArts/HarmonyOfTheThirteenSpiritsStyle]]<br>
  
 
Don't have a lot yet, so go look at the [[Discussions]] <br>
 
Don't have a lot yet, so go look at the [[Discussions]] <br>
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New Project:<br>
 
New Project:<br>
 
<b>Exalte System Ninja Anime Rpg</b><br>
 
<b>Exalte System Ninja Anime Rpg</b><br>
[[Sabis]]Sabis/[[NinjaRPG]]
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[[Sabis][[Sabis/NinjaRPG]]
 
This is a project being done by my friends and I. Basically, we're dsiging a Ninja Anime style game, along the lines of Naruto, Ninja scroll, and things like that. The game will be more combat centric than exalted, but only in that the system will support combat more thourgally. It's still up to the storyteller to make the game into a hack and slash, or into a cohesive story, or a politocal story. None of these styles are better, but this system will support the first two, as that's more along my group's play style.<br>
 
This is a project being done by my friends and I. Basically, we're dsiging a Ninja Anime style game, along the lines of Naruto, Ninja scroll, and things like that. The game will be more combat centric than exalted, but only in that the system will support combat more thourgally. It's still up to the storyteller to make the game into a hack and slash, or into a cohesive story, or a politocal story. None of these styles are better, but this system will support the first two, as that's more along my group's play style.<br>
 
Quick basics:<br>
 
Quick basics:<br>
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*The world is an inverted sphere(that is, the world is round, but you live on the inside of a hollowed out ball).
 
*The world is an inverted sphere(that is, the world is round, but you live on the inside of a hollowed out ball).
 
*There are a large nubmer of countries, and ther is usually 1 Ninja Village for every 1 or 2 countries. (Population details stll fuzzy)
 
*There are a large nubmer of countries, and ther is usually 1 Ninja Village for every 1 or 2 countries. (Population details stll fuzzy)
*There are 6 elements, Earth, Air, Water, Fire, Wood(life), Void([[EntropySabis/Death]]).
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*There are 6 elements, Earth, Air, Water, Fire, Wood(life), Void(Entropy/Death).
 
*There are 6 gods, one god for each element. There are elementals, who are created when essentially High Essence being die.
 
*There are 6 gods, one god for each element. There are elementals, who are created when essentially High Essence being die.
 
*At the center of the world, there is a sphere that rotates between the colors of the 5 non-Void elemets. If you travel to the center of he sphere, you jump into a Void portal, and can visit with any of the gods. This sphere provides light, and the seasons.
 
*At the center of the world, there is a sphere that rotates between the colors of the 5 non-Void elemets. If you travel to the center of he sphere, you jump into a Void portal, and can visit with any of the gods. This sphere provides light, and the seasons.
 
*World Size is abot as huge as the Exalted world is.
 
*World Size is abot as huge as the Exalted world is.

Revision as of 01:17, 6 April 2010

Sab's Homepage!


My SabisHouseRules
My SabisLunarIllusionCharms
My Martial Arts
MartialArts/FourfoldMasteroftheBeastsStyle
MartialArts/HarmonyOfTheThirteenSpiritsStyle

Don't have a lot yet, so go look at the Discussions
Here's a place to put house rules we can all agree upon, and offical rulings form the man himself GCG, or neph, or stuff liek that. HouseRules
To see some of my work and whole lot of other people's, go to MartialArts !


New Project:
Exalte System Ninja Anime Rpg
[[Sabis]Sabis/NinjaRPG This is a project being done by my friends and I. Basically, we're dsiging a Ninja Anime style game, along the lines of Naruto, Ninja scroll, and things like that. The game will be more combat centric than exalted, but only in that the system will support combat more thourgally. It's still up to the storyteller to make the game into a hack and slash, or into a cohesive story, or a politocal story. None of these styles are better, but this system will support the first two, as that's more along my group's play style.
Quick basics:

*Ninja

  • Ninja = Exceptional warrior, Samurai, Hero, Mythic Warrior, Shaolin Monk, Action hero type of deal.
  • Ninja are exceptional humans, who have lerned to control the elemental/spiritual energies flowing throughout the world.
  • Ninja use Jutsu ("skills") to preform supernatural feats.
  • Anyone can become a Ninja with sufficent time, effort, and training.
  • Ninja are essentially endebted to their village for their training, and grow up, live in, and work for their village. They are often used as mercinaries, and hired out to whomever will pay for thir services. (Stole this diea wholesale from "Naruto")

*World

  • The world is an inverted sphere(that is, the world is round, but you live on the inside of a hollowed out ball).
  • There are a large nubmer of countries, and ther is usually 1 Ninja Village for every 1 or 2 countries. (Population details stll fuzzy)
  • There are 6 elements, Earth, Air, Water, Fire, Wood(life), Void(Entropy/Death).
  • There are 6 gods, one god for each element. There are elementals, who are created when essentially High Essence being die.
  • At the center of the world, there is a sphere that rotates between the colors of the 5 non-Void elemets. If you travel to the center of he sphere, you jump into a Void portal, and can visit with any of the gods. This sphere provides light, and the seasons.
  • World Size is abot as huge as the Exalted world is.