Nikink/IKMatch11

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Revision as of 06:24, 11 May 2010 by Muzz (talk | contribs) (Initial Negotiations)
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This is a layout stolen from TrialBySchmendrick to facilitate an On-line Match in ImmortalKombat.

Trial started: Sunday, May 9, 2010 11:00AM PDT
Trial completed:

Contestants

Back to Immortal Kombat

Whirlpool of Retribution - Slayer Caste - Water Dragon Style

Aoshi - Endings Caste - Storm Crow Style

1. Full Essence 3 builds allowed.

2. Full Artifacts allowed.

Blank Tick Template

Flavor text describing the events, stunts, etc.

Mechanics of one fighter
Mechanics of another fighter. If a fighter makes an attack, use the attack steps. Second Edition, for example, would be:
  1. Attack specifics, including charm use.
    1. Additional details, like countercharms
    2. Or other responses to the attack made during this step
  2. Defense declaration
  3. Attack roll
  4. Attack reroll
  5. External penalties
  6. Defense reroll
  7. Base damage
  8. Soak
  9. Counterattacks
  10. Result

Arena + Setup

Transcript

Tick -1

Tick 0

Tick 1

Tick 2

Tick 3

Tick 4

Tick 5

Tick 6

Tick 7

Tick 8

Tick 9

Conclusions

A section for what was learned

Home player

Away player

Observers

Initial Negotiations

We should agree on a location. I'm fine anywhere. I think a town would be cool. =) -Sabis

I'm happy for a town. I also agree with Nikink, Gem would be ideal. Muzz

Player Chat

Observer Comments

I vote fighting in Gem. It's a good place for a commotion. :) nikink

I'ma Agreable to that. Wana write us an intro? =)