Nikink/CharmIdeas

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Ideas for Charms

http://www.lensmen.net/wiki/exalted.pl?CrunchRelay

  • Contributions to:
    • CharmRelay/Improvise : Retrieve The Ocean's Bounty
    • CharmRelay/DesperateSurvival : Needs of the Many Meditation
    • CharmRelay/PeacefulDemons : Malevolent Jailer's Benificence
    • CharmRelay/AdvancedTattoos : Engraving of Terror and Wonder (Nice Idea, badly implemented, worsely worded...)
    • CharmRelay/Sorrow : Lament of the Damned
    • MartialArtsRelay : Weakness of Mind Kata (Charadrius Style)
    • MartialArtsRelay : Inevitable Erosion technique (Mountain-Slaying Gadfly Style)
    • MartialArts/StormCrowStyle2 : All of it.
    • MartialArtsRelay : Thriving Parasite Grasp (Constricting Ivy Style)
    • MartialArtsRelay : Meadows of Odiferous Fugue Kata (Beloved Blossom Style?)

DB Brawl Charms

Retrieve The Ocean's Bounty
Imrove ease of acquiring imrovised weapons
+Brawl yards to reach for an object to use as a weapon
Cheap! 1m? Reflexive, Instant?
No Prereqs

Flotsam And Jetsam Approach
Make better use of improvised weapons
+Brawl Accuracy, +Ess Damage, All damage Lethal?
2-3motes, Supplemental, Instant? Scene? (If Scene, up cost!)
Prereqs: R.T.O.B

Martial Arts Ideas

An idea for an Astrologically based MA for Warstriders :-

But, maybe we should try to think of it as a Terrestrial art, as they were the most common warstrider pilots. Or Celestial, such that only the greatest DBs would be initiated into this most elite MA? Each Charm could be designed so as to correspond with astrological houses. But 25 seems a bit much. So how about one from each Division of Journeys, Serenity, Secrets and Endings, and one per house of Battles? Journeys = a Movement or Endurance effect, Serenity = ? (Craft effect for maintenance? Performance effect to reduce mobility penalties as the pilot learns to dance with the armour?), Secrets = Lore effect to enhance maintenance, Endings = an Awareness effect to aid the pilot's perception from within the clumsy machines, Battles = a Charm to aid Ranged attack, Melee attacks, Hand-to-Hand attacks, Battlefield Presence (Leadership? Fear?), and Resistance effect (ignore Wound penalties? Shrug off lack of maintenance penalties?). Then a Form Charm will take this to a nice ten Charm style. How about a Form Charm that reduces the pilot's Permanent Essence by one for Astrological Purposes (since Astrology is harder to apply to Higher Essence beings)? Not sure what other effect to give the Form... B-) Anyways, just my 2c, what do y'all reckon? - Nikink Damn, not able to type fast enough...

Other Charms

  • Dark Charm Ideas from DarkCharms (by Willows, I believe...)

Dark Archery
Dismay of Teeth and Shaft
Cause hundreds of wicked barbs to sprout from the arrow causing arrow to get stuck in the target. Increase Mobility Penalty = HL inflicted, and arrow remains until removal which inflicts more damage (maybe just an extra HL?)

Dark Resistance
Blow Breaking Stance
All damage inflicted upon user is also taken by opponent if they are using their fists etc, or opponent's weapon if applicable - this may break the weapon in HLs are sufficient


  • Infernal Charm Ideas (Willows Infernal stuff)

Infernal Sail

Song of Sirens Deception : causes another ship to veer off course. Perhaps it needs to be applied to ships that are following the Infernal's craft, and causes the enemy ship to believe it is heading in a different direction, say onto some rocks? Maybe simpler to make the Infernal's ship appear somewhere else at another facing and speed. Yeah... That sounds decent.

Setting Sun Affliction : cause the enemy ship to sink. Either bursting into flames (like the sun sinking beneath the western ocean); or, just becoming leaky and uncaulked leaving an oily residue on the sruface of the water (thus causing the oily corona of colour like the dusk sky).


  • Infernal Charm Ideas (DeathBySurfeit Infernal stuff)

Fools Walk in Circles Technique : Adds dice or successes or difficulty to evade tracking...? Perhaps a Charm that works like your (DeathBySurfeit's) other (Infernal Dice Adder-Stealer)Charms that adds dice to the Survival roll to evade tracking by stealing the dice used to Track? Now, this would be awkward, because you might never know if you are being tracked and thus may not have a dice-pool to steal from - however, what if it worked in a way that the Infernal spends the motes on the Charm, but doesn't get any tangible benefit. If and When the Infernal is being tracked, the tracker then loses that many dice and has them rolled to generate added difficulty, before they begin. Whaddaya reckon? Too complicated?