http://exalted.xi.co.nz/w/index.php?title=Miedvied/Havek&feed=atom&action=historyMiedvied/Havek - Revision history2024-03-29T08:33:41ZRevision history for this page on the wikiMediaWiki 1.29.0http://exalted.xi.co.nz/w/index.php?title=Miedvied/Havek&diff=27673&oldid=prevMiedvied: *2004-06-13T20:49:58Z<p>*</p>
<p><b>New page</b></p><div>== Havek of Yugash ==<br />
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<b>Caste:</b> Eclipse<br> <br />
<b>Concept:</b> Autochthonian Industrial Rock Star<br><br />
<b>Nature:</b> Gallant<br><br />
<b>Experience Points:</b>0<br><br />
<b>Anima:</b> Gears chugging rhythmically<br><br />
<b>History:</b><br />
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Havek was one of the lucky ones - to get an old soul. It placed him in a good ranking position with the Soldality, and gave him a good position in the world of brass and shadow; at least, as good as things ever got.<br />
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Things got better when he got into the music scene - his leisure hours (which slowly grew as he learned to trade his position into a little bit of power) were spent with massive brass drums and gold-stringed lyre-like instruments that hummed like angry bees. His band - Fifth Grinding Gear - became one of the biggest on the scene. <br />
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It was during a concert in Ot - incidentally, the night that Ot first raised its head in Creation and opened an eye onto the world - that the Unconquered Sun's light manifested in Havek. His soul gem fell away like so much chaff, replaced by the burning mark of the Sun.<br />
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<b>Attributes:</b><br><br />
Strength 2 - Dexterity 3 - Stamina 2<br><br />
Charisma 5 - Manipulation 2 - Appearance 4<br><br />
Perception 4 - Intelligence 2 - Wits 3<br />
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<b>Abilities:</b><br><br />
Archery 3 [F] <br><br />
Endurance 1 <br><br />
Performance 4 (Industrial +2) [F]<br><br />
Presence 3 [F] <br><br />
Resistance 1 <br><br />
Crafts 4 [F] <br><br />
Athletics 2 <br><br />
Awareness 3 [F] <br><br />
Stealth 1 <br><br />
Bureaucracy 1 [F] <br><br />
Linguistics 2 [F] <br><br />
Sail 1 [F] <br><br />
Socialize 2 [F]<br />
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<b>Backgrounds:</b><br><br />
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* Followers - 2 - Obssessed Groupies<br><br />
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* Backing - The Prolific Scholars of the Furnace Transcendant - 3<br><br />
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* Contacts - 2<br><br />
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<b>Charms:</b><br><br />
Masterful Performance Exercise<br><br />
Heart-Compelling Method<br><br />
Flawless Handiwork Method<br><br />
Sensory Acuity Prana<br><br />
Keen Hearing / Touch Technique<br><br />
Sagacious Reading of Intent<br><br />
Mastery of Small Manners<br><br />
Wise Arrow<br><br />
Trance of Unhesitating Speed<br><br />
Fiery Arrow Attack<br />
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Willpower: 7<br><br />
Compassion: 3<br><br />
Conviction: 3 (Heart of Flint)<br><br />
Temperance: 2<br><br />
Valor: 2<br><br />
HL's: -0 x 1, -1 x 2, -2 x 2, -4 x 1, Inc<br />
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Perm Essence: 3<br><br />
Personal: 16<br><br />
Peripheral: 38<br />
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<b>Equipment:</b><br />
* Hand Crossbow (x2) (Accuracy 0, Damage 3L, Rate 2, Range 75)<br><br />
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* Exceptional Crossbow (Accuracy 1, Damage 6L, Rate 1, Range 175)<br />
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<b>Merits / Flaws:</b><br><br />
Prodigy - Performance - 2 pt.<br><br />
Prodigy - Crafts - 2 pt.<br><br />
Weak Immune System - 3 pt.<br> <br />
Vice - Temperance - Drugs - 2 pts.<br />
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<b> General Combat Tactics: </b><br />
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This isn't a particularly combat-oriented PC. Use Fiery Arrow charms from range to ping as much as possible until your opponent closes the distance - with a range of 175, and your average dexterity, you could generally retreat as quickly as your opponent advances. Assuming your opponent has a dex of 6, he can close about 3 yards /round; meaning that you can get many, many free rounds of Fiery Arrow-enhanced snipes against your opponent. You can make up the cost with stunts easily. When your opponent finally closes the distance (most likely a lot sooner than 50 rounds in - you'll probably run out of room to retreat), you need to switch over to the Unhesitating Trance of Speed, and ping your opponent as hard and fast as you can.</div>Miedvied