MartialArts/TwiningElementalDragon

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Twining Elemental Dragon Style

Not finished yet... i'll get on with it soon.

Background

Training

The only living Master of the Twining Elemental Dragon Style is a self-exiled Immaculate Monk who sought out these teachings in the hope of understanding more about the unity of Creation. In his journey to rediscover the ancient teachings of this style he discovered a great deal of the truth regarding the First Age and the Usurpation. He left the Order and founded a monastery in the high mountains of the North-East.

Anyone wishing to learn the style is best-served travelling to the Gateway In Which Creation Melds and seeking out this teacher. He has accepted a number of students in the 50 years that he has taught atop his mountain. Many Dragon-Blooded simply learn of the numerous Terrestrial Martial Arts which he can teach, a rare few are initiated into the Celestial Martial Arts and taught alongside the even rarer Celestial Exalts who have sought him out. He holds no prejudice and at least one Solar has learnt at the feet of this man. An Abyssal who impresses this sifu with worthiness might well be taught also.

Training in the style itself requires a great deal of introspective meditation and learning to twist Essence flows. The physical side of the art is similar, students study the movements of the snake and the wind to train their bodies to twist and turn around their opponents.

Weapons and Armor

Practitioners of the Twining Elemental Dragon Style may use armor if they wish. Many do not in a statement of their power.

The Form Weapons of this style are Brawling Aids and Seven-Section Staffs, along with the artifact versions of both.

Charms

After buying a post-Form charm, the pre-Form charm of the same Element can be used as an Innate action while the Form charm is active and for 1 mote less.

Earth Coiled in Readiness

Cost: 3 motes
Minimums: Martial Arts 3 Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Earth Dragon is slow to move, but through it's connections to all things it can begin moving to where it knows it is needed.

Reduce the speed of the next action to activate Twining Elemental Dragon Form by the number of successes achieved on the Join Battle roll. This may reduce the Speed of the action to 0.

Fire Leaping to Fuel

Cost: 3 motes
Minimums: Martial Arts 3 Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The greatest fires defeat those seeking to extinguish them by not defending ground but finding other routes.

This charm gives the character +2 Dodge DV and negates any coordinated action DV penalties against a single attack.

Air Focused In Learning

Cost: 1 mote
Minimums: Martial Arts 3 Essence 2
Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Air Dragon flows through all knowledge and learning, facts spring to mind as it's eyes glance across the world.

After attacking, the Martial Artist learns one fact from the following list for each extra success he achieved after applying the targets DV instead of doing damage.

  • Exalt Type and Caste/Aspect
  • Permanent Essence Score
  • Essence Pool Size (Personal/Peripheral/Committed)
  • Remaining Essence in all Pools
  • Ability with most charms known

Water Drowning The Unwary

Cost: 3 motes
Minimums: Martial Arts 3 Essence 2
Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Until Next Action
Prerequisite Charms: 

The Water Dragon rests in the calm movements of the rivers and ocean, places that have quietly taken many lives.

This charm adds the Martial Artists Essence to attempts to initiate and maintain a clinch. While clinched by a character under the effects of this charm, a character must make a Willpower roll at a difficulty equal to the clinchers Essence to be able to make any noise at all.

May not be comboed with Extra Action charms.

Wood Whipping In Wind

Cost: 3 motes
Minimums: Martial Arts 3 Essence 2
Type: Reflexive (Step 7)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: 

Life flows around obstacles, and often a challenge only spurs life into greater heights. The smile of the Wood Dragon can be seen at these times.

This charm allows the character to make a Jump as a free action after successfully defending against an attack.

Twining Elemental Dragon Form

Cost: 5 motes
Minimums: Martial Arts 5 Essence 3
Type: Simple
Keywords: Form-type, Obvious
Duration: One Scene
Prerequisite Charms: Earth Coiled In Readiness, Air Focused in Learning, Water Drowning the Unwary, Wood Whipping in Wind, Fire Leaping to Fuel

The Five Elemental Dragons together stand as Creation against the Wyld, a bulwark of strength against change. They strongly resist weak attempts to change their nature and misdirect the strongest. And as Five act as One, so too does he who emulates their nature.

  • May clinch while using style weapons.
  • May choose to do lethal/bashing with clinches, including those performed by the style weapons.
  • Ignore Clinch actions for the purpose of calculating DV and Flurry penalties.
  • Adds +Essence to DV against Attacks against this character that are not supplemented by charms.
  • Adds an internal penalty of Essence to Attacks supplemented by Charms.

Whirling Air Drawing Essence

Cost: 6 motes
Minimums: Martial Arts 5 Essence 3
Type: Simple
Keywords: Obvious, Combo-Basic
Duration: Special
Prerequisite Charms: Twining Elemental Dragon Form

When another character within range of this characters attacks spends Essence, roll Temperance+Martial Arts to attempt to capture them. For every success, 2 motes are added to a special temporary pool (the Harnessed pool), up to a maximum of the motes spent by the attacker.

When his DV refreshes, he must make a Temperance+Martial Arts roll at a difficulty of the motes in the Harnessed pool/4. If he fails, or he makes any attack except for using [Fire] the charm ends and he has access to the Harnessed pool until his DV next refreshes. At that point all motes in the Harnessed Pool dissapate.

Swirling Water Sucking Essence

Cost: 3 motes
Minimums: Martial Arts 5 Essence 3
Type: Supplemental
Keywords: Obvious, Combo-OK
Duration: One Scene
Prerequisite Charms: Twining Elemental Dragon Form

If this attack succeeds, it changes how the target may activate charms. The target now has a minimum cost to activate any charm, this is increased by one each time he is affected by this charm in a scene. If a charms cost is below this number, he must pay the minimum cost to activate it.

Rising Fire Burning Essence

Cost: 4 motes
Minimums: Martial Arts 5 Essence 3
Type: Reflexive (Step 3)
Keywords: Obvious, Combo-OK
Duration: Instant
Prerequisite Charms: Twining Elemental Dragon Form

Add Dodge to your Dodge DV. If the attack misses, a Counterattack is created with a number of successes equal to the amount that the original attack missed by. This Counterattack does no damage and is soaked by Essence only, but for each level of damage that would be done, the opponent loses 1 mote from his pool which can be captured with [Air].

Swinging Wood Distracting Essence

Cost: 2 motes
Minimums: Martial Arts 5 Essence 3
Type: Reflexive (Step 1)
Keywords: Obvious, Combo-OK
Duration: Instant
Prerequisite Charms: Twining Elemental Dragon Form

Take a free Jump action before attack is Resolved. May be used no more than once a tick.

Coiling Earth Defending Essence

Cost: --
Minimums: Martial Arts 5 Essence 3
Type: Permanent
Keywords: Obvious
Duration: --
Prerequisite Charms: Twining Elemental Dragon Form

The Twining Elemental Dragon Form Charm may be activated as a speed 0 action for 7m. Activating the Twining Elemental Dragon Form this way displays the characters Anima at Totemic level for one action before fading back to it's previous level.

Comments

Regarding the 'free Jump actions' given by the two 'Wood' powers, do these apply their DV penalty as usual for a Jump? - FrivYeti


I am going to say yes, they affect your DV normally for now. If it proves to be too weak, I'll change it after the fight -- Somori


Whycome no pinnacle? - Hapushet

It's like that in order to preserve the idea of 5 as 1. The combinations of the various charms is the key thing. -- Somori
Perhaps the pinnacle should reflect the unity of the five, providing some kind of overall benefit to the charms of the style. - IanPrice

Should "Water Drowning the Unwary" be reflexive? It is a proactive dice adder. The mechanics of the charm suggest that it should be supplemental. Madoka

Shouldn't Rising Fire Burning Essence be a Step 2 Reflexive? And that should be Dodge to your Dodge pool or Dodge/2 to Dodge DV, as per Ex2 p. 185, right? - TonyC