http://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&feed=atom&action=historyMartialArts/HoppingDragonStyle - Revision history2024-03-28T18:25:53ZRevision history for this page on the wikiMediaWiki 1.29.0http://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&diff=70876&oldid=prevConversion script: link fix2010-04-06T01:17:04Z<p>link fix</p>
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<td colspan='1' style="background-color: white; color:black; text-align: center;">Revision as of 01:17, 6 April 2010</td>
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</td></tr></table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&diff=53682&oldid=prevConversion script: link fix2010-04-05T08:07:31Z<p>link fix</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 08:07, 5 April 2010</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi' lang='en'>(2 intermediate revisions by 2 users not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* by [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* by [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* back to TerrestrialMartialArts</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* back to <ins class="diffchange diffchange-inline">[[</ins>TerrestrialMartialArts<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Background ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Background ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l71" >Line 71:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><b><i>Ravenous Frenzy</b></i></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><b><i>Ravenous Frenzy</b></i></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   <b>Cost:</b> <del class="diffchange diffchange-inline">2 </del>motes per attack</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   <b>Cost:</b> <ins class="diffchange diffchange-inline">4 </ins>motes per attack<ins class="diffchange diffchange-inline">, 1 willpower</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Duration:</b> Instant</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Duration:</b> Instant</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Type:</b> Extra Action</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Type:</b> Extra Action</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ BerserkSeraph</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ <ins class="diffchange diffchange-inline">[[</ins>BerserkSeraph<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -FlowsLikeBits</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><i>Actually, I believe Swallows is limited to Rate, not Essence. Which is for some weird reason WAY LOW on bows. Regardless, I did forget that Peony had an Ess cap. I've bumped up the price on Ravenous Frenzy.</i> - [[Telgar]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -FlowsLikeBits <br></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]] </ins><br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -FlowsLikeBits</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><i>If you just keep reinvoking when the penalty becomes annoying. And, while this Charm is pretty nice combined with an ubersoak, remember how much ubersoak strategies SUCK in PC. And how unreliable soak is in and of itself. Anyone based totally on soak deserves their bloody death. The exhaustion that creates the penalty shouldn't really affect something artifical like Soak anyway.</i> - [[Telgar]]</ins></div></td></tr>
</table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&diff=28529&oldid=prevConversion script: link fix2010-04-03T09:04:14Z<p>link fix</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 09:04, 3 April 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* by [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>* by [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* back to TerrestrialMartialArts</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* back to <ins class="diffchange diffchange-inline">[[</ins>TerrestrialMartialArts<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Background ===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>=== Background ===</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ BerserkSeraph</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ <ins class="diffchange diffchange-inline">[[</ins>BerserkSeraph<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, I believe Swallows is limited to Rate, not Essence. Which is for some weird reason WAY LOW on bows. Regardless, I did forget that Peony had an Ess cap. I've bumped up the price on Ravenous Frenzy.</i> - [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, I believe Swallows is limited to Rate, not Essence. Which is for some weird reason WAY LOW on bows. Regardless, I did forget that Peony had an Ess cap. I've bumped up the price on Ravenous Frenzy.</i> - [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -FlowsLikeBits</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -FlowsLikeBits <br></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]] </ins><br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -FlowsLikeBits</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -<ins class="diffchange diffchange-inline">[[</ins>FlowsLikeBits<ins class="diffchange diffchange-inline">]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>If you just keep reinvoking when the penalty becomes annoying. And, while this Charm is pretty nice combined with an ubersoak, remember how much ubersoak strategies SUCK in PC. And how unreliable soak is in and of itself. Anyone based totally on soak deserves their bloody death. The exhaustion that creates the penalty shouldn't really affect something artifical like Soak anyway.</i> - [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>If you just keep reinvoking when the penalty becomes annoying. And, while this Charm is pretty nice combined with an ubersoak, remember how much ubersoak strategies SUCK in PC. And how unreliable soak is in and of itself. Anyone based totally on soak deserves their bloody death. The exhaustion that creates the penalty shouldn't really affect something artifical like Soak anyway.</i> - [[Telgar]]</div></td></tr>
</table>Conversion scripthttp://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&diff=28528&oldid=prevTelgar: *2005-05-15T04:00:53Z<p>*</p>
<p><b>New page</b></p><div>= Hopping Dragon Style = <br />
<br />
* by [[Telgar]]<br />
* back to TerrestrialMartialArts<br />
<br />
=== Background ===<br />
Semi-compatable with Armor<br><br />
Signature Weapons: Spear, Javelin<br />
<br />
=== Charms ===<br />
<b><i>Spark-Striking Claw Scrabble</b></i><br />
<b>Cost:</b> 1 mote per yard<br />
<b>Duration:</b> Instant<br />
<b>Type:</b> Reflexive<br />
<b>Min MA:</b> 2<br />
<b>Min Essence:</b> 1<br />
<b>Prereqs:</b> None<br />
<br />
Moving in a blinding flash of limbs the Hopping Dragon closes with his opponent in moments, or retreats just as quickly. Whenever attempting to move this Charm can be activated to add 1 yard to the distance travelled per mote expended.<br />
<br />
----<br />
<br />
<b><i>Furious Fall</b></i><br />
<b>Cost:</b> 3 motes<br />
<b>Duration:</b> Instant<br />
<b>Type:</b> Supplemental<br />
<b>Min MA:</b> 3<br />
<b>Min Essence:</b> 2<br />
<b>Prereqs:</b> Spark-Striking Claw Scrabble<br />
<br />
In any fall, controlled or uncontrolled, the instinct has been so ingrained that a Hopping Dragon always falls claws first. Weight and momentum behind his body, the charges and leaps of the character are deadly. An attack supplemented by this Charm adds to its raw damage half the number of yards moved by the character during the turn this Charm is used.<br />
<br />
----<br />
<br />
<b><i>Ungainly Flight</b></i><br />
<b>Cost:</b> 4 motes<br />
<b>Duration:</b> Instant<br />
<b>Type:</b> Reflexive<br />
<b>Min MA:</b> 3<br />
<b>Min Essence:</b> 3<br />
<b>Prereqs:</b> Furious Fall<br />
<br />
The Hopping Dragon can not fly, he is bound to the Earth. But he can move through the air for short distances. During the turn this Charm is activated the character can move as many yards as he gains (or gained) net successes on the last attack made before this Charm was activated. If used before acting in a given turn, the last attack made is used to calculate distance. <br />
<br />
----<br />
<br />
<b><i>Hopping Dragon Form</b></i><br />
<b>Cost:</b> 5 motes<br />
<b>Duration:</b> One scene<br />
<b>Type:</b> Simple<br />
<b>Min MA:</b> 4<br />
<b>Min Essence:</b> 3<br />
<b>Prereqs:</b> Ungainly Flight<br />
<br />
The anger and quick energy of the Hopping Dragon becomes apparent in one who seeks to emulate him. The base initative of the character is doubled and he gains a bonus equal to his Martial Arts on all attacks if he goes first of all combatants in a given round. The martial artist may reflexivly move up to double his Martial Arts score in yards during his turns.<br><br />
This Charm is not compatable with armor.<br />
<br />
----<br />
<br />
<b><i>Fiery Spittle</b></i><br />
<b>Cost:</b> 1 mote per yard<br />
<b>Duration:</b> Instant<br />
<b>Type:</b> Supplemental<br />
<b>Min MA:</b> 4<br />
<b>Min Essence:</b> 3<br />
<b>Prereqs:</b> Hopping Dragon Form<br />
<br />
The Hopping Dragon does not limit himself to his claws and teeth; even his fiery spittle is a deadly weapon. By sacrificing some of his mobility the character can attack at incredible range. For every mote spent, the character's maximum distance for any movement this turn is reduced by 1 yard and the range or raw damage of a single ranged attack is increased by 1. No more motes then twice the character's Martial Arts can be spent on this Charm. The motes may be divided any way between range and damage.<br />
<br />
----<br />
<br />
<b><i>Ravenous Frenzy</b></i><br />
<b>Cost:</b> 4 motes per attack, 1 willpower<br />
<b>Duration:</b> Instant<br />
<b>Type:</b> Extra Action<br />
<b>Min MA:</b> 4<br />
<b>Min Essence:</b> 3<br />
<b>Prereqs:</b> Hopping Dragon Form<br />
<br />
Moving swiftly from one foe to the next the Hopping Dragon feasts on those that would attack him. For 2 motes the Terrestrial can make an attack against a hostile character within his unmodified sprinting range. No more attacks can be purchased with this Charm then the martial artist has dots of Dexterity or Martial Arts, whichever is higher. This Charm does not provide any movement needed to reach targets. They must be brought within range by other means.<br />
<br />
----<br />
<br />
<b><i>Exhaustive Hopping Rage</b></i><br />
<b>Cost:</b> 5 motes<br />
<b>Duration:</b> One scene<br />
<b>Type:</b> Simple<br />
<b>Min MA:</b> 4<br />
<b>Min Essence:</b> 4<br />
<b>Prereqs:</b> Firey Spittle, Ravenous Frenzy<br />
<br />
In his fury, the Hopping Dragon devotes himself entirley to attack and often leaves himself too weary to defend properly. While this Charm is active the character gains his Martial Arts score in automatic successes on all attacks he makes. All defensive actions taken by the character are reduced by 1 die on the first turn, with the penalty increasing by 1 die every successive turn. There is no limit to the penalty this Charm can inflict.<br />
<br />
===== Comments =====<br />
<br />
Pretty neat. Terrestrial martial arts are hard. I like the theme:<br><br />
Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br><br />
<i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br><br />
Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ BerserkSeraph<br />
<i>Actually, I believe Swallows is limited to Rate, not Essence. Which is for some weird reason WAY LOW on bows. Regardless, I did forget that Peony had an Ess cap. I've bumped up the price on Ravenous Frenzy.</i> - [[Telgar]]<br />
:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it. -FlowsLikeBits<br />
<br />
Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties affect soak also, but all that would really mean is you have to re-invoke it every once in a while. -FlowsLikeBits <br><br />
<i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]<br />
<br />
:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -FlowsLikeBits<br />
<br />
<i>If you just keep reinvoking when the penalty becomes annoying. And, while this Charm is pretty nice combined with an ubersoak, remember how much ubersoak strategies SUCK in PC. And how unreliable soak is in and of itself. Anyone based totally on soak deserves their bloody death. The exhaustion that creates the penalty shouldn't really affect something artifical like Soak anyway.</i> - [[Telgar]]</div>Telgarhttp://exalted.xi.co.nz/w/index.php?title=MartialArts/HoppingDragonStyle&diff=28530&oldid=prevFlowsLikeBits: comments/thoughts2005-05-10T13:24:39Z<p>comments/thoughts</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 13:24, 10 May 2005</td>
</tr><tr><td colspan='4' style='text-align: center;' class='diff-multi' lang='en'>(One intermediate revision by one other user not shown)</td></tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l2" >Line 2:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><b><i>Ravenous Frenzy</b></i></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><b><i>Ravenous Frenzy</b></i></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>   <b>Cost:</b> <del class="diffchange diffchange-inline">4 </del>motes per attack<del class="diffchange diffchange-inline">, 1 willpower</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>   <b>Cost:</b> <ins class="diffchange diffchange-inline">2 </ins>motes per attack</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Duration:</b> Instant</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Duration:</b> Instant</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Type:</b> Extra Action</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   <b>Type:</b> Extra Action</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l97" >Line 97:</td>
<td colspan="2" class="diff-lineno">Line 97:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Ravenous Frenzy is nasty, better than the Solar version even (Peony Blossem), 2 motes/attack + movement seems a bit much.<br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Actually, the charm doesn't provide movement. I have cleared this up. And, yes, it's cheaper then Peony Blossom, but Peony is unlimited in number of uses, lower in a tree and I was balancing against Swallows Defend the Nest, not Peony.</i> - [[Telgar]]<br></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ <del class="diffchange diffchange-inline">[[</del>BerserkSeraph<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Peony Blossom Attack caps at (Essence) attacks, Tel. I believe it does so under both core and PC. Swallow Defends also caps at Essence. Or were you referring to 'unlimited uses' as in, 'fewer restrictions on application'? Given that the only restriction on Ravenous Frenzy is 'you have to be able to reach them', I wouldn't call it a significant balancing factor. ~ BerserkSeraph</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><i>Actually, I believe Swallows is limited to Rate, not Essence. Which is for some weird reason WAY LOW on bows. Regardless, I did forget that Peony had an Ess cap. I've bumped up the price on Ravenous Frenzy.</i> - [[Telgar]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -FlowsLikeBits</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:Peony wasn't limited in the core. Of course it had exponential cost scaling, so that didn't do you much good. Even without movement, this still beats Peony and the EA charms of Celestial styles. I'd give it a cost of 4 and cap at MA, same as things like Tornado Attack and whatever the snake style one it.  -<del class="diffchange diffchange-inline">[[</del>FlowsLikeBits<del class="diffchange diffchange-inline">]]</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -<del class="diffchange diffchange-inline">[[</del>FlowsLikeBits<del class="diffchange diffchange-inline">]] </del><br></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Exhaustive Hopping Rage would be evil with Lunars, or anything that had good soak based defences. I suppose you could make the penalties  affect soak also, but all that would really mean is you have to re-invoke it every once in a while.  -FlowsLikeBits <br></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><i>Yes, but if you do your ST is advised to kick your ass.</i> - [[Telgar]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -<del class="diffchange diffchange-inline">[[</del>FlowsLikeBits<del class="diffchange diffchange-inline">]]</del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:If you re-invoke the charm or use a Lunar? The last two charms would be nasty with Lunars. Ravenous Frenzy would be nasty with anything that can have a high dex. This would be pretty evil with a soak based defence. At MA 5 it's as good as scene length solar die adder. I'd make the penalty affect soak also, but let people re-invoke the simple charm as often as they wanted. -FlowsLikeBits</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"><i>If you just keep reinvoking when the penalty becomes annoying. And, while this Charm is pretty nice combined with an ubersoak, remember how much ubersoak strategies SUCK in PC. And how unreliable soak is in and of itself. Anyone based totally on soak deserves their bloody death. The exhaustion that creates the penalty shouldn't really affect something artifical like Soak anyway.</i> - [[Telgar]]</del></div></td><td colspan="2"> </td></tr>
</table>FlowsLikeBits