MartialArts/HeavensFuryStyle

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Heaven's Fury Style

By Krule

Background

In the First age some of the greatest Martial artists of all were solar Dawn Caste, this style was created with consideration of their particularly deadly offensive Techniques. The masters of the Heaven’s Fury Style were feared terribly, who could stand against them, they struck like lightning with multiple attacks every round, such was the power of their blows that the servants of the Primordials fell before them like wheat before the scythe, and the force of their blows was as though the wrath of Heaven had fallen on the earth. Even more terrible masters of this style learned to use a Direlance with their attacks. Only the most favored and the bravest of the Lightbringers ever mastered this style.

This style is compatible with all Martial Arts weapons and spears, as well as tiger claws, if the practitioner has mastered Tiger Style.

Charms

The Four Arms of the Unconquered Sun</b>

<b>Cost: 10 motes
Duration: Turn
Type: Extra Action
Min. Martial Arts: 6
Min. Essence: 6
Min. Valor: 5
Min. Willpower: 8
Prereqs: Snake &/or Tiger Style (the entire Tree)

The First Charm in this style was with the consideration of the advantage of having many attacks a round be available to the initiate of this style. Concentrating on his patron, the Solar reach’s in his mind for the many armed form of the Unconquered Sun, and seeks to emulate him, for this round of combat, the Solar has a number of attacks equal to his essence x 1.5. This specifically cannot stack with other extra action charms.


Blazing Fury of the Heavens</b>
<b>Cost: 12 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 6
Min. Essence: 6
Min. Valor: 5
Min. Willpower: 8
Prereqs: The Four Arms of the Unconquered Sun

The next step along the path of Heavens Fury brings forth solar Fire to infuse the very hands of the Exalt, while this charm is in effect, the Damage of the Solar’s are aggravated, Further more, against servants of the Primordials (read: Abyssals, ghosts, Demons, Infernals) this damage is Tripled. (this charm may only be used to Enhance Martial Art’s Attacks)


Heaven’s Fury Form</b>
<b>Cost: 12 motes, 2 Willpower
Duration: Scene
Type: Supplemental
Min. Martial Arts: 6
Min. Essence: 6
Min. Valor: 5
Min. Willpower: 9
Prereqs: Blazing Fury of the Heavens

Once the Solar’s will grows stronger, and he has mastered the lesser techniques of this path, he can obtain Mastery of Heaven’s Fury Form giving the solar a much greater and more terrible advantage, as he now begins to move like lightning, giving him a number of actions per round equal to his essence, and adds his essence in Aggravated Damage to all of his attacks. Against Servants of the primordial this damage is doubled. Furthermore this charm can be stacked with the Tiger or Snake Style Form Charm (though not both)


Name: Heaven’s Courageous Strike</b>
<b>Cost: 12 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 6
Min. Essence: 7
Min. Valor: 5
Min. Willpower: 10
Prereqs: Heaven’s Fury Form

Now the solar has mastered the basics of Heaven’s Fury, he begins to get into the advanced techniques, requiring tremendous strength of will and courage, and enormous reserves of essence. The solar now learns to add his Valor to his damage rolls, infusing his blows with the force of his incredible courage.


Glorious Courage of the Heavens</b>
<b>Cost: 18 motes
Duration: Instant
Type: Supplemental
Min. Martial Arts: 7
Min. Essence: 7
Min. Valor: 5
Min. Willpower: 10
Prereqs: Heaven’s Courageous Strike

Taking the next step along this path, the solar can now infuse his courage into the his fists, making it do even more damage, such is the force of the blow, the solar now adds his Valor in automatic success to damage and to attack, as his blows blaze with light and the force of the Solar’s courage. Without charms, there is no way of preventing this blow from connecting (this is a perfect attack, however, it requires defensive charms to avoid, although the subject must still roll more then the exalts successes, unless they use a perfect defense)


Heaven’s Terrible Vengeance</b>
<b>Cost: 20 motes, 1 willpower
Duration: MA in turns
Type: Reflexive
Min. Martial Arts: 7
Min. Essence: 7
Min. Valor: 5
Min. Willpower: 10
Prereqs: Heaven’s Fury Form

Once the Solar’s mastery of Martial Arts increases, he can take yet another step along the path of Heaven’s Fury, the step of vengeance. Using this charm, the Solar infuses his anima with the fury of the heavens themselves, anyone who comes into direct physical contact with the solar takes Aggravated Damage equal to his essence. Against servants of the Primordials this damage is tripled.


The Wrath of Heaven</b>
<b>Cost: 22 motes, 1 willpower
Duration: One Scene
Type: Reflexive
Min. Martial Arts: 7
Min. Essence: 7
Min. Valor: 5
Min. Willpower: 10
Prereqs: Heaven’s Terrible Vengeance

With this the solar now can do something even more terrible then before, by infusing his gaze with the wrath of the heavens themselves, he then turns his gaze upon one of the individuals he is fighting. For the Duration of the Scene, as they quall before the gaze of the fury of Heaven itself, they Subtract the essence of the exalt who uses this charm from all their ability pools (ie, min –7).


The Sun Rises In Glory</b>
<b>Cost: 25 motes, 2 willpower
Duration: Scene
Type: Supplemental
Min. Martial Arts: 8
Min. Essence: 8
Min. Valor: 5
Min. Willpower: 10
Prereqs: Glorious Courage of the Heaven’s, The Wrath of Heaven

Once the solar has learned to infuse his anima with his courage, increases his mastery of essence and his skill Martial arts, he can now learn this new technique, allowing him to increase his allies with the force of it, use it to increase his defenses, and strike fear into the hears of his enemies. For duration of the scene, no fighters who are within sight of the solar can fail a Valor roll; furthermore, enemies attempting to strike the solar must subtract the Solar’s valor from their rolls. (in other words, -5 to strike them). Furthermore, anyone who attempts to strike and fails must then make a valor roll themselves, at a –2 penalty, failure means they cannot remain on the battlefield, and flee in fear, certain of their imminent defeat. Additionally the solar gets a free attack on any who fail their valor roll, as they attempt to flee, this is in addition to any counterattacks the solar may have already gained due to other charms.


Fire from Heaven</b>
<b>Cost: 1 mote per 2 Aggravated Damage, 4 willpower, 2 aggravated health levels
Duration: Supplemental
Type: Instant
Min. Martial Arts: 9
Min. Essence: 9
Min. Valor: 5
Min. Willpower: 10
Prereqs: The Sun Rises In Glory

The final Charm in the Style is one of the most terrible martial arts charms in existence, taking a tremendous force of will, and doing some damage to the Solar who uses it as well. So terrible is the blow that the solar releases, that many times nothing is left. Charging their attack with essence, they now unleash their blow as though the wrath of the gods themselves fall on their opponent. For each mote spent, in this charm, the solar does Aggravated damage x2, further more, these motes are also added to the total success of the exalt, meaning it can not fail. Against servants of the primordials, and the primordials themselves, this damage is x 4. This is a perfect Attack, nothing less then a perfect defense can stop the force of this blow.