Difference between revisions of "LunarNatural/GoldenCat"

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* - Back to [[GoldenCat]]
 
* - Back to [[GoldenCat]]
* - Back to [[GoldenCat/Lunars|The Lunars of the Dance]]
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* - Back to [[GoldenCat/Lunars|Children of the Shifting Moon]]
  
=== Lunar Claws ===
+
=== Natural Weapons ===
  
'''Silver Claw Strike'''<br>
+
'''Arsenal of Flesh Method'''<br>
'''Cost: ''' 2 motes<br>
+
'''Cost: ''' None<br>
'''Duration: ''' Instant<br>
+
'''Duration: ''' Permanent<br>
'''Type: ''' Supplemental<br>
+
'''Type: ''' Special<br>
'''Minimum Strength: ''' 1<br>
+
'''Minimum Strength: ''' 2<br>
'''Minimum Essence: ''' 1<br>
 
'''Prerequisite Charms: ''' Silver-Soul’s Strength.<br>
 
With this Charm, the Lunar may augment a punch attack with claws, growing Natural Weapons for a brief instant, that give him +1 to his accuracy and +3L damage, or a bite attack, with accuracy +0 and +5L damage. Those claws and teeth count as Moonsilver weapons, and may hit dematerialized beings. This Charm can enhance natural weapons, adding to the weapon's statistics.
 
 
 
'''Claws of the Silver Moon'''<br>
 
'''Cost: ''' 4 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Strength: ''' 3<br>
 
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: ''' Silver Claw Strike.<br>
+
'''Prerequisite Charms: ''' None.<br>
The Lunar creates formidable implements of destruction as claws and teeth of Moonsilver – this Charm creates Natural Weaponry, and its statistics are Speed +2, Accuracy +3, Damage +7L and Defense +3 Rate 4 for claws, and Speed +1, Accuracy +1, Damage +10L, Defense +0 Rate 2 for the fangs. Those claws and teeth count as Moonsilver weapons, and may hit dematerialized beings.
+
The Lunar becomes a master of the many ways to create ways to kill with his body. Upon purchasing of this Charm, the Lunar receives a ''Natural Weapon'' with a number of points to distribute on its statistics(Speed, Accuracy, Damage, Defense and Rate) equal to twice her highest virtue. No single statistic may be increased by more than the Lunar's Essence, and it has the Lunar's Essence as its base damage(which is added to the Lunar's base strength when attacking, as usual) and Rate 1.  
  
'''Vicious Stinger Technique'''<br>
+
This weapon may be any sort of implement, from claws to teeth to horns... some are better simulated by taking one iteration of ''Mastery of the Silver Armory'', below. The Lunar can buy another Natural Weapon by paying 4 Experience Points or 2 Bonus Points. Those weapons become natural characteristics of the Lunar, part of her forms. He may manifest them by paying 3 motes, as a reflexive action that does not count as a charm use, and make them disappear whenever he wishes. Those weapons count as Moonsilver weapons, but without any Magical Material Bonus, and do allow the character to parry lethal damage.
'''Cost: ''' 5 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Strength: ''' 4<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' Silver Claw Strike.<br>
 
This Charm creates a striker limb as the Lunar grows an exceedingly long striker tail, like that of a scorpion. It is armed, and deadly. It has the Lunar’s Essence in Yards as its range, and the combat statistics of Speed +10, Accuracy +2, Damage +8L, Defense +1 and Rate 3. It can be used to manipulate things, at a penalty of -3, but as an extra limb, reduces the penalty for multiple actions the Lunar suffers by -1, to a minimum of 0.
 
 
 
'''Armor-Rending Claw Fist'''<br>
 
'''Cost: ''' 4 motes<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Supplemental<br>
 
'''Minimum Strength: ''' 3<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Silver Claw Strike.<br>
 
In any attack in which he uses his claws, the Lunar may turn on this Charm enhancing those Natural Weapons. The claws become hooked, made to tear away at the opponent’s armor. When a Lunar attacks a foe, he may only soak this attack with his armor’s soak rating (or the soak rating of any natural armor he posseses – this charm may rip off a dragon’s scales as easily as they do plate mail). This may reduce the damage to 0. Roll damage normally, and subtract that ammount from the armor’s soak. If this reduces the armor below 0, it is irreparably broken. Any remaining damage are applied to the enemy, who may then soak with his stamina as lethal damage. This Charm has no effect on armor made of the Five Magical Materials.
 
  
 
'''Silver-Blessed Edge'''<br>
 
'''Silver-Blessed Edge'''<br>
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'''Duration: ''' Permanent<br>
 
'''Duration: ''' Permanent<br>
 
'''Type: ''' Special<br>
 
'''Type: ''' Special<br>
'''Minimum Strength: ''' 2<br>
+
'''Minimum Strength: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Prerequisite Charms: ''' A Natural Weapon<br>
 
'''Prerequisite Charms: ''' A Natural Weapon<br>
The Lunar spends some time shifting his natural weaponry under the moonlight; Learning just how to work her form to make her natural weapons faster, stronger, deadlier. Upon purchase of this Charm, the Lunar distributes a number of points between his Natural Weapon profiles equal to her Strength. This Charm may only be bought once per Natural Weapon the Lunar posseses, and may only enhance a single weapon once. Allocating points to range of ranged weapons adds +50 yards to it.
+
The Lunar spends some time shifting his natural weaponry under the moonlight; Learning just how to work her form to make her natural weapons faster, stronger, deadlier. Upon purchase of this Charm, the Lunar distributes a number of points between his Natural Weapon(Either gained with Arsenal of the Flesh, his Totem Form, Ascension or any other mean) profile equal to her highest base physical attribute. This Charm may only be bought once per Natural Weapon the Lunar posseses, and may only enhance a single weapon once. Allocating points to range of ranged weapons adds +50 yards to it. When Enhancing Ranged Weapons, each point adds 50 yards to the range of arrows, 30 yards to the range of Thrown weapons.  
  
 
'''Mastery of the Silver Armory'''<br>
 
'''Mastery of the Silver Armory'''<br>
Line 53: Line 28:
 
'''Duration: ''' Permanent<br>
 
'''Duration: ''' Permanent<br>
 
'''Type: ''' Special<br>
 
'''Type: ''' Special<br>
'''Minimum Strength: ''' 3<br>
+
'''Minimum Strength: ''' 2<br>
'''Minimum Essence: ''' 3<br>
+
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: ''' Silver-Blessed Edge<br>
+
'''Prerequisite Charms: ''' A Natural Weapon<br>
The Lunar who possesses this Charm is a master in crafting deadly implement with his body! Prized by the Full Moon above all, this Charm represents the understanding of the myriad of ways to enhance natural weapons with deadly prowess. Every time this Charm is purchased, the Lunar receives one Gift to apply to any of his natural weapons. For every weapon, this Charm may be purchased a number of times equal to the Lunar's Essence.
+
The Lunar who possesses this Charm is a master in crafting deadly implement with his body! Prized by the Full Moon above all, this Charm represents the understanding of the myriad of ways to enhance natural weapons with deadly prowess. Every time this Charm is purchased, the Lunar receives one Gift to apply to one of his natural weapons(Either gained with Arsenal of the Flesh, his Totem Form, Ascension or any other mean). For every weapon, this Charm may be purchased a number of times equal to the Lunar's Essence. However, when buying this Charm to give a gift one already possess in another weapon, the Charm costs only half(rounded down) its usual experience cost.
  
 
Gifts include:
 
Gifts include:
 +
* '''Mighty Bull Horns:''' The Lunar's natural weapon becomes pointed and hard, ready to be used to charge through foes and obstacles alike. Double the Natural Weapon's base damage when in a charge.
 
* '''Savage Silver Talons:''' The Lunar's natural weapon becomes more intricate, swirling symbols channeling the Lunar's celestial might to it, its edge flashing in a blood red tinge as the weapon is hardened, strenghtened. The weapon enhanced this way does heroic damage - it counts all 10s in the damage roll as two successes.
 
* '''Savage Silver Talons:''' The Lunar's natural weapon becomes more intricate, swirling symbols channeling the Lunar's celestial might to it, its edge flashing in a blood red tinge as the weapon is hardened, strenghtened. The weapon enhanced this way does heroic damage - it counts all 10s in the damage roll as two successes.
 
* '''Thrice-Sharp Lunar Edge:''' The natural weapon becomes sharper, light flowing over its edge, as it cuts light and air on its way. The weapon becomes Piercing, halving the soak of all armor defending against it.
 
* '''Thrice-Sharp Lunar Edge:''' The natural weapon becomes sharper, light flowing over its edge, as it cuts light and air on its way. The weapon becomes Piercing, halving the soak of all armor defending against it.
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* '''Pushing the Tides of Creation:''' Each strike of this weapon is accompanied by the sound of currents moving under the moonlight, or some other sound of a calm water's movement, just at the moment of impact. It can always inflict knockback at the user's option, the distance of which is tripled. (I.e., one damage die, before soak, results in one yard of knockback.)
 
* '''Pushing the Tides of Creation:''' Each strike of this weapon is accompanied by the sound of currents moving under the moonlight, or some other sound of a calm water's movement, just at the moment of impact. It can always inflict knockback at the user's option, the distance of which is tripled. (I.e., one damage die, before soak, results in one yard of knockback.)
 
* '''Scepter of Endless Change:''' The natural weapon becomes something impossible, out of a dream, a chorus of  crystallized dreams echoing around it, as it receives the authority of Luna over the tides of the Wyld. With this Gift, the natural weapon becomes a Shaping Weapon of the Sword.
 
* '''Scepter of Endless Change:''' The natural weapon becomes something impossible, out of a dream, a chorus of  crystallized dreams echoing around it, as it receives the authority of Luna over the tides of the Wyld. With this Gift, the natural weapon becomes a Shaping Weapon of the Sword.
 +
* '''Ghost-Beast Touch:''' The natural weapon becomes ethereal, its edge fading into moonlight into the infinity of the divine world. The Lunar's natural weapon becomes able to damage immaterial spirits as if they were materialized.
 +
* '''Shape-Drinking Razors:''' The weapon drinks from the enemy's wounds, giving the Lunar back 2 motes for every Health Level dealt on the enemies. This does not drain their essence - the Lunar is instead draining their shape, already taken in the Health Levels. The Lunar may not recover more motes per turn than his Stamina+Endurance.
 +
* '''Diamond-Vise Jaws:''' The Weapon is like a wolf's jaw or a scorpion's claw, designed to hold its prey still while they are devoured. This Gift makes the Natural Weapon a Clinch Enhancer.
 +
 +
'''Wrought in Divine Silver'''<br>
 +
'''Cost: ''' None<br>
 +
'''Duration: ''' Permanent<br>
 +
'''Type: ''' Special<br>
 +
'''Minimum Strength: ''' 4<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: ''' Silver-Blessed Edge, Mastery of the Silver Armory<br>
 +
Many a Lunar ability is able to bring Moonsilver out of their flesh. That material is alive, and its alchemy resides on the shard of each and every Lunar. The Lunar who learns this Charm understands this alchemy, and suffuses her Natural Weapons with the divinity of Silver - forever after, all of the Lunar's Natural Weapons receive the Moonsilver Magical Material bonus. Characters with [[LunarMysticism/GoldenCat|Lighting Essence Infusion]] active shift may shift their Natural Weapon visuals and Magical Material Bonus to that of the Magical Material infused in his tatoos.
  
  
 
'''Weapon Fusion Method'''<br>
 
'''Weapon Fusion Method'''<br>
'''Cost: '''8 motes, 1 willpower<br>
+
'''Cost: '''6 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Strength: ''' 4<br>
 
'''Minimum Strength: ''' 4<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
'''Prerequisite Charms: ''' Strength of the Moon-Kissed.<br>
+
'''Prerequisite Charms: ''' None.<br>
With this method, the Lunar imbeds a weapon in his flesh, turning it into an extension of the Lunar body, which he may use with his Melee, Brawl or Martial Arts abilities, always counting as an unarmed attack, and a natural weapon. Some particularly long and flexible weapons, such as chains and some spears might count as striker limbs as well. This is a natural weapons last only as long as the scene does, and is not a permanent profile possessed by the Lunar - therefore, Charms such as Unsurpassed Silver Edge cannot enhance it.
+
With this method, the Lunar imbeds a weapon in his flesh, turning it into an extension of the Lunar body, which he may use with his Melee, Brawl or Martial Arts abilities, always counting as an unarmed attack, and a natural weapon. This is a natural weapons last only as long as the scene does, and is not a permanent profile possessed by the Lunar - therefore, Permanent Charms that enhance Natural Weapons, such as Silver-Blessed Edge, cannot enhance it. The Full Moon anima is fully able to, however.
  
  
=== Lunar Poison ===
+
=== Multiple Limbs ===
  
'''Adder Fang Method '''<br>
+
'''A Hundred Hands'''<br>
'''Cost: ''' 3 motes<br>
+
'''Cost: ''' None<br>
'''Duration: ''' Instant<br>
+
'''Duration: ''' Permanent<br>
'''Type: ''' Supplemental<br>
+
'''Type: ''' Special<br>
'''Minimum Manipulation: ''' 2<br>
+
'''Minimum Dexterity: ''' 2<br>
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Sinuous Striking Glance.<br>
 
The Lunar enhances the his Natural Weapons with venom, by instantly creating poisonous glands close to the Lunar's natural weapons. It can be delivered in any unarmed attack that deals lethal damage, and deals automatic damage equal to the Lunar's Wits+Essence, and it can only be soaked with natural soak.
 
 
 
 
 
'''Deadly Viper Strike'''<br>
 
'''Cost: ''' 5 motes<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Supplemental<br>
 
'''Minimum Manipulation: ''' 3<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Adder Fang Method.<br>
 
The Lunar enhances the his Natural Weapons and may deliver a potent poison with them. It must be an unarmed attack that deals lethal damage. The difficulty to resist this poison with the normal Stamina+Resistance roll equals the Lunar's Permanent Essence, with the damage being equal to his Manipulation, or half it in case of a success. It gives a penalty of -3 to all actions for 3 turns.
 
 
 
'''Snake Head Spear'''<br>
 
'''Cost: ''' 4 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Manipulation: ''' 4<br>
 
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Adder Fang Method.<br>
+
'''Prerequisite Charms: '''None.<br>
Using this Charm, the Lunar fashions part of his body – such as his hair, a tail, or simply creates a tail – into the form of venomonous snakes. Some Lunars make a show to have the snake detach and be about them, or create poisonous lizards or insects – but the effect is the same. This Charm creates a striker limb. Those have a reach equal to half the Lunar’s Essence in yards(rounded up), and the combat statistics of Speed +3, Accuracy +3, Damage +2L Defense +1 and Rate 5.
+
The Lunar becomes greatly adept at changing his body, charging it with essence, increasing its mass and shaping it in the form of ''Extra Limbs''. The Lunar can form extra limbs with surprising ease, and receives one type of those per purchase of the Charm. Some of those possess combat statistics, but they do not count as natural weapons - a weapon may, however, be added to them, and their statistics stack. Some of them possess advanced versions, which the Lunar can use with a second purchase of this Charm.
  
If it hits, it carries a poison comparable to Coral Snake Venom, but with a difficulty to resist equal to the Lunar’s Essence. As an extra limb, reduces the penalty for multiple actions the Lunar suffers by -1, to a minimum of 0. If one possesses the Unsurpassed Silver Venom in the Ascension Form and uses this Charm, he may choose the Snakes to deal its poison instead.  
+
Those limbs become natural characteristics of the Lunar, part of his forms. He may manifest them by paying 4 motes, as a reflexive action that does not count as a charm use, and make them disappear whenever he wishes. When one purchases this Charm a second time to enhance one type(like Tentacles becoming Tentacle Spears) all such extra limbs are changed to the new type. This charm adds few extra limbs - no more than four, usually. A greater array of limbs can be purchased with Array of a Thousand Limbs, below. Dice added by a limb counts as a sort of Specialty, and has no impact in the Lunar's dice-adding limits.
  
 +
* '''Extra Arms:''' The Lunar receives a few Extra Arms, adding three dice to all clinch attempts!
 +
* '''Wings:''' The Lunar receives strong wings(or more likely, reinforces those already there with the ability to fight and protect). They have the same statistics as the Lunar's kick attacks. They are also grand, and protect the Lunar like a Target Shield - adding 1 to the difficulty of striking him in melee combat, and 2 to the difficulty of striking him in ranged combat. This does stack with normal shields.
 +
* '''Tail:''' The Lunar gains a Tail, which improves his balance and can be used to manipulate objects if he so desires, adding three dice to all athletics rolls!
 +
** '''Stinger:''' The Lunar receives a Stinger tail, which has a range of (The Lunar's Essence x3 in yards) and adds +3 to his unarmed damage(including that of any Natural Weapon placed in the Stinger), along with all the benefits of a Tail.
 +
* '''Tentacles:''' The Lunar gains Tentacles that have a reach equal to (The Lunar's Essence x2 in yards). Alternatively, his hair might take a life of its own, acting as if it were tentacles. They deal Bashing Damage regardless of what the Lunar's natural attacks would deal. The Lunar may clinch targets with his tentacles and still move and do other actions as long as he spends one action to mantain the clinch. He may clinch no more targets at once with tentacles than half his Essence(rounded up).
 +
** '''Tentacle Spear:''' The Tentacles increase their reach to (The Lunar's Essence x5 in yards) and deal normal damage.
 +
* '''Snakes:''' The Lunar receives snakes that come out of his flesh. Those have the statistics of the Lunar's punch, and a reach equal to the Lunar's Essence in yards. Upon striking a foe, they deal damage equal to a Coral Snake Venom. If a Lunar possesses the Unsurpassed Silver Venom Ascension Charm, or the Silver-Blessed Serpent Charm and uses this Charm, he may choose the Snakes to deal its poison instead. The snakes deals lethal damage.
 +
** '''Coiled Serpents:''' Same as above, but their reach increases to (The Lunar's Essence x3) and they become able to clinch.
  
'''Wave of Citrine Doom'''<br>
+
Those limbs may be enhanced by Natural Weapons as usual. Any Natural Weapon may be the same for both hands and feet and jaw, or the Lunar may buy new ones for every limb... and the same holds true for his Extra Limbs. They may share the same weapon as the Lunar's hands or not, as he prefers.  
'''Cost: ''' 6 motes, 1 willpower, 1 health level<br>
 
'''Duration: ''' Instant<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Manipulation: ''' 5<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Snake Head Spear.<br>
 
The Lunar opens his mouth, and a wave of serpents pour forth. More than there should possibly be, they rise and fall in front of the Lunar, hissing, poison dripping. The Lunar rolls his Manipulation+Essence as an unblockable, undodgeable attack against all those in front of him, covering four times the Lunar’s Permanent Essence in yards, forming a 45-degree arc. The base damage of this attack is equal to twice the Lunar’s Essence, and it carries the same poison as Snake Head Spear.  
 
  
 +
'''Array of a Thousand Limbs'''<br>
 +
'''Cost: ''' None<br>
 +
'''Duration: ''' Permanent<br>
 +
'''Type: ''' Special<br>
 +
'''Minimum Dexterity: ''' 3<br>
 +
'''Minimum Essence: ''' 3<br>
 +
'''Prerequisite Charms: ''' A Hundred Hands, Dexterity of the Moon-Kissed<br>
 +
The Lunar receives many more of a single type of extra limbs, receiving the limbs of a centipede, the tentacles of an Octopus... or just plainly becoming better at using each and every limb he already possesses! Every time this Charm is purchased, the Lunar decreases the penalty for taking multiple actions in a turn by 1. This Charm may not be bought more times than half the Lunar's Essence, rounded up.
  
=== Lunar Multiple Limbs ===
+
'''Serpent of Savage Will'''<br>
 
 
'''Adamantine Edge of Self '''<br>
 
'''Cost: ''' 4 motes<br>
 
'''Duration: ''' Indefinite<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Strength: ''' 2<br>
 
'''Minimum Essence: ''' 2<br>
 
'''Prerequisite Charms: ''' Silver-Soul’s Strength.<br>
 
With this Charm, the Lunar hardens his striker limbs, such as snakes, striker tails or tentacles, making them more effective battle implements. The Lunar receives a number of points equal to her Essence to add to their statistics. As extra limbs, it also reduces multiple-action penalties by 1(minimum 0) if it did not do so already.
 
 
 
This Charm may also harden a non violent extra limb, such as a normal tail, a prehensile tail, wings – or even a specially long hair – into a deadly weapon. To do so makes the Charm cost 4 motes and 1 willpower. Non-violent limbs receive the statistics the character’s normal unarmed attack, dealing lethal, and with zero in all combat statistics(but a rate of 5), and are then enhanced with the Lunar's Essence to all combat statistics, becoming a striker limb.
 
 
 
Although this Charm hardens the limb, and this Charm is counted to enhance the Lunar's natural weaponry, it does not create a weapon – those limbs may be enhanced by Charms that create Moonsilver Weapons on the Lunar and suchlike, freely.
 
 
 
'''Self-Willed Body'''<br>
 
 
'''Cost: ''' 4 motes, 1 willpower<br>
 
'''Cost: ''' 4 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
Line 141: Line 104:
 
'''Minimum Dexterity: ''' 4<br>
 
'''Minimum Dexterity: ''' 4<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Silver-Soul's Dexterity.<br>
+
'''Prerequisite Charms: ''' Silver-Soul's Dexterity, Silver-Soul's Wits.<br>
The Lunar concentrates, and part of his mind shifts from himself to his striker limb – for the remainder of the scene he loses any multiple-action penalty reducers given by the limb, but the limb acts on its own, with a dice pool equal to the Lunar’s Dexterity, plus the striker’s statistics. It acts independently of the Lunar, on its own initiative, and may parry for the Lunar or attack any enemy on its range, but make no other actions.
+
The human body is built with a clear configuration in mind, one of two legs and two arms and nothing further. But Lunars possess many other appendages... wings, tails, extra arms, tentacles, prehensile hair. They move with the Lunar, but crafty Lunars know ways to make those beastly features move on their own accord, complementin the Lunar's every movement in way no normal limb could. By pouring their lower soul's will within their beastly features, they imbue them with a bestial mind that responds to the Lunar's instincs, acting exactly as they wish to. The limbs act with a dice pool equal to the character's Dexterity, plus its statistics(it has to have combat statistics, however) and does so independently of the character, rolling its own separate initiative(with just Dexterity, no Wits)
  
The Lunar may use Charms to enhance its attacks as if they were his own. Its actions are not the Lunar's own, and are made outside of any Simple Charms or Extra Action Charms the Lunar uses. In a turn a Lunar uses an Extra Action Charm or Combo he may use it again for the limb, however, by paying all the costs once again. This Charm enhances the Lunar's Natural Weapons and striker limbs.
+
The limbs may parry for the Lunar(as a separate defense that may stack with the Lunar's own parry or dodge), attack any enemy on its range, clinch an enemy if it is able, hold objects, or anything else the limbs can conceivably achieve. The Lunar may use Charms to enhance those actions as if they were his own, but they happen wholly separate, outside of any Simple Charms or Extra Action Charms the Lunar uses. In a turn a Lunar uses Charms, including even Extra Action Charms, he may use them again for the extra limb, by paying all the costs once again.  
  
'''Army of Brilliant Tails'''<br>
+
This charm enhances all of the Lunar's inhuman limbs - all of his tentacles or snakes or extra arms acting together  and independently of the Lunar's will. Having many of them, or any number of different ones, makes little difference, as the Lunar imbues all that is inhuman in his body with his Lower Soul. Thus, no matter how many different inhuman limbs the Lunar possesses, he will always receive only one action with them.
'''Cost: ''' 12 motes, 1 willpower<br>
+
 
 +
'''Mirror of Brilliant Tails'''<br>
 +
'''Cost: ''' 9 motes, 1 willpower<br>
 
'''Duration: ''' One Scene<br>
 
'''Duration: ''' One Scene<br>
 
'''Type: ''' Simple<br>
 
'''Type: ''' Simple<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
 
'''Minimum Essence: ''' 5<br>
'''Prerequisite Charms: ''' Self-Willed Body.<br>
+
'''Prerequisite Charms: ''' Serpent of Savage Will.<br>
The Lunar’s striker limbs move together with him, leaving trails, afterimages of Silver Light as they pass. This Charm enhances the Lunar's Natural Weapons and striker limbs. For the remainder of the scene he loses any multiple-action penalty reducers given by the limb, but every time the Lunar takes a combat action during a turn as an standard dice action, he receives a free action with a dicepool equal to his Dexterity, plus the striker’s statistics, which may be an attack or a parry, however he wishes. It receives the same multiple-action penalty as the original action. Needless to say, one may not benefit of this charm and Self-Willed Body at the same time.  
+
The Lunar's mind shifts in the way of his body, filling his inhuman features and making them complement every his every movement, his every action, like the Moon's image mirrored in a pond at night. Upon activating this Charm, the Lunar’s Extra Limbs dance with his every movement, leaving trails, afterimages of Silver Light as they pass. For the remainder of the scene, every time the Lunar takes a physical action, he receives a free physical action with a dicepool equal to his Dexterity during the turn, made with his extra limbs. The Lunar may not benefit of this charm and Serpent of Savage Will at the same time. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one action from this Charm per physical action he takes.
  
 
'''Irreprensible Aegis of Self'''<br>
 
'''Irreprensible Aegis of Self'''<br>
'''Cost: ''' 8 motes, 1 willpower<br>
+
'''Cost: ''' 6 motes, 1 willpower<br>
'''Duration: ''' Instant<br>
+
'''Duration: ''' One Scene<br>
'''Type: ''' Reflexive<br>
+
'''Type: ''' Simple<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Essence: ''' 3<br>
 
'''Minimum Essence: ''' 3<br>
'''Prerequisite Charms: ''' Self-Willed Body.<br>
+
'''Prerequisite Charms: ''' Serpent of Savage Will, Dexterity and Wits of the Moon-Kissed.<br>
The Lunar’s striker limbs grow, becoming great serpents about him, wings spreading in two or three pairs, tails blossoming in many. This Charm enhances the Lunar's Natural Weapons. Those limbs move about the Lunar, fiercely protecting their master against any and all attacks upon his form. For the remainder of the scene, the Lunar is aware of attacks coming from all directions around him, and may parry any attack he is aware of with a dice pool equal to his Dexterity plus his striker statistics. This parry is made by the extra limbs by themselves - the Lunar may also parry with his own hands or weapons.
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With a great understanding over his beastly side and his inhuman features, the character's lower soul fills them with all of its prerrogative of savage protection. In a roar they grow, becoming great serpents about him, wings spreading in two or three pairs, tails blossoming in many. Those limbs move about the Lunar, fiercely protecting their master against any and all attacks upon his form. For the remainder of the scene, the Lunar is aware of attacks coming from all directions around him, and may parry any attack he is aware of with a dice pool equal to his Dexterity plus the Defense of his Extra Limb and any natural weapon it possesses. This parry is made by the extra limbs by themselves - the Lunar may also parry with his own hands or weapons.
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The Lunar may benefit of this Charm and Serpent of Savage Will at once, but may not parry with his autonomous limbs, as this Charm makes them to do so automatically. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one parry from this Charm per physical action he takes.
  
 
'''Irreprensible Army of Self'''<br>
 
'''Irreprensible Army of Self'''<br>
'''Cost: ''' 10 motes, 1 willpower<br>
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'''Cost: ''' 5 motes, 1 willpower<br>
'''Duration: ''' Instant<br>
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'''Duration: ''' One Scene<br>
'''Type: ''' Reflexive<br>
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'''Type: ''' Simple<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Dexterity: ''' 5<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Minimum Essence: ''' 4<br>
 
'''Prerequisite Charms: ''' Irreprensible Aegis of Self.<br>
 
'''Prerequisite Charms: ''' Irreprensible Aegis of Self.<br>
The great limbs whirling about the Lunar become even more violent. This charm must be activate after Irreprensible Aegis of Self; After it activates, the Lunar's extra limbs snap back against any attack on the Lunar - they counterattack with a dice pool equal to the Lunar's Dexterity against any attack against the Lunar.
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The Lunar fills the animal part of his soul with the outrage it feels hwen the body is cut, hurt, desecrated. All this anger is poured into all that is inhuman in the Lunar's body, and their protection becomes a weapon ready to rip the throat of any who dare to strike against the temple of the Moon-Kissed's body! This charm must be activate after Irreprensible Aegis of Self; After it activates, all of the Lunar's extra limbs snap back against any attack - they make a single counterattack with a dice pool equal to the Lunar's Dexterity on any attack against the Lunar. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one counterattack from this Charm per physical action he takes.
  
  
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* - Back to [[GoldenCat]]
* - Back to [[GoldenCat/Lunars|The Lunars of the Dance]]
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* - Back to [[GoldenCat/Lunars|Children of the Shifting Moon]]

Latest revision as of 06:00, 14 March 2007

Natural Weapons

Arsenal of Flesh Method
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: None.
The Lunar becomes a master of the many ways to create ways to kill with his body. Upon purchasing of this Charm, the Lunar receives a Natural Weapon with a number of points to distribute on its statistics(Speed, Accuracy, Damage, Defense and Rate) equal to twice her highest virtue. No single statistic may be increased by more than the Lunar's Essence, and it has the Lunar's Essence as its base damage(which is added to the Lunar's base strength when attacking, as usual) and Rate 1.

This weapon may be any sort of implement, from claws to teeth to horns... some are better simulated by taking one iteration of Mastery of the Silver Armory, below. The Lunar can buy another Natural Weapon by paying 4 Experience Points or 2 Bonus Points. Those weapons become natural characteristics of the Lunar, part of her forms. He may manifest them by paying 3 motes, as a reflexive action that does not count as a charm use, and make them disappear whenever he wishes. Those weapons count as Moonsilver weapons, but without any Magical Material Bonus, and do allow the character to parry lethal damage.

Silver-Blessed Edge
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 3
Minimum Essence: 3
Prerequisite Charms: A Natural Weapon
The Lunar spends some time shifting his natural weaponry under the moonlight; Learning just how to work her form to make her natural weapons faster, stronger, deadlier. Upon purchase of this Charm, the Lunar distributes a number of points between his Natural Weapon(Either gained with Arsenal of the Flesh, his Totem Form, Ascension or any other mean) profile equal to her highest base physical attribute. This Charm may only be bought once per Natural Weapon the Lunar posseses, and may only enhance a single weapon once. Allocating points to range of ranged weapons adds +50 yards to it. When Enhancing Ranged Weapons, each point adds 50 yards to the range of arrows, 30 yards to the range of Thrown weapons.

Mastery of the Silver Armory
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 2
Minimum Essence: 2
Prerequisite Charms: A Natural Weapon
The Lunar who possesses this Charm is a master in crafting deadly implement with his body! Prized by the Full Moon above all, this Charm represents the understanding of the myriad of ways to enhance natural weapons with deadly prowess. Every time this Charm is purchased, the Lunar receives one Gift to apply to one of his natural weapons(Either gained with Arsenal of the Flesh, his Totem Form, Ascension or any other mean). For every weapon, this Charm may be purchased a number of times equal to the Lunar's Essence. However, when buying this Charm to give a gift one already possess in another weapon, the Charm costs only half(rounded down) its usual experience cost.

Gifts include:

  • Mighty Bull Horns: The Lunar's natural weapon becomes pointed and hard, ready to be used to charge through foes and obstacles alike. Double the Natural Weapon's base damage when in a charge.
  • Savage Silver Talons: The Lunar's natural weapon becomes more intricate, swirling symbols channeling the Lunar's celestial might to it, its edge flashing in a blood red tinge as the weapon is hardened, strenghtened. The weapon enhanced this way does heroic damage - it counts all 10s in the damage roll as two successes.
  • Thrice-Sharp Lunar Edge: The natural weapon becomes sharper, light flowing over its edge, as it cuts light and air on its way. The weapon becomes Piercing, halving the soak of all armor defending against it.
  • Shifting Faces of the Moon: The silver weapon shifts just as Luna shifts her phases; At the start of every turn, the Lunar may shift a number of points equal to his Essence from a weapon stat to another. It may be more than two stats modified this way, but no more points may be shifted than the Lunar's Essence.
  • Flesh-Rending Talons: The natural weapon receives thousand tiny hooks on it, barbed uneven, made to skin his prey. The weapon the weapon's base damage is doubled, but the defender's armour soak is doubled again it.
  • Pushing the Tides of Creation: Each strike of this weapon is accompanied by the sound of currents moving under the moonlight, or some other sound of a calm water's movement, just at the moment of impact. It can always inflict knockback at the user's option, the distance of which is tripled. (I.e., one damage die, before soak, results in one yard of knockback.)
  • Scepter of Endless Change: The natural weapon becomes something impossible, out of a dream, a chorus of crystallized dreams echoing around it, as it receives the authority of Luna over the tides of the Wyld. With this Gift, the natural weapon becomes a Shaping Weapon of the Sword.
  • Ghost-Beast Touch: The natural weapon becomes ethereal, its edge fading into moonlight into the infinity of the divine world. The Lunar's natural weapon becomes able to damage immaterial spirits as if they were materialized.
  • Shape-Drinking Razors: The weapon drinks from the enemy's wounds, giving the Lunar back 2 motes for every Health Level dealt on the enemies. This does not drain their essence - the Lunar is instead draining their shape, already taken in the Health Levels. The Lunar may not recover more motes per turn than his Stamina+Endurance.
  • Diamond-Vise Jaws: The Weapon is like a wolf's jaw or a scorpion's claw, designed to hold its prey still while they are devoured. This Gift makes the Natural Weapon a Clinch Enhancer.

Wrought in Divine Silver
Cost: None
Duration: Permanent
Type: Special
Minimum Strength: 4
Minimum Essence: 3
Prerequisite Charms: Silver-Blessed Edge, Mastery of the Silver Armory
Many a Lunar ability is able to bring Moonsilver out of their flesh. That material is alive, and its alchemy resides on the shard of each and every Lunar. The Lunar who learns this Charm understands this alchemy, and suffuses her Natural Weapons with the divinity of Silver - forever after, all of the Lunar's Natural Weapons receive the Moonsilver Magical Material bonus. Characters with Lighting Essence Infusion active shift may shift their Natural Weapon visuals and Magical Material Bonus to that of the Magical Material infused in his tatoos.


Weapon Fusion Method
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Strength: 4
Minimum Essence: 2
Prerequisite Charms: None.
With this method, the Lunar imbeds a weapon in his flesh, turning it into an extension of the Lunar body, which he may use with his Melee, Brawl or Martial Arts abilities, always counting as an unarmed attack, and a natural weapon. This is a natural weapons last only as long as the scene does, and is not a permanent profile possessed by the Lunar - therefore, Permanent Charms that enhance Natural Weapons, such as Silver-Blessed Edge, cannot enhance it. The Full Moon anima is fully able to, however.


Multiple Limbs

A Hundred Hands
Cost: None
Duration: Permanent
Type: Special
Minimum Dexterity: 2
Minimum Essence: 3
Prerequisite Charms: None.
The Lunar becomes greatly adept at changing his body, charging it with essence, increasing its mass and shaping it in the form of Extra Limbs. The Lunar can form extra limbs with surprising ease, and receives one type of those per purchase of the Charm. Some of those possess combat statistics, but they do not count as natural weapons - a weapon may, however, be added to them, and their statistics stack. Some of them possess advanced versions, which the Lunar can use with a second purchase of this Charm.

Those limbs become natural characteristics of the Lunar, part of his forms. He may manifest them by paying 4 motes, as a reflexive action that does not count as a charm use, and make them disappear whenever he wishes. When one purchases this Charm a second time to enhance one type(like Tentacles becoming Tentacle Spears) all such extra limbs are changed to the new type. This charm adds few extra limbs - no more than four, usually. A greater array of limbs can be purchased with Array of a Thousand Limbs, below. Dice added by a limb counts as a sort of Specialty, and has no impact in the Lunar's dice-adding limits.

  • Extra Arms: The Lunar receives a few Extra Arms, adding three dice to all clinch attempts!
  • Wings: The Lunar receives strong wings(or more likely, reinforces those already there with the ability to fight and protect). They have the same statistics as the Lunar's kick attacks. They are also grand, and protect the Lunar like a Target Shield - adding 1 to the difficulty of striking him in melee combat, and 2 to the difficulty of striking him in ranged combat. This does stack with normal shields.
  • Tail: The Lunar gains a Tail, which improves his balance and can be used to manipulate objects if he so desires, adding three dice to all athletics rolls!
    • Stinger: The Lunar receives a Stinger tail, which has a range of (The Lunar's Essence x3 in yards) and adds +3 to his unarmed damage(including that of any Natural Weapon placed in the Stinger), along with all the benefits of a Tail.
  • Tentacles: The Lunar gains Tentacles that have a reach equal to (The Lunar's Essence x2 in yards). Alternatively, his hair might take a life of its own, acting as if it were tentacles. They deal Bashing Damage regardless of what the Lunar's natural attacks would deal. The Lunar may clinch targets with his tentacles and still move and do other actions as long as he spends one action to mantain the clinch. He may clinch no more targets at once with tentacles than half his Essence(rounded up).
    • Tentacle Spear: The Tentacles increase their reach to (The Lunar's Essence x5 in yards) and deal normal damage.
  • Snakes: The Lunar receives snakes that come out of his flesh. Those have the statistics of the Lunar's punch, and a reach equal to the Lunar's Essence in yards. Upon striking a foe, they deal damage equal to a Coral Snake Venom. If a Lunar possesses the Unsurpassed Silver Venom Ascension Charm, or the Silver-Blessed Serpent Charm and uses this Charm, he may choose the Snakes to deal its poison instead. The snakes deals lethal damage.
    • Coiled Serpents: Same as above, but their reach increases to (The Lunar's Essence x3) and they become able to clinch.

Those limbs may be enhanced by Natural Weapons as usual. Any Natural Weapon may be the same for both hands and feet and jaw, or the Lunar may buy new ones for every limb... and the same holds true for his Extra Limbs. They may share the same weapon as the Lunar's hands or not, as he prefers.

Array of a Thousand Limbs
Cost: None
Duration: Permanent
Type: Special
Minimum Dexterity: 3
Minimum Essence: 3
Prerequisite Charms: A Hundred Hands, Dexterity of the Moon-Kissed
The Lunar receives many more of a single type of extra limbs, receiving the limbs of a centipede, the tentacles of an Octopus... or just plainly becoming better at using each and every limb he already possesses! Every time this Charm is purchased, the Lunar decreases the penalty for taking multiple actions in a turn by 1. This Charm may not be bought more times than half the Lunar's Essence, rounded up.

Serpent of Savage Will
Cost: 4 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 4
Minimum Essence: 3
Prerequisite Charms: Silver-Soul's Dexterity, Silver-Soul's Wits.
The human body is built with a clear configuration in mind, one of two legs and two arms and nothing further. But Lunars possess many other appendages... wings, tails, extra arms, tentacles, prehensile hair. They move with the Lunar, but crafty Lunars know ways to make those beastly features move on their own accord, complementin the Lunar's every movement in way no normal limb could. By pouring their lower soul's will within their beastly features, they imbue them with a bestial mind that responds to the Lunar's instincs, acting exactly as they wish to. The limbs act with a dice pool equal to the character's Dexterity, plus its statistics(it has to have combat statistics, however) and does so independently of the character, rolling its own separate initiative(with just Dexterity, no Wits)

The limbs may parry for the Lunar(as a separate defense that may stack with the Lunar's own parry or dodge), attack any enemy on its range, clinch an enemy if it is able, hold objects, or anything else the limbs can conceivably achieve. The Lunar may use Charms to enhance those actions as if they were his own, but they happen wholly separate, outside of any Simple Charms or Extra Action Charms the Lunar uses. In a turn a Lunar uses Charms, including even Extra Action Charms, he may use them again for the extra limb, by paying all the costs once again.

This charm enhances all of the Lunar's inhuman limbs - all of his tentacles or snakes or extra arms acting together and independently of the Lunar's will. Having many of them, or any number of different ones, makes little difference, as the Lunar imbues all that is inhuman in his body with his Lower Soul. Thus, no matter how many different inhuman limbs the Lunar possesses, he will always receive only one action with them.

Mirror of Brilliant Tails
Cost: 9 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 5
Prerequisite Charms: Serpent of Savage Will.
The Lunar's mind shifts in the way of his body, filling his inhuman features and making them complement every his every movement, his every action, like the Moon's image mirrored in a pond at night. Upon activating this Charm, the Lunar’s Extra Limbs dance with his every movement, leaving trails, afterimages of Silver Light as they pass. For the remainder of the scene, every time the Lunar takes a physical action, he receives a free physical action with a dicepool equal to his Dexterity during the turn, made with his extra limbs. The Lunar may not benefit of this charm and Serpent of Savage Will at the same time. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one action from this Charm per physical action he takes.

Irreprensible Aegis of Self
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 3
Prerequisite Charms: Serpent of Savage Will, Dexterity and Wits of the Moon-Kissed.
With a great understanding over his beastly side and his inhuman features, the character's lower soul fills them with all of its prerrogative of savage protection. In a roar they grow, becoming great serpents about him, wings spreading in two or three pairs, tails blossoming in many. Those limbs move about the Lunar, fiercely protecting their master against any and all attacks upon his form. For the remainder of the scene, the Lunar is aware of attacks coming from all directions around him, and may parry any attack he is aware of with a dice pool equal to his Dexterity plus the Defense of his Extra Limb and any natural weapon it possesses. This parry is made by the extra limbs by themselves - the Lunar may also parry with his own hands or weapons.

The Lunar may benefit of this Charm and Serpent of Savage Will at once, but may not parry with his autonomous limbs, as this Charm makes them to do so automatically. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one parry from this Charm per physical action he takes.

Irreprensible Army of Self
Cost: 5 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Dexterity: 5
Minimum Essence: 4
Prerequisite Charms: Irreprensible Aegis of Self.
The Lunar fills the animal part of his soul with the outrage it feels hwen the body is cut, hurt, desecrated. All this anger is poured into all that is inhuman in the Lunar's body, and their protection becomes a weapon ready to rip the throat of any who dare to strike against the temple of the Moon-Kissed's body! This charm must be activate after Irreprensible Aegis of Self; After it activates, all of the Lunar's extra limbs snap back against any attack - they make a single counterattack with a dice pool equal to the Lunar's Dexterity on any attack against the Lunar. And as Serpent of Savage Will, it does not matter how many Extra Limbs the Lunar possesses, he only receives one counterattack from this Charm per physical action he takes.