Difference between revisions of "LunarMysticism/GoldenCat"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (Fixed Minor Typo)
m (Fixed Minor Typo)
(No difference)

Revision as of 04:37, 6 April 2006

Wyld

Wyld-Sensing Instincts
Cost: 1 mote
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 1
Prerequisite Charms: None.
Lunar Exalted are ever watchful for the warping effects of the Wyld. Provided the Lunar has enough motes available, Wyld-Sensing Instincts activates automatically to alert Lunar of the incoming chaos. Immediatly after it does, the Lunar receives a Perception+Survival roll, the number of successes indicating how long the Lunar has until the chaos comes and things begin to become warped. One success gives a few turns, three successes give several minutes, and five or more successes give a Lunar almost an hour to seek refuge - or otherwise protect - his assossiates and gear, as Lunars have little to fear from chaos due to their tatoos.

Resisting the Lure of Madness
Cost: 3 mote, 1 willpower
Duration: A Lunar Month
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Wyld-Sensing Instincts.
A Lunar who activates this Charm is immune to Wyld additon while this Charm's effects persist.

Understanding the Essence of Chaos
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Resisting the Lure of Madness, Intelligence of the Moon-Kissed.
The Lunar becomes one with the Wyld, understanding its works. Working with the Wyld becomes natural for them, as natural as it is to fight against it. This allows the Lunar to learn Raksha Charms as if they were Farvored, and create new ones if they should so desire - even mixing Graces and Attributes.

Wyld Object Appraisal Method
Cost: 1 mote
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Wyld-Sensing Instincts.
The Lunar knows the original form of a thing of the Wyld, wether or not it can be removed from the Wyld, and wether it will retain its form is removed.

Harmony with Reality Technique
Cost: 13 motes, 1 willpower
Duration: Instant
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Wyld Object Appraisal Method.
A Lunar skilled in the ways of the Wyld can force his will upon it, causing it to accede to his whims. While he cannot create exactly what is desired, he can force the things he discover to retain their formand function when returned to Creation, no matter how improbable or weir; In essence, he forces that part of the Wyld to become part of Creation. The Lunar affects anything he can carry, and uses this Charm upon walking through the Middlemarches and into stable Creation.


Ritual of Lunar Stability
Cost: 20 motes, 3 willpower, 1 experience point
Duration: Instant
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 4
Prerequisite Charms: Harmony with Reality Technique
This Charm brings Creation to an area, stabilizing it, creating a sanctuary against the Wyld for a time. The Lunar must encircle an area she wishes to protect, encircling it with her scent and presence; This area can be at most a number of square miles equal to her Permanent Essence. Once this is done, the Charm is used, and the Lunar rolls Intelligence+Lore. For every three successes scored, the level of the Wyld in the area is reduced by one. This effect is permanent, but does not prevent further corruption.


Forging the Icons of the Soul
Cost: 10 motes, 1 willpower, 6 Experience Points per Grace
Duration: Instant
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Harmony with Reality Technique, Understanding the Essence of Chaos.
From a handful of the Wyld, the Lunar becomes able to shape the Graces of the Wyld for himself. He begins to carry himself with the Graces, altering part of his own self to match the chaos. his own Graces. The icons of a god, the Lunar rightfully becomes He may not shape them for others, and his Graces start at a rating equal to their corresponding virtue, minus one(Minimum 1)


Spirit

Spirit-Scenting Technique
Cost: 2 motes
Duration: One Scene
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: None
By means of this Charm, the Lunar can perceive spirits in the immediate vicinity, gaining an approximate idea of their forms and actions. Provided he is circumspect, and no Charms aid the spirit, this observation is undetctable. Furthermore, this Charm allows the Lunar to sense the true form of a materialized spirit - a Lunar will know that a spirit masquerading as or possessing a human is not what it seems.

Pulse of the Invisible
Cost: 6 motes
Duration: One Scene
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 3
Prerequisite Charms: Spirit-Scenting Technique
Using this Charm, a Lunar can adapt his senses to detect the flows and patterns of Essence in the world around him, as well as any dematerialized spirits present. The Exalt can instinctively sense the direction and strength of flows, as well as the locations of power of loci such as Manses and Demesnes. Ascertaining more detailed information requires a Perception+Occult roll. A single success grants the Lunar basic information about the examined essence, such as identifying the nature of a sorcery or the general geomancy of a region, while additional successes provide more in-depth and specific information.

Devil-Restraining Grip
Cost: 6 motes, 1 willpower
Duration: One Scene
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: Spirit-Scenting Technique
Using the Devil-Restraining Grip, the Lunar can immobilize a spirit with a snare of Essence, binding it to her as if on a leash. If the spirit is dematerialized, she can drive it into the realm of the material world, and once the spirit is in physical form, it is prevented from materializing. The Lunar rolls Manipulation+Occult, with a difficulty equal to the spirit'Permanent Essence, The spirit must be within (the Lunar's Essence x10) yards. If the Lunar suceeds, the spirit may not move further than its Essence trait in yards from the Lunar and must materialize, even if it does not possess the Charm. If it does not have enough essence to materialize, it is drained from the Lunar's reserves. If both lack the essence, this Charm is wasted. The spirit may attack the Lunar freely once material, but every success beyond that needed to ensnare the spirit imposes a -1 penalty for all the spirit's actions. The snare is set in place for the rest of the scene.


Breath-Drinking Executioner Attack
Cost: 1 mote
Duration: Instant
Type: Reflexive
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Devil-Restraining Grip
The death of a creature releases her body's essence, which becomes her lower, or 'animal' soul. By means of this Charm, the Lunar might trap this Essence and consume it for his own needs. Upon killing a foe, the Lunar activates this Charm, and rolls a die - the result is how many motes of Essence the Lunar regains. The Lunar may employ this charm no more than his Stamina times per turn, but he has no limit to the number of motes he can drink. The Exalt may not exceed his maximum temporary Essence with this Charm.

Spirit-Maiming Essence Attack
Cost: 10 motes, 1 willpower
Duration: Instant
Type: Supplemental
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Devil-Restraining Grip
The Lunars are able to utterly destroys spirits, destroying their patterns of Essence as ravenous god-eating beasts. The Lunar rolls Intelligence+Essence - the number of successes adding directly to the base damage of the attack, and all of the damage of the attack is aggravated. Spirits killed by this attack are gone forever, and they can sense Exalts who know this Charm, and treat them with the wary respect reserved to those who can slay gods.


Tatoos

Tatoo-Cutting Wisdom
Cost: 5 motes, 1 willpower, 1 experience point
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 2
Prerequisite Charms: None
The Lunar can engrave or otherwise mark an item so it is immune to the chaotic effects of the wyld, an untamed Demesne, or another source of shapechanging. If used on a shaped object which the Lunar is committing motes to keep the form of, such as those created with Shaping the Once-Living Form and Weapon-Shaping Method, it frees the commitment and makes the shaped object permanent.

Form-Fixing Method
Cost: 5 motes, 1 willpower, 3 experience points
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Tatoo-Cutting Wisdom
Knowledge of this Charm allows a Lunar to Tatoo a newly Exalted Lunar, fixing his Caste and allowing him to resist the physical(but not mental) properties of the Wyld. The use of this Charm requires a ceremony of several hours, where occult instruments are used to draw the moonsilver tatoos in the Lunar's skin.

Moon-Chasing Chrysanthemum Pattern – by Quendalon
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Form-Fixing Method
With this Charm, the Lunar attunes her tattoos to the Essence that flows through the fabric of Creation, allowing her to draw upon that force with greater ease. The character's natural Essence regeneration rates are all doubled. This includes Essence regeneration from relaxation, Manses, Demesnes and Hearthstones. The character may even absorb Essence from a Manse or Demesne she is not attuned to; she regenerates four motes of Essence per level of unattuned Manse or Demesne per hour.

Lighting Essence Infusion – by FourWillowsWeeping
Cost: 10 motes
Duration: Indefinite
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 3
Prerequisite Charms: Moon-Chasing Chrysanthemum Pattern
The Lunar pours a molten precious metal into tattoos he already has, infusing them with a new energy. This requires a Resources 3 purchase of a Magical Material. For the duration of this Charm, he can fully attune this Material at its base attunement cost, and without a roll. His tattoos glow continuously in the infused Material's colour while this Charm is in effect.

Essence-Hardening Mark
Cost: None
Duration: Permanent
Type: Special
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: Form-Fixing Method
The Lunar weaves further tatoos on his flesh, but they change their hue considerably from silver. Those tatoos form a weave of Moonsilver around the Lunar’s Essence, hardening his body and soul. The character adds his Essence to his bashing, lethal, and aggravated soak totals; this counts as natural soak in all forms. In addition, he gains hardness equal to his Essence versus all forms of damage; this hardness explicitly stacks with any other hardness he may have.

Sorcery

Terrestrial Circle Sorcery
Cost: 1 willpower
Duration: Instant
Type: Simple
Minimum Intelligence: 3
Minimum Essence: 3
Prerequisite Charms: None
As Celestial Exalted, Lunars can easily learn the simplest forms of altering Creation's Essence to their whims, reaching the Terrestrial Circle. Note that invoking this Charm only enables the character to cast a single Terrestrial Circle spell. The actual spell itself has an Essence cost, often very high, that the character must pay to actualize the spell. This cost is listed on the spell's description. Terrestrial Circle Sorcery may never be part of a Combo.


Vibrant Pattern of Essence
Cost: 5 motes per spell, 1 willpower
Duration: Indefinite
Type: Simple
Minimum Intelligence: 5
Minimum Essence: 3
Prerequisite Charms: Terrestrial Circle Sorcery, Moon-Chasing Chrysanthemum Pattern
With his knowledge of the flows of essence and the shape of all essence, the Lunar chooses a particular pattern of essence he knows, and engraves a tatoo in his flesh that resonates with it, that fills the gaps as he weaves, making the weaving of the pattern faster, more sure. The Lunar may commit 4 motes of Essence and name a spell – as long as the motes are committed, the spell has its weaving time cut in one turn. Terrestrial Sorcery is woven instantly, and Celestial Sorcery takes one turn to weave. The Lunar may not choose more spells than his Permanent Essence.

Celestial Circle Sorcery
Cost: 2 willpower
Duration: Instant
Type: Simple
Minimum Intelligence: 4
Minimum Essence: 4
Prerequisite Charms: Vibrant Pattern of Essence
The pinnacle of Lunar Sorcery, even the No Moons reach it with hardship, and for all other castes, it is a odyssey in and of itself. The first spell is invariably cast during the New Moon, as the Lunar's anima reaches and becomes the Moonlight for miles. Note that invoking this Charm only enables the character to cast a single Celestial Circle spell. The actual spell itself has an Essence cost, often very high, that the character must pay to actualize the spell. This cost is listed on the spell's description. Celestial Circle Sorcery may never be part of a Combo.


Treacherous Essence Shift
Cost: 6 motes, 1 willpower
Duration: Instant
Type: Reflexive
Minimum Intelligence: 5
Minimum Essence: 4
Prerequisite Charms: Terrestrial Circle Sorcery
The Lunar is able to shift more than his flesh – but also the flows of essence are little more than woven, shaped in a specific form. With this Charm, the Lunar is able to interfere in another’s sorcerous shaping, turning the construct of essence in a beast ready to devour the opponent. The Lunar may activate this Charm when he sees a spell being cast – he has to be able to see it, physically. Then he then makes an opposed roll of his Intelligence+Occult against the caster’s. If the Lunar wins, the opponent is considered to have botched his roll to hold the spell together, and has to deal with all of the horrible consequences of it. This Charm has no effect in sorcerers with a higher Permanent Essence than the Lunar, as their ability to work the flows of Essence is heads and shoulders above the one that would try to stop it. Likewise, Sorcerous or Necromantic Circles beyond the Lunar's ability may not be countered.