Difference between revisions of "Lossefion/Manses"

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(Solar)
(Solar)
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Drawback - Minimally habitable  
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'''Drawback''' - Minimally habitable  
 
Open to the elements this manse offers little better options for accommodation than any part of the surrounding woodland. If you intend to stay here for any length of time you had best bring a tent!
 
Open to the elements this manse offers little better options for accommodation than any part of the surrounding woodland. If you intend to stay here for any length of time you had best bring a tent!
 
   
 
   
 
   
 
   
Perk - GEOMANTIC SUBTLETY
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'''Perk''' - GEOMANTIC SUBTLETY
  
 
The manse’s Essence structures are more complicated than usual, or a skilled architect disguised tell-tale architectural stereotypes. Unless an observer succeeds at a (Perception + Occult) roll, diffi culty 3, she can’t determine its aspect. Rolls to fi nd the manse’s hearthroom, damage its powers, or to otherwise fi gure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect within the hearthroom, where Geomantic Subtlety is impossible.  
 
The manse’s Essence structures are more complicated than usual, or a skilled architect disguised tell-tale architectural stereotypes. Unless an observer succeeds at a (Perception + Occult) roll, diffi culty 3, she can’t determine its aspect. Rolls to fi nd the manse’s hearthroom, damage its powers, or to otherwise fi gure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect within the hearthroom, where Geomantic Subtlety is impossible.  
 
   
 
   
Perk - WELL-FLAVORED ASPECT
+
'''Perk''' - WELL-FLAVORED ASPECT
  
 
Manses designed for a certain person can resonate with the core aesthetics of that individual’s Essence. Residing in such a manse is like dwelling in a universe tailored to one’s preferences. If the hearthstone bearer shares the manse’s aspect, everything about the manse subtly cooperates with her: she has dramatic lighting when she makes an important statement, nothing gets in her way when she’s in a hurry, shadows conceal her when she hides. While the character is in the manse, her player receives a +1 bonus to every dice pool for her actions.
 
Manses designed for a certain person can resonate with the core aesthetics of that individual’s Essence. Residing in such a manse is like dwelling in a universe tailored to one’s preferences. If the hearthstone bearer shares the manse’s aspect, everything about the manse subtly cooperates with her: she has dramatic lighting when she makes an important statement, nothing gets in her way when she’s in a hurry, shadows conceal her when she hides. While the character is in the manse, her player receives a +1 bonus to every dice pool for her actions.
 
   
 
   
 
   
 
   
Perk - MAGICAL CONVENIENCES
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'''Perk''' - MAGICAL CONVENIENCES
  
 
The manse has a few pleasant conveniences that go beyond the possibilities of mundane artifice. If a player wishes to make her Magical Conveniences accessible only to attuned characters or the hearthstone bearer, she can do so for free, but they can’t easily be deactivated (or re-activated) by anyone without additional powers. Each purchase of this power grants (manse’s rating) Magical Conveniences.
 
The manse has a few pleasant conveniences that go beyond the possibilities of mundane artifice. If a player wishes to make her Magical Conveniences accessible only to attuned characters or the hearthstone bearer, she can do so for free, but they can’t easily be deactivated (or re-activated) by anyone without additional powers. Each purchase of this power grants (manse’s rating) Magical Conveniences.
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In this case the Manse shares the powers of the Hearthstone it has created - The sun dial stone.
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In this case the Manse shares the powers of the Hearthstone it has created - The sundial stone.

Revision as of 02:56, 30 May 2015

Campaign Manses

Solar

Time Forgotten

(Developed by Lossefion and Stark)

Level 1 Solar manse

Attuned to Laeo Stark of Lookshy

Description

Hidden in the depths of Lookshy's green hunt this manse has fallen into disuse and was abandoned when its former owner passed away, over the years the stone pillars have become supports for stubborn vines and thick brush which now conceal this manse from the young explorers in the hunt. If not for damage to those vines caused in a recent altercation who can say how long it would have remained hidden.

A small circle of stone pillars surround an elaborately mosaicked tile floor, radiant with sunbursts picked out in small mirror bright tiles of gold and silver which reflect every speck of available sun or moonlight towards the centre of the manse even on the most overcast of days and providing a break to the chill felt even in the dead of winter. All that light is gathered and reflected towards the centrepiece, a simple circular stone altar with a breathtakingly crafted sun dial raised in the shape of a single perfect golden sheaf of corn. Subtle etchings on the pillars can still be seen as motes of sunlight reflected back from the golden shape of the sundial flicker off the back of tiny grains of gold picking out the shapes of mighty figures astride magical beasts, castle towers raised to the sky and ships plying the vast oceans of the West. Perhaps if the vines were cleared it might tell the tales of a mighty warrior-king's life over the course of a day and a night to those with the patience to see it.

Hearthstone - Sundial Stone

This stone is a roughly rectangular cut gem the color of amber. When attuned, several long black lines appear radiating from the center of the gem which look strangely like the hands of a watch. When the owner looks at the gem, she is instantly aware of not only the time of day, but the phase of the moon and the date. The stone also tells the wearer how much time has passed since it was last checked. For the expenditure of a willpower point the stone will grow warm after an amount of time has passed determined by the owner.


Drawback - Minimally habitable Open to the elements this manse offers little better options for accommodation than any part of the surrounding woodland. If you intend to stay here for any length of time you had best bring a tent!


Perk - GEOMANTIC SUBTLETY

The manse’s Essence structures are more complicated than usual, or a skilled architect disguised tell-tale architectural stereotypes. Unless an observer succeeds at a (Perception + Occult) roll, diffi culty 3, she can’t determine its aspect. Rolls to fi nd the manse’s hearthroom, damage its powers, or to otherwise fi gure out anything at all from its geomancy also suffer a -3 external penalty. This power has no effect within the hearthroom, where Geomantic Subtlety is impossible.

Perk - WELL-FLAVORED ASPECT

Manses designed for a certain person can resonate with the core aesthetics of that individual’s Essence. Residing in such a manse is like dwelling in a universe tailored to one’s preferences. If the hearthstone bearer shares the manse’s aspect, everything about the manse subtly cooperates with her: she has dramatic lighting when she makes an important statement, nothing gets in her way when she’s in a hurry, shadows conceal her when she hides. While the character is in the manse, her player receives a +1 bonus to every dice pool for her actions.


Perk - MAGICAL CONVENIENCES

The manse has a few pleasant conveniences that go beyond the possibilities of mundane artifice. If a player wishes to make her Magical Conveniences accessible only to attuned characters or the hearthstone bearer, she can do so for free, but they can’t easily be deactivated (or re-activated) by anyone without additional powers. Each purchase of this power grants (manse’s rating) Magical Conveniences.


In this case the Manse shares the powers of the Hearthstone it has created - The sundial stone.