Jimcrimson/DKpathproblem

From Exalted - Unofficial Wiki
Revision as of 20:51, 8 September 2015 by Jimcrimson (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

back to Jimcrimson User:Jimcrimson

Note these are 2e rules, I vaguely remember the 1e being similar though, so the problem is likely the same.

There is a problem in the paths of pre-human mastery

Remember, these paths were created before the Primordial war.

Number four on the Celestial air path is the ability to summon an elemental (more-or-less as the terrestrial spell). However, before the war started there were only 5 mega elementals – I assume these huge creatures were unsummonable.

Ok, let’s assume that the path changed SLIGHTLY to accommodate the new world as it existed, so then what was the OLD number four? (Something the book seems to say is not normally possible, or other steps could evolve/change and new whole paths might hypothetically be possible. Still, maybe they paths are fixed because the nature of creation is fixed, so changing creation might change the paths “naturally.”)

I would suggest something along the lines of the spy who walks in darkness p 62 of the black and white treatise. I’m still working on exact specs for this. Air and fire could be mostly cosmetic changes, but wood and earth would need total re-do’s of the powers and stats.


Comments