Difference between revisions of "IsawaBrian/SolarMartialArtsSwiftness"

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*[[MartialArts/NaturalSolarCharms]]
 
*[[MartialArts/NaturalSolarCharms]]
  
----<b><i>Lightning Strike</b></i>
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== Second Edition ==
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----<i><b>Lightning Strike</b></i>
 
   <b>Cost:</b> 3m; <b>Mins:</b> Martial Arts 4, Essence 2; <b>Type:</b> Supplemental
 
   <b>Cost:</b> 3m; <b>Mins:</b> Martial Arts 4, Essence 2; <b>Type:</b> Supplemental
   <b>Keywords:</b> Combo-Basic
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   <b>Keywords:</b> Combo-Basic, Leader
 
   <b>Duration:</b> Instant
 
   <b>Duration:</b> Instant
 
   <b>Prerequisite Charms:</b> Hammer on Iron Technique
 
   <b>Prerequisite Charms:</b> Hammer on Iron Technique
 
The Exalt moves almost without thinking, striking swiftly at his foes.  This Charm adds a number of bonus successes to the Join Battle roll equal to his Essence, but his first action must be a Martial Arts Action (including Aim or Guard).
 
The Exalt moves almost without thinking, striking swiftly at his foes.  This Charm adds a number of bonus successes to the Join Battle roll equal to his Essence, but his first action must be a Martial Arts Action (including Aim or Guard).
  
----<b><i>Become the Thunderbolt</b></i>
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----<i><b>Become the Thunderbolt</b></i>
 
   <b>Cost:</b> 1m per action; <b>Mins:</b> Martial Arts 3, Essence 2; <b>Type:</b> Reflexive
 
   <b>Cost:</b> 1m per action; <b>Mins:</b> Martial Arts 3, Essence 2; <b>Type:</b> Reflexive
   <b>Keywords:</b> Combo-Ok
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   <b>Keywords:</b> Combo-Ok, Leader
 
   <b>Duration:</b> Instant
 
   <b>Duration:</b> Instant
 
   <b>Prerequisite Charms:</b> Lightning Strike
 
   <b>Prerequisite Charms:</b> Lightning Strike
 
Aggressively pursuing his opponents across the battlefield, the Solar moves with incredible speed and purpose. Reduce the Speed of a number of Martial Arts Actions equal to the motes spent (maximum of [Martial Arts] Actions) by 1.
 
Aggressively pursuing his opponents across the battlefield, the Solar moves with incredible speed and purpose. Reduce the Speed of a number of Martial Arts Actions equal to the motes spent (maximum of [Martial Arts] Actions) by 1.
  
----<b><i>Zen of Fury</b></i>
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----<i><b>Zen of Fury</b></i>
 
   <b>Cost:</b> 8m, 1wp; <b>Mins:</b> Martial Arts 5, Essence 4; <b>Type:</b> Simple (Speed 5)
 
   <b>Cost:</b> 8m, 1wp; <b>Mins:</b> Martial Arts 5, Essence 4; <b>Type:</b> Simple (Speed 5)
   <b>Keywords:</b> None
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   <b>Keywords:</b> Combo-Basic, Leader
 
   <b>Duration:</b> One Scene
 
   <b>Duration:</b> One Scene
 
   <b>Prerequisite Charms:</b> Thunderclap Rush Attack, Become the Thunderbolt,
 
   <b>Prerequisite Charms:</b> Thunderclap Rush Attack, Become the Thunderbolt,
 
The Solar concentrates his anger and righteous wrath into a controlled, central sense of purpose and timelessness.  The flow and ebb of battle melts away from the Exalt, giving him the ability to act when she chooses.  For the rest of the scene, the Solar subtracts 1 from the Speed of any Martial Arts Action or Charm.  This is not compatible with any other Charms that reduce Speed, and is not compatible with the greatly reduced Speed of Thunderclap Rush Attack.  At Essence 5, increase this reduction to 2 or half initial Speed, whichever is greater.  In either case, the minimum Speed is 1.
 
The Solar concentrates his anger and righteous wrath into a controlled, central sense of purpose and timelessness.  The flow and ebb of battle melts away from the Exalt, giving him the ability to act when she chooses.  For the rest of the scene, the Solar subtracts 1 from the Speed of any Martial Arts Action or Charm.  This is not compatible with any other Charms that reduce Speed, and is not compatible with the greatly reduced Speed of Thunderclap Rush Attack.  At Essence 5, increase this reduction to 2 or half initial Speed, whichever is greater.  In either case, the minimum Speed is 1.
  
----<b><i>Flashpoint Focus</b></i>
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----<i><b>Flashpoint Focus</b></i>
 
   <b>Cost:</b> --; <b>Mins:</b> Martial Arts 5, Essence 2; <b>Type:</b> Permanent
 
   <b>Cost:</b> --; <b>Mins:</b> Martial Arts 5, Essence 2; <b>Type:</b> Permanent
 
   <b>Keywords:</b> None
 
   <b>Keywords:</b> None
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  <b>Duration:</b> Permanent
 
   <b>Prerequisite Charms:</b> Thunderclap Rush Attack
 
   <b>Prerequisite Charms:</b> Thunderclap Rush Attack
 
This Charm, like Ox-Body technique, is really more of a development of the Solar's natural capabilities, in this case, the character's instincts and reflexes for hand-to-hand fighting.  Always double the Exalt’s Join Battle dice if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of successes to the roll equal to her permanent Essence, rather than dice.
 
This Charm, like Ox-Body technique, is really more of a development of the Solar's natural capabilities, in this case, the character's instincts and reflexes for hand-to-hand fighting.  Always double the Exalt’s Join Battle dice if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of successes to the roll equal to her permanent Essence, rather than dice.
  
----<b><i>Inner Rage Concentration</b></i>
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----<i><b>Inner Rage Concentration</b></i>
 
   <b>Cost:</b> --; <b>Mins:</b> Martial Arts 5, Awareness 5, Essence 3; <b>Type:</b> Permanent
 
   <b>Cost:</b> --; <b>Mins:</b> Martial Arts 5, Awareness 5, Essence 3; <b>Type:</b> Permanent
 
   <b>Keywords:</b> None
 
   <b>Keywords:</b> None
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  <b>Duration:</b> Permanent
 
   <b>Prerequisite Charms:</b> Flashpoint Focus, Surprise Anticipation Method
 
   <b>Prerequisite Charms:</b> Flashpoint Focus, Surprise Anticipation Method
 
This Charm, like Flashpoint Focus before it, is a development of the Solar's natural instincts and reflexes, using the Solar's holy fury to spur him to greater speeds.  The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action.  The Solar is not required to do use Surprise Anticipation Method in this way, and many tragedies of the First Age were the result of paranoid Exalts unleashing their concentrated wrath instinctively.
 
This Charm, like Flashpoint Focus before it, is a development of the Solar's natural instincts and reflexes, using the Solar's holy fury to spur him to greater speeds.  The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action.  The Solar is not required to do use Surprise Anticipation Method in this way, and many tragedies of the First Age were the result of paranoid Exalts unleashing their concentrated wrath instinctively.
  
 
== Comments ==
 
== Comments ==

Latest revision as of 06:33, 20 April 2010

Second Edition


Lightning Strike
 Cost: 3m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
 Keywords: Combo-Basic, Leader
 Duration: Instant
 Prerequisite Charms: Hammer on Iron Technique

The Exalt moves almost without thinking, striking swiftly at his foes. This Charm adds a number of bonus successes to the Join Battle roll equal to his Essence, but his first action must be a Martial Arts Action (including Aim or Guard).


Become the Thunderbolt
 Cost: 1m per action; Mins: Martial Arts 3, Essence 2; Type: Reflexive
 Keywords: Combo-Ok, Leader
 Duration: Instant
 Prerequisite Charms: Lightning Strike

Aggressively pursuing his opponents across the battlefield, the Solar moves with incredible speed and purpose. Reduce the Speed of a number of Martial Arts Actions equal to the motes spent (maximum of [Martial Arts] Actions) by 1.


Zen of Fury
 Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 5)
 Keywords: Combo-Basic, Leader
 Duration: One Scene
 Prerequisite Charms: Thunderclap Rush Attack, Become the Thunderbolt,

The Solar concentrates his anger and righteous wrath into a controlled, central sense of purpose and timelessness. The flow and ebb of battle melts away from the Exalt, giving him the ability to act when she chooses. For the rest of the scene, the Solar subtracts 1 from the Speed of any Martial Arts Action or Charm. This is not compatible with any other Charms that reduce Speed, and is not compatible with the greatly reduced Speed of Thunderclap Rush Attack. At Essence 5, increase this reduction to 2 or half initial Speed, whichever is greater. In either case, the minimum Speed is 1.


Flashpoint Focus
 Cost: --; Mins: Martial Arts 5, Essence 2; Type: Permanent
 Keywords: None
 Duration: Permanent
 Prerequisite Charms: Thunderclap Rush Attack

This Charm, like Ox-Body technique, is really more of a development of the Solar's natural capabilities, in this case, the character's instincts and reflexes for hand-to-hand fighting. Always double the Exalt’s Join Battle dice if the first action to be taken is an Martial Arts action. The character may also double the mote cost for Lightning Strike in order to add a number of successes to the roll equal to her permanent Essence, rather than dice.


Inner Rage Concentration
 Cost: --; Mins: Martial Arts 5, Awareness 5, Essence 3; Type: Permanent
 Keywords: None
 Duration: Permanent
 Prerequisite Charms: Flashpoint Focus, Surprise Anticipation Method

This Charm, like Flashpoint Focus before it, is a development of the Solar's natural instincts and reflexes, using the Solar's holy fury to spur him to greater speeds. The Solar may use Surprise Anticipation Method as a non-Charm action as long as the first action the Solar makes in retaliation is a Martial Arts action. The Solar is not required to do use Surprise Anticipation Method in this way, and many tragedies of the First Age were the result of paranoid Exalts unleashing their concentrated wrath instinctively.

Comments