GoldenCat/AbyssalAnimas

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Revision as of 13:40, 5 April 2009 by GoldenCat (talk) (* And Abyssals!)
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This is my attempt at making the dark mirrors of PassengerPigeon's anima powers.

With thanks to Haren!

Abyssal Anima Powers

The inherent powers of the Abyssal Exalted take three forms. Each caste has a great power they can draw upon in times of need. Each caste has a unique capability inherent in their peerless Essence flows. And each caste has a special privilege granted them by the word of the Malfeans, to better bring death to all the living.

Dusk

  • Inherent Excellence: Every Motion Kata. Warriors without peer, the Ascending Darkness need no tiresome training to perform complex Essence-fueled maneuvers -- they naturally master the knack of flowing from one supernatural motion to the next. A Dusk Caste Abyssal may reflexively spend 1 Willpower to allow them to use two Charms in one turn. They may not use a Combo on a turn in which they use this power.
  • Supreme Power: Master of the Spoils of War. All weapons and armor are as one to the Children of Ash -- worthy tools and rightful property. A Dusk Caste Abyssal may reflexively spend the attunement cost of a weapon or piece of armor he is touching, plus 2 motes, to immediately attune that item to him for the scene. The item in question may not be attuned to anybody else. He need not pay the double attunement cost for items of a magical material other than soulsteel, and he gains the special benefits of such magical materials as if he were the appropriate Exalt type. For the remainder of the scene, the item is considered his for all effects that reference ownership.
  • Dark Favor: Crimson Generals of Void's Armies. The Peacebringers are the leaders of the armies of the Underworld, tasked with a simple mission: To kill until there is nothing more to be killed. When a Peacebringer leads others into war they become immune to all fear and compassion effects. Nothing will make them stop - not the sight of great living monsters nor that of crying children. To properly fulfill his responsibility as a general, the Dusk Caste must be a known Dusk Caste Abyssal in sole command of the army, in direct combat with his enemies, in control of his faculties and aware of his surroundings -- as long as these conditions are true, the battlefield becomes a slaughterhouse.

Midnight

  • Inherent Excellence: Fated in Dark Stars. The leaders of the Abyssal Exalted, the Resplendent Darkness are the personification of Malfean will. In their determination, the living see their death, a clear and terrifying vision of the terrible fate written for them in the dark starts of the Underworld. Whenever the Midnight channels a virtue on an opposed roll, the opposition loses dice equal to the channeled virtue. This is an Entropic Effect, and can lower an the opponent's pool to 0, regardless of the opponent's Essence rating.
  • Supreme Power: Invincible Armor of Faith. The Echoes of the Abyss have the strength to endure any opposition in the name of their cause. When suffering health levels of damage, a Midnight Caste Abyssal may spend 5 motes and roll his permanent Essence. Each success subtracts one health level from the damage he would take.
  • Dark Favor: Blood-Blessed Priests of Oblivion. Each Midnight Caste Abyssal is a full-fledged priest of the Mafeans, with the rights, powers and responsibilities pertaining thereunto. They intrinsically know all the rituals and sacraments of worship, as well as the name and general tale of each ghost they lay their eyes on. Their gods know of them and the inescapable knowledge their existence will fall in the Oblivion is for the Midnight to impart.

Daybreak

  • Inherent Excellence: Stagnant Essence Flows. No one knows more about the essence of the Underworld than Daybreaks, and they have learned to replicate it in the world around them. The Descending Darkness may reflexively spend 1 willpower to bring shadow to the world of living. For a number of turns equal to the Abyssal's Essence rating, all those she can perceive that do not make use of necrotic essence(those able to respire Essence in the Underworld) pay a 1-mote surcharge on every charm activation.
  • Supreme Power: Thought Becomes Action. Applied knowledge is the cornerstone of the Daybreak Caste; their peerless sagacity allows them to accomplish any design with a minimum of effort. Once a day, by spending 5 motes, a Daybreak Caste Abyssal may complete in one turn any non-opposed task that would normally take no longer than a day -- the information she needs is already within her mind, the tools she has at hand can easily be made ideal for the job, and the work necessary is performed in a few simple motions. This effect does not and cannot actually speed up the Daybreak's movement or actions; it merely allows them to see the best way to accomplish a certain goal. As an example, if this were used to deliver a message to a nearby town, in a few seconds, it would be there. It's up to the player to optionally describe some mechanism, such as catapult, flock of birds, or pneumatic tube, that did the job.
  • Dark Favor: Inquisitor-Kings of the Underworld. The Children of Bone are tasked with the responsibility of gathering all knowledge in the underworld, no matter how forbidden, so as to make greater engines of extinction. In pursuit of this sacred duty, they may enjoin any creature of the Underworld to aid them by disgorging their hard-won information. Once a scene, a Daybreak Caste Abyssal may ask a question in their official capacity as a Daybreak of any creature of the Underworld; they must answer to the best of their ability. Deathlords are not exempt of this, but most Abyssals learn to respect their masters, as abusing this ability in the former Solars tends to shorten an Abyssal’s lifespan considerably. Abyssal Exalted, however, are not geased for this power.

Day

  • Inherent Excellence: Midnight at Noon Display. This is the corebook Night caste anima-suppression ability, except that the cost is 2 motes, rather than doubling the motes being spent.
  • Supreme Power: Unbroken Twig Step. This is the corebook Night caste perception-dulling ability, except that the cost is 5 motes, rather than 10, and the difficulty penalty is equal to half the Night's permanent Essence rounded up.
  • Dark Favor: Lords of Silence. Of all the Abyssal, the Daywalkers are the only ones expected to still walk the living world, to bring death where undead armies and powerful necromancy cannot. Thus, the Malfans forgive the Children of Blood's transgressions of the tenants of death. When working under direct orders of the Deathlords or the Malfeans no action that follows those orders accumulate Resonance. It must follow the orders to the letter. The Day will not accumulate Resonance for sleeping with the wife of the man he was ordered to impersonate - but will do so if he is impersonating a merchant and decides to lay with a woman in his path.

Moonshadow

  • Inherent Excellence: Ten-Thousand-Times-Masked Soul. This is the corebook Eclipse caste ability to learn charms of other supernatural, except that the cost is 2 extra xp and 2 extra motes, rather than doubling both.
  • Supreme Power: Malfean Bound Contract. This is the corebook Eclipse oath-sanctifying ability, except that the cost is 5 motes rather than 10.
  • Dark Favor: Spider at the Web's Heart. Any good diplomat knows that one must keep tabs on their intrigues. A Moonshadow always knows the location of any one assossiate, their condition, and, if they were given a duty by the Moonshadow, their status in accomplishing said goal. Effects that cloak one from supernatural perception will rob the Moonshadow of this knowledge.