FrivYeti/Brawl

From Exalted - Unofficial Wiki
Jump to: navigation, search

Back to FrivYeti
Back to SolarBrawl


Grasping Hand Technique

Cost: 3 motes
Type: Reflexive
Duration: Instant
Min. Brawl: 3
Min. Essence: 2
Prereqs: Thunderclap Rush Technique

The character reaches out as an opponent attempts to strike her, and removes her weapon. If the character is attacked by a weapon, she may make an immediate disarm attempt against its' wielder, which is resolved as normal. If the attempt succeeds, the attack fails automatically. The character may make this attempt barehanded without danger. This Charm is considered to be a parry, and may not be used with a parry, although a dodge may be attempted before or after it. This Charm may be used against Melee attacks, Martial Arts or Brawl attacks that use a weapon, and Thrown or Archery attacks (in which case the Wits + (Ability) roll to resist disarming is only for the sake of mechanics, not literal).

Hook Hand Approach

Cost: 2+ motes
Type: Supplemental
Duration: Instant
Min. Brawl: 3
Min. Essence: 2
Prereqs: Ferocious Jab

The character's hand moves in a blur, grasping an opponent's weapon. For every mote spent past the second, add one die to a disarm attempt by the character; in addition, the opponent's reflexive Wits + Melee roll is at a difficulty penalty equal to the character's Essence.

Level Field Attitude</b>

<b>Cost: 6 motes, 1 Willpower
Type: Reflexive
Duration: One Scene
Min. Brawl: 5
Min. Essence: 3
Prereqs: Grasping Hand Technique, Hook Hand Approach 

No weapon may strike the character; any attempt is met with fierce retribution. As long as the character is unarmed, she may make a free disarm attempt against any weapon which attacks her for the remainder of the scene. This disarm attempt is considered to be a parry, and may not be combined with a parry. This Charm may be used against Melee attacks, Martial Arts or Brawl attacks that use a weapon, and Thrown or Archery attacks (in which case the Wits + (Ability) roll to resist disarming is only for the sake of mechanics, not literal).



When using a weapon to disarm with these charms, do you apply the weapon's defense bonus? -DaveCrazy