Difference between revisions of "DragonBloodedPresence/Telgar"
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Latest revision as of 18:00, 8 June 2010
Lovely Burning Gaze
Cost: 2 motes Duration: Instant Type: Simple Min Presence: 3 Min Essence: 2 Prereqs: None
Combining the power of his anima with a forceful gaze the eyes of a Crimson Dragon literally blaze with passion. Any normally flammable, non-animal object within the character's sight may be ignited as if it had been exposed to a Totemic anima flare by a Fire-Aspected Terrestrial.
Cost: 1 mote, 1 willpower Duration: Special Type: Simple Min Presence: 3 Min Essence: 3 Prereqs: Lovely Burning Gaze
Refining his inner connection to Fire a Dragon-Blooded can distil the physical manifestion of that Element into its essential Essence and use it to fuel his own powers. This Charm can be maintained for as long as the Dragon-Blooded is in contact with a burning fire at least as large as that produced by a torch or lantern. During each turn of contact the character regains his Essence in motes as he converts the energy of the Fire. This Charm provides no protection from the damaging effects of such contact and if the character is not otherwise protected, it takes a willpower roll to maintain contact each turn. The difficulty of the roll starts at 1 and grows by 1 each turn until it reaches 5. The animas of Fire-aspected Terrestrials, undead ghost-fire or pyre flame and similar un-natural fires are not suitable for this Charm.
Burning Flesh Incense
Cost: 1 mote, 1 willpower and 1 health level per turn Duration: Instant Type: Simple Min Presence: 5 Min Essence: 3 Prereqs: Salamander's Diet
Burning away the impurities and damages to his body with pure Fire it becomes possible for a Fire-Aspect to heal himself if he is willing to sacrifice something in return. This Charm can be used only if the Dragon-Blooded is in contact with a natural fire at least as large as that produced by a torch. The animas of Fire-aspected Terrestrials, undead ghost-fire or pyre flame and similar un-natural fires are not suitable for this Charm. Every time this Charm is used it converts any two Health Levels of damage the character is currently suffering from into 1 health level of Aggravated damage. Damage inflicted by this Charm can not be healed by further applications.
Wind-Blown Souls Method
Cost: Special Duration: Instant Type: Simple Min Presence: 4 Min Essence: 2 Prereqs: Lovely Burning Gaze
Extending his control of fire beyond the physical manifestation of the Element the Crimson Dragon can control, to an extent, the anima banner of his opponent. The character can spend a number of motes equal to the Essence score of his target to raise or lower that person's anima flare by 1 level. This Charm does not function if the target is not displaying or can not display an anima. The anima flare dissipates normally. If a character who would normally be affected by this Charm succeeds at a difficulty 3 Per + Occult roll they can spend as twice their Essence score in Personal motes to resist the effects of this Charm.
Unshielding the Soul's Lantern
Cost: Special Duration: Instant Type: Simple Min Presence: 4 Min Essence: 3 Prereqs: Wind-Blown Souls Method
Throwing out his Essence in an attempt to awaken that of others who possess the power of the Chosen. By spending between 4 and 10 motes the Terrestrial can force anyone with an Essence score lower then half the number of motes he spent to manifest a "glowing castemark" level anima flare. This Charm has no effect on beings already flaring at or beyond that level or those that lack anima banners. If a character who would normally be affected by this Charm succeeds at a difficulty 3 Per + Occult roll they can spend as twice their Essence score in Personal motes to resist the effects of this Charm.
Any reason (besides game balance) why you're not allowing Fire-aspect anima as a source of flame for these charms? I mean yes, 3 Fire-aspect DBs all using this style side by side would be horrendously broken, but I could see this as being a side benefit of the charm. Of course you couldn't use your OWN anima for fueling them, but I see the anima banner as "Essence Burnoff", the side-effects of wielding godly power. ~ Brigand, just curious to see the inner workings of the mind of Telgar
Because the anima banner itself is not fire, it is simply an anima banner. It produces fire, but it itself is not fire and the Charm only works on natural fire. It also makes the Charm more situational, you have to find a real fire. However a Fire-aspect can just ignite stuff with their anima, that's perfectly fine. - Telgar