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Current Essence Pools: Personal 5/16, Peripheral 36/36<br>
 
Current Essence Pools: Personal 5/16, Peripheral 36/36<br>

Revision as of 00:35, 6 April 2010

Back to Davidl/PbPHalta

Current Essence Pools: Personal 5/16, Peripheral 36/36
Current Anima Banner: 0 motes
Current Wound Level: -0 -1 -1 -1 -1 -2 -2 -4 Inc

Base initiative 7
Soak 9B/7L/6A (Ironwood reinforced buff jacket 6L/6B mobility -1, fatigue 2)
Dodge 7 (6 armored)
attacks:
longbow: accuracy 8, damage 2+arrow type, rate 3
short sword: speed +2, accuracy 6, damage 7L

Name: Ironwood Firequench (Iron)
Concept: Retired Haltan Arborist
Caste: Twilight
Limit break: compassionate martyrdom (compassion)
Limit break condition: unnecessary cruelty to animals or destruction of trees (using a horse as a pack animal is ok, but beating it is not)
Nature: Caregiver (WP after preventing harm to wilderness or animals)
Image: An aging Haltan, approximately 50 years old. He wears his hair long and has a full beard. Both are turning from a dark green to a mixture of reds and browns as leaves turn in the fall. He is short (about 5'6") and wirey, but has the calloused sun-worn skin of someone who has spent their entire life working in the outdoors. When dressed for combat he wears a suit of ironwood bark armor made from the toughest redwood and ironwood bark. He normally dresses quite casually in a simple green tunic and trousers, his only ornamentation being a pair of green jade bracers and a large cold-iron necklace.

Attributes: strength 2, dexterity 4, stamina 3, charisma 3, manipulation 2, appearance 2, perception 3, intelligence 5, wits 3

Favored abilities: archery 3, survival 3, crafts 3 (woodworking +1), investigation, lore 2, medicine 1, occult 3 (geomancy +1), athletics 3, dodge 3

Other abilities: Melee 1, endurance 1, stealth 1, linguistics 2 (native forestspeak, low realm, old realm)

Backgrounds:
resources 2 (military pension)
familiar 3 (Charles, ata-chimpanzee)
backing (Haltan government) 2
Artifact 2 - Shield bracers (3 motes committed, -1 success against on melee, -2 on ranged)
Manse 1 - Gem of the Hunt (level 1 wood) +2 dice on hunting, taming, or understanding animals

Virtues: compassion 4, temperance 3, conviction 2, valor 2
Commitment 3 (shield bracers)
Willpower 7/7
Limit: 2 Health -0 -1 -1 -1 -2 -2 -4 incap
essence 3, personal essence 16/16, peripheral essence 36/36 (39 total)
xp 11 (11 awarded total)

Base initiative 7
Soak 9B/7L/6A (Ironwood reinforced buff jacket 6L/6B mobility -1, fatigue 2)
Dodge 7 (6 armored)
attacks:
longbow: accuracy 8, damage 2+arrow type, rate 3
short sword: speed +2, accuracy 6, damage 7L

Notable equipment:
Spellbook
Ironwood reinforced buff jacket
Gem of the Hunt
Green jade shield bracers
short sword
traveling rations
climbing gear

Merits and Flaws
Superstitions (1)
-never harm a monkey or an ape
-always wear one item of cold iron
-always sleep in a tree

Thaumaturgy:
Aspect of summoning (beasts +1)
Aspect of warding (Fair folk +1)

Solar charms:
Endurance:
Ox-body technique (-1 -1 health levels, permanent)

Dodge
Reed in the Wind (reflexive, 1 mote per 2 dice added to dodge pool, max dice 7)

Archery
Wise arrow (Supplemental, 1 mote per die added to archery pool, max dice 7)
Trance of Unhesitating Speed (extra action, 3 motes per attack up to perm essence [3])

Craft
Flawless Handiwork Technique (supplemental, may buy extra successes up to original successes + essence at 3 motes each)

Occult
Terrestrial Circle Sorcery (instant, 1 WP)
Summon Elemental (10 motes + 5 motes per reduction of elemental's dice pool. 4 hours to cast summons an elemental)
Death of Obsidian Butterflies (15 motes, attack roll of occult +perception +essence [9] with base damage of 8L)
Becoming the Wood Friend (14 motes lasts until sleep, no athletics rolls to run through vegetation, regarded as a plant by plants, adds essence to strength and dex for movement in vegetation, +2 difficulty to track, must spend 1WP to harm a plant)
Sprouting Shackles of Doom (10 motes, vines grapple one character and ignore armor, grappling until creature is unconcious. Vines attack on grapple pool of 11 dice with 7B base damage. Vines have 7 health levels and 3L/6B soak)

Combos:
Trance of Unhesitating Speed + Reed in the Wind

History: Ironwood never wanted anything special in life. He had a fairly typical childhood by Haltan standards. Even his Test of Survival was fairly boring, he found a bloodberry bush after his second day and brought back enough for several doses of medication without even seeing a dangerous beast.
Now a citizien, he joined the military. Although he is quite skilled with a bow, he seemed to have an innate ability to encourage the best growth from the sacred redwoods. Thus the arborists took him into their society. He retired after several decades of faithful service and moved in with his friend Charles.

The biggest surprise in his life came when the reservists were callled up for a full-scale war with the Linowan. Throughout the conflict, he set about repairing damage to the trees and defending himself with the bow as necessary. As the army moved further south, he became increasingly angry at the destruction it caused. At the Valley of the Shard he found himself on the front lines when all troops were rushed forwards in desperation. He sent arrow after arrow at a fire-aspected Dynast while the Dragonblooded just laughed and set the trees ablaze until he was felled by one of the Bull of the North's summoned demons.

Iron wept in rage at the destruction of the forest. He ran to the nearest stream to make a futile attempt at gathering water for firefighting. Suddenly, he started pouring the water in a strange pattern on the ground and chanting words he never heard. Before he knew it, it was hours later and the fires almost reached the stream. He shouted a final word and a water elemental of the stream appeared. In a daze, Iron commanded it to fight the fire. With its help, some of the trees were saved.

Later, he looked at the corpse of the Dragon-Blooded. Iron took the man's jade bracers as a reminder of his efforts to save the forest. Many of the soldiers encouraged him to visit the Bull of the North as he was an obvious solar exalt, but Iron had enough of war and declined. Finding that Charles also miraculousy survived, they once again retired from active service and left warfare far behind.

Currently, Iron and Charles live in a village at the border of the Haltan Republic. The village is reknown for its wine, and the two of them often read and discuss topics ranging from the occult to poems at the local tavern, where they make an odd sight (even by Haltan standards).

Note: I picture Charles as having a voice like in the original Planet of the Apes, very snooty/annoying type