Difference between revisions of "DarkWolff/HouseRules2e"

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=== House Rules: General ===
 
=== House Rules: General ===
 
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# Backgrounds don't cost any xp to raise during play, given a proper reason. In downtime, characters may raise their backgrounds with xp, but require some type of story justification and ST approval.
# Twilight, Daybreak, and Defiler castes should roll their Essence when using their anima ability to determine the amount of damage reduced.
 
# Stunt dice also add to minimum damage (i.e. With a 1-die stunt, your min damage becomes 2). This effect is NOT compatible with weapons that have a minimum damage higher then one. Defensive stunts MAY reduce or counteract this bonus, depending on the stunt in question. This rule replaces Essence ping.
 
 
# Characters may spend xp or bp to increase stats of their familiars with proper justification.
 
# Characters may spend xp or bp to increase stats of their familiars with proper justification.
# Backgrounds don't cost any xp to raise during play, given a proper reason. In downtime, characters may raise their backgrounds with xp, but require some type of story justification and ST approval.
 
  
 
=== House Rules: Charms ===
 
=== House Rules: Charms ===

Revision as of 13:43, 8 April 2010

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House Rules: Character Creation

  1. Custom artifacts are restricted at character creation.
  2. Cross-Exalt backgrounds are heavily restricted.
  3. Lunars may choose 2 Favored Abilities in addition to Survival, instead of 1.

A backstory must be submitted before I will even look at a new character's sheet. The backstory should include details on your character's goals, personality, history, & any relevant information about their specific type (i.e. why they were exalted, created, sired, etc). It is preferable to have this backstory submitted in written or electronic form.

House Rules: General

  1. Backgrounds don't cost any xp to raise during play, given a proper reason. In downtime, characters may raise their backgrounds with xp, but require some type of story justification and ST approval.
  2. Characters may spend xp or bp to increase stats of their familiars with proper justification.

House Rules: Charms

  1. Purchase of any sorcery/necromancy/weaving charm comes with a free spell of the relevant type.
  2. When attempting to purchase the subsequent (and identical) version of a charm (i.e. Ox-Body), the character is always considered to have a teacher.

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