Difference between revisions of "AbyssalArchery/BogMod"

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<b>Hungry Biting Arrow</b>
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<b>Soul Hungry Worm</b><br>
<b>Cost:</b> 4 motes
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<b>Cost:</b> -; <b>Mins:</b> Archery 5, Essence 3; <b>Type:</b> Permanent<br>
<b>Duration:</b> Instant
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<b>Keywords:</b> Crippling, Stackable<br>
<b>Type:</b> Supplemental
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<b>Duration:</b> Permanent<br>
<b>Minimum Archery:</b> 4
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<b>Prerequisite Charms:</b> Twisting Spiteful Shaft
<b>Minimum Essence:</b> 3
 
<b>Prerequisite Charms:</b> Hundred Paces Bite
 
  
As the arrow is drawn back the abyssal breathes hate, and a hunger for life into his arrow.  Unleashed the arrow arrow feasts on the life force of a target and like an extension of the abyssal's own parasitic relationship to life it sends that energy back to the abyssal in the form of red mists coming out from the woundWorse then that, like a leach it sticks to its victem, draining more and more life from him.
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No longer does an arrow that has found its way inside a foe merely harm flesh alone thanks to this charms enhancement of Twisting Spiteful Shaft.  The first effect is to increase the damage from each interval of the Twisting Spiteful Shaft by 1.  Alternatively the Abyssal can have do no damage and worm through the body disturbingly but without damage.  Each turn it does this increase the difficulty to remove it by 1 up to an additional max of the Abyssal's Essence.  Finally if the Abyssal spends a WP the arrow strikes at the soulDoing so uses up the arrow and it will inflict no more damage however it can harm more then just flesh.  The Abyssal can have it reduce the victim's permanent Essence by 1.  They can not use charms that require higher essence then they possess and their mote pools are likewise limited though they regain use of the charms as soon as they restore their Essence.  A foe reduced to 0 this way dies as their very life force is snuffed out.  Or the Deathknight can reduce a Virtue by one to a minimum of 1.  The Virtue that fuels an Exalt's Limit Break can not be so reduced.  Finally the Abyssal can choose to reduce the victim's Willpower by 2 dotsIf a victim has multiple Twisting Spiteful Shafts at work on him this charm consumes them all for no additional bonus.
  
The abyssal adds his essence to the damage of the attack.  For each health level of damage dealt the abyssal regains one.  If she is already at full health then she regains a mote instead.  After the first turn the arrow does only its base damage reduced only by stamina and other natural soaksThe damage can not be reduced below one die.  To remove an arrow requires a Strength+Athletics roll at a difficulty equal to the abyssals essence.  This can not rise above fiveThe arrow loses its magic when pulled free or a number of turns after the first equal to the abyssals essence passOnly arrows that do lethal damage can benifit from this charm.
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For mortals and creatures of the Wyld the damage so inflicted is permanent without spending experience as normal or through powerful charmsEssence wielders who are not of the Wyld require a day of rest for each use of this charm on them during which time they can not respire Essence or heal in other waysActivating Transcendant Hero's Meditation(Exalted pg. 201) instantly restoring the Solar to full power and flaring their anima to its iconic levelThis charm is compatable with effects such as firewands or other ranged archery attacks.
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<b>Entropy Burst Attack</b><br>
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<b>Cost:</b> 5 motes; <b>Mins:</b> Archery 5, Essence 3, <b>Type:</b> Supplemental<br>
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<b>Keywords:</b> Combo-OK, Mirror(Solar Flare Methodology), Obvious<br>
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<b>Duration:</b> Instant<br>
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<b>Prerequisite Charms:</b> Splinter of the Void(Dream-Shattering Spite version)
  
=== Comments: ===
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In a terrible dark burst of necrotic energy the wyld is unmade.  Those lesser fae within Essence * 5 yards of where it strikes burn away to nothing.  Those greater take Essence dice of unsoakable damage.  Equipment forged of dreams and Wyld energy is destroyed as well if the creator fails an Essence roll at a difficulty of the Deathknight's own Essence with a bonus number of dice equal to the degree of Wyld they are in.  Bordermarches is 1 die while pure chaos is 4 dice.
Can this be comboed with Twisting Spiteful Shaft? If so, what happens?
 
  
Oooh, also - If you combo this with Hundred Paces Bite, does the cost of HPB increase to 3 motes, like with Spiteful Twisting Shaft?<br> -- [[Darloth]]
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== Comments ==

Revision as of 04:25, 5 June 2008

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Soul Hungry Worm
Cost: -; Mins: Archery 5, Essence 3; Type: Permanent
Keywords: Crippling, Stackable
Duration: Permanent
Prerequisite Charms: Twisting Spiteful Shaft

No longer does an arrow that has found its way inside a foe merely harm flesh alone thanks to this charms enhancement of Twisting Spiteful Shaft. The first effect is to increase the damage from each interval of the Twisting Spiteful Shaft by 1. Alternatively the Abyssal can have do no damage and worm through the body disturbingly but without damage. Each turn it does this increase the difficulty to remove it by 1 up to an additional max of the Abyssal's Essence. Finally if the Abyssal spends a WP the arrow strikes at the soul. Doing so uses up the arrow and it will inflict no more damage however it can harm more then just flesh. The Abyssal can have it reduce the victim's permanent Essence by 1. They can not use charms that require higher essence then they possess and their mote pools are likewise limited though they regain use of the charms as soon as they restore their Essence. A foe reduced to 0 this way dies as their very life force is snuffed out. Or the Deathknight can reduce a Virtue by one to a minimum of 1. The Virtue that fuels an Exalt's Limit Break can not be so reduced. Finally the Abyssal can choose to reduce the victim's Willpower by 2 dots. If a victim has multiple Twisting Spiteful Shafts at work on him this charm consumes them all for no additional bonus.

For mortals and creatures of the Wyld the damage so inflicted is permanent without spending experience as normal or through powerful charms. Essence wielders who are not of the Wyld require a day of rest for each use of this charm on them during which time they can not respire Essence or heal in other ways. Activating Transcendant Hero's Meditation(Exalted pg. 201) instantly restoring the Solar to full power and flaring their anima to its iconic level. This charm is compatable with effects such as firewands or other ranged archery attacks.


Entropy Burst Attack
Cost: 5 motes; Mins: Archery 5, Essence 3, Type: Supplemental
Keywords: Combo-OK, Mirror(Solar Flare Methodology), Obvious
Duration: Instant
Prerequisite Charms: Splinter of the Void(Dream-Shattering Spite version)

In a terrible dark burst of necrotic energy the wyld is unmade. Those lesser fae within Essence * 5 yards of where it strikes burn away to nothing. Those greater take Essence dice of unsoakable damage. Equipment forged of dreams and Wyld energy is destroyed as well if the creator fails an Essence roll at a difficulty of the Deathknight's own Essence with a bonus number of dice equal to the degree of Wyld they are in. Bordermarches is 1 die while pure chaos is 4 dice.

Comments