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  • ** Occult ([[AbyssalOccult/CrownedSun]])
    1 KB (103 words) - 13:52, 8 June 2010
  • ...n, though not a very demanding one. Any penalities that reduce your Wits + Occult pool to 0 prevent you from shifting from mateiral to immaterial. This inclu
    6 KB (1,075 words) - 13:53, 8 June 2010
  • ...ouring till all that is left is black dust... and then not even that. More occult means may resonate with dissonant tones not unlike a black melody to the Ma
    3 KB (547 words) - 13:54, 8 June 2010
  • <b>Min. Occult:</b> 4 <b>Min. Occult:</b> 4
    8 KB (1,362 words) - 13:55, 8 June 2010
  • = Abyssal Occult Charms = <b>Min. Occult:</b> 3
    4 KB (629 words) - 13:56, 8 June 2010
  • <b>Min Occult:</b> 5
    1 KB (194 words) - 13:56, 8 June 2010
  • ** Favored: Stealth (ninja), Occult (necromancer?), Lore (tutored in Underworld and Malfean knowledge), Dodge (
    3 KB (564 words) - 13:59, 8 June 2010
  • ...on 1, <i>Linguistics 4</i>, <i>Lore 4 (History +2)</i>, Martial Arts 2, <i>Occult 3</i>, <i>Performance 3 (Storytelling +2)</i>, <i>Ride 1</i>, <i>Socialize ...ill almost invariably produce something, giving a +1 bonus to all Lore and Occult rolls involving the subject. Mechanically, it is equivalent to a 2-dot lib
    10 KB (1,806 words) - 14:00, 8 June 2010
  • ...ics 1, Lore 3, <i>Martial Arts 6 (Being Acrobatic +2)</i>, <i>Melee 2</i>, Occult 2, Performance 4, <i>Presence 4</i>, Ride 4, <i>Stealth 4</i>, Survival 4, <br><i>Occult</i>: Mark of Exaltation, Incite Decorum
    5 KB (846 words) - 14:00, 8 June 2010
  • ..., Presence 4,</i> Resistance 1, Investigation 1, <i>Larceny 2, Lore 3</i>, Occult 2, Athletics 2, Awareness 2, <i>Bureaucracy 3</i> Martial Arts 4, Medicine
    8 KB (1,379 words) - 14:02, 8 June 2010
  • ...inguistics 4, Lore 3, <i>Melee 5 (Fighting Honorable Opponents +2)</i>, <i>Occult 3 (the Gods +2)</i>, Performance 3, <i>Presence 5 (Intimidation +1)</i>, Ri <br><i>Occult</i>: Spirit-Sensing Meditation, Corpus-Rending Blow
    7 KB (1,132 words) - 14:02, 8 June 2010
  • ...<b>Resistance 1</b>, <b>Survival 2</b>, <b>Lore 3</b>, <b>Medicine 1</b>, Occult 1, Athletics 2, <b>Awareness 3 (Discovering Ambushes +1)</b>, <b>Dodge 4 (W
    4 KB (620 words) - 14:03, 8 June 2010
  • ...2</b>, Presence 2, Resistance 2, <b>Investigation 1</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Awareness 2</b>, Dodge 2, Stealth 1, <b>Bureaucracy 1</b>, <b>Lin
    3 KB (399 words) - 14:03, 8 June 2010
  • .../b>, <b>Resistance 2</b>, <b>Craft 4 (Science! +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, Awareness 1, Dodge 2, <b>Bureaucracy 2</b>, <b>Linguistics 4</b>, <b
    2 KB (309 words) - 14:04, 8 June 2010
  • * Favored: Lore, Occult, Craft, Investigation
    3 KB (479 words) - 14:04, 8 June 2010
  • ...Survival 1, <b>Craft 4 (Creating Something New +2)</b>, <b>Lore 3</b>, <b>Occult 3</b>, <b>Dodge 3</b>, Stealth 1, <b>Linguistics 4</b>, Ride 2, Sail 1
    5 KB (863 words) - 14:04, 8 June 2010
  • ...1, Lore 1, <i>Martial Arts 2</i>, <i>Melee 4 (reaver daiklave +2)</i>, <i>Occult 3</i>, Resistance 1, Ride 1, Survival 2, <i>Stealth 3</i>, <i>Thrown 2</i> <br>Occult: Shadowlands Circle Necromancy
    6 KB (1,048 words) - 14:05, 8 June 2010
  • <br>And I use a Flying Guillotine without Occult at all
    2 KB (449 words) - 14:05, 8 June 2010
  • ...(<i>Flametongue</i>, Riverspeak, High Realm), Lore 2, Medicine 1, Melee 2, Occult 2, <i>Performance 3 (Erotic Arts +2)</i>, Socialize 3
    9 KB (1,405 words) - 14:06, 8 June 2010
  • ...ngle. Mechanically, he gains one bonus die to all Investigation, Lore, and Occult rolls. In addition he may, once per scene, reroll any failed check involvin
    4 KB (732 words) - 14:09, 8 June 2010

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