Search results
From Exalted - Unofficial Wiki
- ...sistance 4</b>, <b>Craft: Wood 4</b>, <b>Lore 2</b>, <b>Medicine 4</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak) ...ance 4</b>, <b>Craft: Textiles 4</b>, <b>Lore 2</b>, <b>Medicine 3</b>, <b>Occult 2</b>, Awareness 2, Linguistics 2 (<i>Seatongue</i>, Old Realm, Riverspeak)9 KB (1,534 words) - 19:42, 12 May 2010
- ...ue, High Realm), <b>Lore</b> 4, <b>Medicine</b> 5(Wounds +1, Check up +1), Occult 1, <b>Performance</b> 4, Presence 2, Resistance 2, <b>Ride</b> 4, Socialize5 KB (777 words) - 22:22, 14 December 2011
- ...+1, Lockpicking +1), <b>Linguistics</b> 3(Forgeries +2), <b>Lore</b> 3, <b>Occult</b> 3, <b>Presence</b> 4(Bald-faced lies +2), Resistance 1, Sail 2(Airships3 KB (499 words) - 04:01, 3 September 2010
- <b>Caste Abilities</b>: Craft, Investigation, Lore, Medicine, Occult * [[TheKawaiiEdition/BishonenOccult|Bishonen Occult Tree]]29 KB (4,890 words) - 03:41, 9 June 2010
- ...at this charm only obviates the need for <i>mundane</i> tools. Any form of occult instrument must still be provided, including the repeatedly-sanctified tool4 KB (616 words) - 12:49, 14 May 2010
- :<i>Occult</i>: 3+1+1[5xp][7xp],20 KB (2,910 words) - 12:19, 14 September 2010
- Secrets: Investigation 1, Larceny 1, <B>Lore 5</B>, Occult 2,<B>Stealth 5</B><BR> ..., disguise kits, flute, lapidary kits, arrows, telescope, bridle and tack, occult textbooks, history books, manuals of customs in various parts of the world,4 KB (504 words) - 03:38, 9 June 2010
- ...elative power of the ghost which has passed with a successful Intelligence+Occult roll. If a ghost were to come within 15 yards of the PKE Meter, the needle ...ut have harsher requirements. Their Intelligence must be above 2, Lore and Occult must be at 5 and have an Essence of 2. Adults spend their entire lifetime l21 KB (3,703 words) - 20:24, 26 May 2010
- ...dge 3, Integrity 2, Martial Arts 2, <b>Melee</b> 5(Moonsilver Weapons +2), Occult 2, Performance 1, <b>Presence</b> 3, Resistance 2, Socialize 1, Stealth 1,5 KB (840 words) - 23:01, 8 June 2010
- ...guistics 3, Lore 2, <b>Martial Arts</b> 5(Staves +3), Medicine 3, Melee 5, Occult 3, Performance 5, Presence 3, Resistance 4, Ride 3, Socialize 4 <b>Survival <b>Mist Walking Prana</b> [10m, 1Wp]: Roll Dexterity+Occult against a difficulty based on the local Wyld strength; 4 in Bordermarches,16 KB (2,719 words) - 02:11, 20 April 2013
- ...inguistics 3 (Native: High Realm Others: Low Realm, Old Realm, Riverspeak) Occult 3, Presence 3, Performance 2, Resistance 2, Ride 5, Socialise 3 Occult: <br> Elemental Internalisation Technique <br>7 KB (1,008 words) - 23:11, 5 November 2011
- Martial Arts 5 Occult 5 War 5 Occult: <br>5 KB (768 words) - 15:31, 21 January 2011
- *Black Lark's Song is engaged in an underground war using the occult and thaumaturgy to affect the destiny of Nexus - but which side is he on, a ...is a demon that Black Lark's Song summoned in his youth, binding it in an occult circle of a power that he has been unable to duplicate since. Unfortunately4 KB (584 words) - 21:23, 3 June 2010
- ...owers and herbs. Magical diagrams crisscrossed the floor, and one book of occult significance was discovered (a minor treatise on spirits). There was an un6 KB (1,048 words) - 21:25, 3 June 2010
- ...ifferent streets. Through the precise application of sorcery, geomancy and occult architecture were bound together in a way that defies the normal laws of sp4 KB (627 words) - 21:32, 3 June 2010
- ...room. the remaining walls and balcony are decorated with various objects: occult symbols, magical paraphernalia, old advertising posters for various acts, a3 KB (514 words) - 21:35, 3 June 2010
- ...you take the lyrics of their songs and decode them, they are rife with the occult symbolism necessary to actually call up the twisted souls of the Yozis.5 KB (811 words) - 21:35, 3 June 2010
- ...efer a different form of enlightenment (this is not a required part of the occult curriculum, though). ...left green. Clever observers (mechanically: those who make a Perception + Occult roll, difficulty 2) will recognize that the building is geomantically optim13 KB (2,151 words) - 21:39, 3 June 2010
- ...captain with awe, terror and a quiet retreat. Those more knowledgeable in occult matters, however, suspect she's merely a cocky and opportunistic God-Blood.3 KB (486 words) - 21:43, 3 June 2010
- ...expansion of an ability into areas it doesn't normally cover for a price (Occult). This would be fine, except that these special cases all work completely d ...o reimplement the canon set of "unusual" abilities (Craft, Linguistics and Occult), but in a more uniform way. A later section will suggest other uses for th22 KB (3,746 words) - 02:58, 9 January 2011