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  • * back to[[Acantha/Characters]]
    473 bytes (69 words) - 14:04, 8 June 2010
  • * back to[[Acantha/Characters]]
    2 KB (248 words) - 14:04, 8 June 2010
  • * back to[[Acantha/Characters]]
    9 KB (1,405 words) - 14:06, 8 June 2010
  • * important story teller characters
    808 bytes (117 words) - 14:06, 8 June 2010
  • ** How do the player characters get involved in the story? ** Do you have descriptions of the main characters of the story?
    974 bytes (145 words) - 14:06, 8 June 2010
  • Another method is to look at the motivation of the player and characters and what the individual If this is your first time you play with the characters, try to keep some options to cater the individual
    4 KB (559 words) - 14:07, 8 June 2010
  • to kill everyone in the village unless the player characters help him. \ * How do the player characters get involved?
    3 KB (435 words) - 14:06, 8 June 2010
  • ...offer them time to get used to the divine bureaucracy and one another’s characters. The characters are assigned to investigate and deal with a series of minor anomalies in th
    4 KB (778 words) - 14:08, 8 June 2010
  • ...45-degree arc in front of the character, up to a distance of 30 yards. All characters within this area must make a reflexive Strength + Athletics check at a diff
    10 KB (1,728 words) - 14:08, 8 June 2010
  • ...he plays the part of the major mystery woman in the plot, someone that the characters should wonder and worry about but only figure out later in the plot. ...ent, for example, she will send an anonymous message to one or many of the characters warning them (She'll have overheard Ramse and her Mother planning it in her
    5 KB (922 words) - 14:10, 8 June 2010
  • == Characters/NPC's == *'''[[Characters/Alchemicals]]'''
    6 KB (845 words) - 18:55, 28 June 2021
  • ...ounded by a sense of absense and loss, as if their spirit is missing. The characters set out to investigate the source of the smoke, but then the curtain descen
    3 KB (560 words) - 14:10, 8 June 2010
  • ...align his essence and thus allow him to awake from his sleep of ages. The characters variously hem and haw, but after a time Ruin is reassured by the fact that
    5 KB (874 words) - 14:12, 8 June 2010
  • ...e reflexive charms and charms which function while in a clinch. "Clinched" characters are also removed from combat and must re-join battle once the "clinched" st ...ll counts as armor, however, for effects which may contradict with armored characters.
    22 KB (3,609 words) - 14:13, 8 June 2010
  • == Favourite Exalted Characters I've Played == My Characters tend to have, as an unnofficial conept "WORST [CHARACTER TYPE] EVER!!!!" F
    2 KB (251 words) - 14:14, 8 June 2010
  • An Exalted chronicle long in the making. Characters were generated with 200 experience.
    322 bytes (45 words) - 14:14, 8 June 2010
  • == Characters ==
    5 KB (770 words) - 14:15, 8 June 2010
  • ...er appropriate settings for the characters. ("Appropriate settings for the characters" is very important for settings outside Creation proper. For example, casua ...ed in Exalted proper. Casual interaction and plots revolving around mortal characters are allowed, but the assumption is that most if not all of the PCs will be
    16 KB (2,635 words) - 14:16, 8 June 2010
  • ...in-game, think about what it means out of game. Players of high-Appearance characters will be motivated to describe more of their social stunts visually. For doi <b>How <i>do</i> you represent gorgeous characters, then?</b>
    18 KB (3,080 words) - 14:15, 8 June 2010
  • ...min-max the best. Fighter-barbarian-paladin-ranger-samurai-ninja-assassin characters. That nets you an assload of HP, and 5 of the 6 spheres of magic.</i><br>
    16 KB (3,029 words) - 14:17, 8 June 2010

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