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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Zeke%2FSixFingers</id>
		<title>Zeke/SixFingers - Revision history</title>
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		<updated>2026-04-19T02:14:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Zeke/SixFingers&amp;diff=46627&amp;oldid=prev</id>
		<title>S01060002724fe574.ed.shawcable.net: *</title>
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				<updated>2008-03-24T04:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Describe the new page here.&lt;br /&gt;
 Name:                        Concept:     &lt;br /&gt;
 Player:                      Anima:&lt;br /&gt;
 Caste:                       XP:&lt;br /&gt;
 Motivation:  &lt;br /&gt;
                             (=Attributes=)&lt;br /&gt;
 (Physical)              (Social)                (Mental)&lt;br /&gt;
 Strength      [XXX..]   Charisma      [XX...]   Perception    [XXX..]&lt;br /&gt;
 Dexterity     [XXXXX]   Manipulation  [XX...]   Intelligence  [XX...]&lt;br /&gt;
 Stamina       [XXX..]   Appearance    [XXX..]   Wits          [XXXX.]&lt;br /&gt;
&lt;br /&gt;
                             (=Abilities=)&lt;br /&gt;
 (Dawn)                  (Zenith)                (Twilight)&lt;br /&gt;
 Archery       [.....]   Integrity*    [XXX..]   Craft         [.....]&lt;br /&gt;
 Martial Arts  [.....]   Perform*      [XXX..]   Investigation [.....]&lt;br /&gt;
 Melee         [XXXBB]   Presence      [.....]   Lore          [.....]&lt;br /&gt;
 Thrown        [.....]   Resistance*   [XXXB.]   Medicine      [X....]&lt;br /&gt;
 War           [XXX..]   Survival      [X....]   Occult        [.....]&lt;br /&gt;
&lt;br /&gt;
melee specialties: Reaper Daiklaves&lt;br /&gt;
Resistance Specialities: Enduring Pain&lt;br /&gt;
&lt;br /&gt;
 (Night)                 (Eclipse)               (Specialties)&lt;br /&gt;
 Athletics*    [XXX..]   Bureaucracy   [.....]   &lt;br /&gt;
 Awareness     [XXX..]   Linguistics   [.....]&lt;br /&gt;
 Dodge*        [XXX..]   Ride          [.....]&lt;br /&gt;
 Larceny       [.....]   Sail          [.....]&lt;br /&gt;
 Stealth       [XXX..]   Socialize     [.....]&lt;br /&gt;
&lt;br /&gt;
 Languages: &lt;br /&gt;
&lt;br /&gt;
    (=Backgrounds=)                        (=Virtues=)&lt;br /&gt;
 Name           [X....]        Compassion [X....]    Temperance  [X....]&lt;br /&gt;
 Name           [X....]        Conviction [X....]    Valor       [X....]&lt;br /&gt;
 Name           [X....]        Virtue Flaw:  &lt;br /&gt;
 Name           [X....]        Condition:&lt;br /&gt;
 Name           [X....]           &lt;br /&gt;
                                           (=Attacks=)&lt;br /&gt;
 Essence        [XXX.......]   Name:   spd,  acc,  dam,  rate,  range&lt;br /&gt;
 Willpower      [XXX.......]   Name:   spd,  acc,  dam,  PV,  rate&lt;br /&gt;
 Limit          [.........!]   Name:   spd,  acc,  dam,  PV,  rate&lt;br /&gt;
                               DV: , Soak: , Join: , MDV: &lt;br /&gt;
&lt;br /&gt;
 Health Levels:                Personal Ess   /&lt;br /&gt;
 -0:  [ ]                      Periph Ess     /&lt;br /&gt;
 -1:  [ ] [ ]                  Committed  Pers/ Periph&lt;br /&gt;
 -2:  [ ] [ ]&lt;br /&gt;
 -4:  [ ]&lt;br /&gt;
 Incap[ ]&lt;br /&gt;
&lt;br /&gt;
                              (=Charms=)&lt;br /&gt;
 (Melee)&lt;br /&gt;
 Second Melee Excellency                       (2/sux, instant, reflexive)&lt;br /&gt;
   when making a melee roll, may spend 2 motes to gain a success&lt;br /&gt;
&lt;br /&gt;
 Infinite Melee Mastery                        (2m+, 1wp, scene, simple)&lt;br /&gt;
   discount any melee excellency by 1 m for every 2m spent&lt;br /&gt;
&lt;br /&gt;
 One Weapon, Two Blows                         (1m, one action, reflexive(Step1))&lt;br /&gt;
   Add one to rate and accuracy of weapon until next action&lt;br /&gt;
&lt;br /&gt;
 Peony Blossom Attack                          (2m per attack, instant, extra action)&lt;br /&gt;
   can make up to perm ess+1 attacks without multiple action penalties, DV penalty equal to only highest for one attack&lt;br /&gt;
&lt;br /&gt;
 Iron Whirlwind                                (5M, 1WP, instant, extra action)&lt;br /&gt;
   can make up to dex+1 attacks without multiple action penalties, DV penalty equal to only highest for one attack&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Dipping Swallow Defense                      (2m, instant, reflexive)&lt;br /&gt;
   used in response to an attack, allows the exealt to ignore penalties to Parry DV when resolving that attack&lt;br /&gt;
&lt;br /&gt;
 Bulwark Stance                               (5m, until next action, reflexive step 2)&lt;br /&gt;
   ignore DV penalties until next action&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (Resistance)&lt;br /&gt;
&lt;br /&gt;
 Second Resistance Excellency                 (2/sux, instant, reflexive)&lt;br /&gt;
   when making a resistance roll, may spend 2 motes to gain a success&lt;br /&gt;
&lt;br /&gt;
 Ox Body Technique                            (-)&lt;br /&gt;
   one -1 health level, two -2 health levels&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 (War)&lt;br /&gt;
&lt;br /&gt;
 Mob Dispersing Rebuke                        (7m, 1wp, instant, simple speed 3 long ticks)&lt;br /&gt;
   makes enemy unit members within essx100 yards to make immediate check for rout, diff 1 if magnitude is greater than exalt's essence, 2 otherwise.&lt;br /&gt;
   can be used socially rather than in war, in which case can be used on any mob, gathering, or social group.&lt;br /&gt;
&lt;br /&gt;
 (Combos)&lt;br /&gt;
 Name                                          (cost)&lt;br /&gt;
   Description&lt;br /&gt;
&lt;br /&gt;
 Intimacies:&lt;br /&gt;
&lt;br /&gt;
 Merits:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Flaws:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Backgrounds:&lt;br /&gt;
&lt;br /&gt;
 Artifact:&lt;br /&gt;
 *** (six-fingered Song in Silence)&lt;br /&gt;
 BB (reinforced orichalcum Buff Jacket)&lt;br /&gt;
 BB orichalcum hearthstone Bracers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Manse:&lt;br /&gt;
 * Air Manse (Jewel of the Flying Heart)&lt;br /&gt;
&lt;br /&gt;
 Resources&lt;br /&gt;
 ***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Equipment:&lt;br /&gt;
&lt;br /&gt;
Six Fingered Song in Silence&lt;br /&gt;
Orichalcum Reaper Daiklave&lt;br /&gt;
Speed	Acc	Dam	Def	Rate	Min	Att	Cost	Tags&lt;br /&gt;
4	+5	+4L	+4	4	Str**	8	***	-&lt;br /&gt;
                &lt;br /&gt;
&lt;br /&gt;
When this blade strikes an opponent, it resonates with a silent keen that disorients the target, giving them -2 to their attack pools until their DV refreshes twice. this ability does not stack. There is a moonsilver sliver embedded into the hilt of the weapon that absorbs this vibration to prevent it from affecting the bearer. This weapon has three hearthstone settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reinforced Orichalcum Buff Jacket&lt;br /&gt;
Soak	Hardness	Mobility	Fatigue		Cost	Attune		Tags&lt;br /&gt;
9L/12b	6L/6B		-1		0		**	3		-&lt;br /&gt;
&lt;br /&gt;
Orichalcum Hearthstone Bracers&lt;br /&gt;
Melee damage increased by 2 dice.&lt;br /&gt;
&lt;br /&gt;
pg 85&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
JEWEL OF THE FLYING HEART (MANSE •)&lt;br /&gt;
This blood-red, triangular stone increases the bearer’s&lt;br /&gt;
Dodge DV by one. (This bonus applies to the final value,&lt;br /&gt;
not the pool used to calculate it.) Setting this hearthstone&lt;br /&gt;
in an edged weapon also grants a +1 bonus to all Melee&lt;br /&gt;
attacks the bearer makes with that weapon.&lt;/div&gt;</summary>
		<author><name>S01060002724fe574.ed.shawcable.net</name></author>	</entry>

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