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		<title>XerExaltedNations/Advanced - Revision history</title>
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		<updated>2026-04-09T15:38:25Z</updated>
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		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedNations/Advanced&amp;diff=46160&amp;oldid=prev</id>
		<title>Xeriar: *</title>
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				<updated>2005-02-02T06:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Advanced Stuff ==&lt;br /&gt;
The following does not add to the rules much, merely attempting to provide guidelines for various game situations.&lt;br /&gt;
=== Cities and Forces ===&lt;br /&gt;
For most cities where the inhabitants have not been specifically bred or trained, it is best to split the city into two separate Characters:&lt;br /&gt;
* The first represents the commonfolk of the city itself, based on its full population.  Assign 5 points to the 'Base' mundane character and work from there.&lt;br /&gt;
* The second is the for the standing Watch of the city.  These troops are far more competant, though only have 2% (one fiftieth) of the main population.  The exact strength of these will vary from city to city, though they will generally be anywhere from 20 point to 50 point characters.&lt;br /&gt;
&lt;br /&gt;
This represents a 100% devotion to a conflict effort.  Either a battle, or a resistance to infiltration carried out by the entire city, etc.  If the city has another immediate concern, it can't devote the entirety of its resources.  This needs to be judged a bit by how many people the city can 'spare without losing effectiveness'.&lt;br /&gt;
=== Third Circle Spells ===&lt;br /&gt;
In most cases, first and second circle spells are assumed, to a point.  While they should be roleplayed as such, their effects are a part of channelling Essence into results.  Creating, training, or recruiting powerful servants, for example, is a matter of merely rolling and spending the time on it.&lt;br /&gt;
&lt;br /&gt;
Third Circle spells often change the 'battlefield' in some manner, however.  Thus, it is important to keep in mind what spells of such magnitude a Character knows, and for the Storyteller to consider the effects appropriately.&lt;br /&gt;
=== Sidereal Martial Arts ===&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Xeriar</name></author>	</entry>

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