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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=XerExaltedLite%2FSpecialties</id>
		<title>XerExaltedLite/Specialties - Revision history</title>
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		<updated>2026-04-10T16:26:32Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/Specialties&amp;diff=46227&amp;oldid=prev</id>
		<title>Xeriar: *</title>
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				<updated>2006-03-21T15:22:57Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Specialties ==&lt;br /&gt;
Specialties work a lot like normal, except there are a few changes:&lt;br /&gt;
* Celestial Exalted may not purchase Specialties&lt;br /&gt;
* A character may only have a number of Specialties equal to the sum total of her Virtues.&lt;br /&gt;
* A character may only apply as many specialties to a roll as her permanent Essence or applicable Virtue.&lt;br /&gt;
&lt;br /&gt;
There are two kinds of specialties.  One increases the number of dice rolled for a specific task, the other increases the value of the Attribute for a specific purpose.  The basic concept is the same, however.  Sample specialties follow, divided by Ability.&lt;br /&gt;
&lt;br /&gt;
=== Accord ===&lt;br /&gt;
* Bureaucracy&lt;br /&gt;
* Leadership&lt;br /&gt;
* Organization&lt;br /&gt;
* Teaching&lt;br /&gt;
=== Creation ===&lt;br /&gt;
* Alchemy&lt;br /&gt;
* Enchanting&lt;br /&gt;
* Geomancy&lt;br /&gt;
* Specific Craft&lt;br /&gt;
=== Expression ===&lt;br /&gt;
* Art&lt;br /&gt;
* Dance&lt;br /&gt;
* Poetry (and other 'expressive' writing)&lt;br /&gt;
* Seduction&lt;br /&gt;
* Singing&lt;br /&gt;
=== Intellect ===&lt;br /&gt;
* History&lt;br /&gt;
* Linguistics&lt;br /&gt;
* Mathematics&lt;br /&gt;
* Medicine (advanced remedies)&lt;br /&gt;
* Occult&lt;br /&gt;
* Recovery&lt;br /&gt;
* Resolve&lt;br /&gt;
* Sciences&lt;br /&gt;
* Thaumaturgy&lt;br /&gt;
* Will&lt;br /&gt;
=== Might ===&lt;br /&gt;
* Endurance&lt;br /&gt;
* Intimidation&lt;br /&gt;
* Resilience&lt;br /&gt;
* Resistance&lt;br /&gt;
* Strength&lt;br /&gt;
* Toughness&lt;br /&gt;
=== Natural ===&lt;br /&gt;
* Animal Handling&lt;br /&gt;
* Healing&lt;br /&gt;
* Herbalism&lt;br /&gt;
* Riding&lt;br /&gt;
* Survival&lt;br /&gt;
=== Prowess ===&lt;br /&gt;
* Actions&lt;br /&gt;
* Athletics&lt;br /&gt;
* Dodging&lt;br /&gt;
* Sailing&lt;br /&gt;
* Swimming&lt;br /&gt;
=== Socialize ===&lt;br /&gt;
* Empathy&lt;br /&gt;
* Fast Lips&lt;br /&gt;
* Inspiring&lt;br /&gt;
* Making Friends&lt;br /&gt;
* Persuasion&lt;br /&gt;
=== Subterfuge ===&lt;br /&gt;
* Ambushing&lt;br /&gt;
* Bluffing&lt;br /&gt;
* Hiding&lt;br /&gt;
* Legerdemain&lt;br /&gt;
* Perception&lt;br /&gt;
* Picking Locks&lt;br /&gt;
* Sneaking&lt;br /&gt;
* Reading Lips&lt;br /&gt;
=== Warfare ===&lt;br /&gt;
* Archery: Horseback&lt;br /&gt;
* Archery: Target&lt;br /&gt;
* Archery: Volley&lt;br /&gt;
* Brawling&lt;br /&gt;
* Crossbow&lt;br /&gt;
* Parrying&lt;br /&gt;
* Polearms&lt;br /&gt;
* Swords&lt;br /&gt;
* Tactics&lt;br /&gt;
* Wrestling&lt;br /&gt;
== Redux ==&lt;br /&gt;
And so on.  The above is by no means a complete list, just a general idea of how broad such things should be.&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Xeriar</name></author>	</entry>

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