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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=XerExaltedLite%2FHealthResilience</id>
		<title>XerExaltedLite/HealthResilience - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=XerExaltedLite%2FHealthResilience"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;action=history"/>
		<updated>2026-04-11T00:29:18Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=82009&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=82009&amp;oldid=prev"/>
				<updated>2010-06-09T04:54:05Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:54, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health follows the new World of Darkness rules slightly.&amp;#160; All characters have a number of health levels based on their size:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health follows the new World of Darkness rules slightly.&amp;#160; All characters have a number of health levels based on their size:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Size ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Size ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 0: Miniscule&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Mice, rats, etc.&amp;#160; Health Levels are (Might (Toughness) + Essence)/2.&amp;#160; If zero (Zero might attribute, no toughness specialty and Essence 1), any damage autokills the critter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 0: Miniscule&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Mice, rats, etc.&amp;#160; Health Levels are (Might (Toughness) + Essence)/2.&amp;#160; If zero (Zero might attribute, no toughness specialty and Essence 1), any damage autokills the critter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 1: Tiny&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Smaller cats and things of similar size.&amp;#160; Health levels are (Might (Toughness) + Essence)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 1: Tiny&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Smaller cats and things of similar size.&amp;#160; Health levels are (Might (Toughness) + Essence)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 2: Small&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Larger dogs and such.&amp;#160; HL = (Might (Toughness) + Essence)*2 - Alchemicals in their Essence 1 stage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 2: Small&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Larger dogs and such.&amp;#160; HL = (Might (Toughness) + Essence)*2 - Alchemicals in their Essence 1 stage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 3: Normal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Normal human size.&amp;#160; HL = (Might (Toughness) + Essence)*3 - Alchemicals in their Essence 2-4 stages&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 3: Normal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Normal human size.&amp;#160; HL = (Might (Toughness) + Essence)*3 - Alchemicals in their Essence 2-4 stages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 4: Large&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Horses.&amp;#160; HL = (Might (Toughness) + Essence)*4 - Alchemicals in their Essence 5-6 stages&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 4: Large&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Horses.&amp;#160; HL = (Might (Toughness) + Essence)*4 - Alchemicals in their Essence 5-6 stages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 5: Huge&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Elephant or Orca Sized.&amp;#160; HL = (Might (Toughness) + Essence)*5 - Alchemicals at Essence 7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 5: Huge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Elephant or Orca Sized.&amp;#160; HL = (Might (Toughness) + Essence)*5 - Alchemicals at Essence 7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 6: Gigantic&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Whale Sized.&amp;#160; HL = (Might (Toughness) + Essence)*6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 6: Gigantic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Whale Sized.&amp;#160; HL = (Might (Toughness) + Essence)*6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 7: Colossal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Bigger than anything that ever lived on real-life Earth.&amp;#160; HL = (Might (Toughness) + Essence)*7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 7: Colossal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Bigger than anything that ever lived on real-life Earth.&amp;#160; HL = (Might (Toughness) + Essence)*7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and Dragon Kings are normally considered to be Size three.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and Dragon Kings are normally considered to be Size three.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=74934&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=74934&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health follows the new World of Darkness rules slightly.&amp;#160; All characters have a number of health levels based on their size:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Health follows the new World of Darkness rules slightly.&amp;#160; All characters have a number of health levels based on their size:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Size ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Size ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 0: Miniscule&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Mice, rats, etc.&amp;#160; Health Levels are (Might (Toughness) + Essence)/2.&amp;#160; If zero (Zero might attribute, no toughness specialty and Essence 1), any damage autokills the critter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 0: Miniscule&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Mice, rats, etc.&amp;#160; Health Levels are (Might (Toughness) + Essence)/2.&amp;#160; If zero (Zero might attribute, no toughness specialty and Essence 1), any damage autokills the critter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 1: Tiny&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Smaller cats and things of similar size.&amp;#160; Health levels are (Might (Toughness) + Essence)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 1: Tiny&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Smaller cats and things of similar size.&amp;#160; Health levels are (Might (Toughness) + Essence)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 2: Small&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Larger dogs and such.&amp;#160; HL = (Might (Toughness) + Essence)*2 - Alchemicals in their Essence 1 stage&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 2: Small&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Larger dogs and such.&amp;#160; HL = (Might (Toughness) + Essence)*2 - Alchemicals in their Essence 1 stage&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 3: Normal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Normal human size.&amp;#160; HL = (Might (Toughness) + Essence)*3 - Alchemicals in their Essence 2-4 stages&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 3: Normal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Normal human size.&amp;#160; HL = (Might (Toughness) + Essence)*3 - Alchemicals in their Essence 2-4 stages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 4: Large&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Horses.&amp;#160; HL = (Might (Toughness) + Essence)*4 - Alchemicals in their Essence 5-6 stages&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 4: Large&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Horses.&amp;#160; HL = (Might (Toughness) + Essence)*4 - Alchemicals in their Essence 5-6 stages&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 5: Huge&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Elephant or Orca Sized.&amp;#160; HL = (Might (Toughness) + Essence)*5 - Alchemicals at Essence 7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 5: Huge&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Elephant or Orca Sized.&amp;#160; HL = (Might (Toughness) + Essence)*5 - Alchemicals at Essence 7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 6: Gigantic&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Whale Sized.&amp;#160; HL = (Might (Toughness) + Essence)*6&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 6: Gigantic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Whale Sized.&amp;#160; HL = (Might (Toughness) + Essence)*6&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 7: Colossal&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Bigger than anything that ever lived on real-life Earth.&amp;#160; HL = (Might (Toughness) + Essence)*7&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;B&amp;gt;Size 7: Colossal&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[XerExaltedLite/HealthResilience&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Bigger than anything that ever lived on real-life Earth.&amp;#160; HL = (Might (Toughness) + Essence)*7&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and Dragon Kings are normally considered to be Size three.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Humans and Dragon Kings are normally considered to be Size three.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=57689&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=57689&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:40Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=46410&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=46410&amp;oldid=prev"/>
				<updated>2010-04-03T09:06:19Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:06, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot; &gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor Characters heal their Natural (Healing) + Essence Lethal wounds per year, and Natural (Healing) + Essence Bashing wounds per day.&amp;#160; They never heal Aggravated wounds.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Minor Characters heal their Natural (Healing) + Essence Lethal wounds per year, and Natural (Healing) + Essence Bashing wounds per day.&amp;#160; They never heal Aggravated wounds.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Major Characters heal their Essence in Aggravated wounds per year, Natural (Healing) + Essence in Lethal Wounds per Month, and Natural (Healing) + Essence Bashing wounds per day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Major Characters heal their Essence in Aggravated wounds per year, Natural (Healing) + Essence in Lethal Wounds per Month, and Natural (Healing) + Essence Bashing wounds per day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** UnExalted only recover Lethal wounds with rest.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;UnExalted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;only recover Lethal wounds with rest.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exalted Characters heal Natural (Healing) + Essence Aggravated wounds per month, Natural (Healing) + Essence Lethal wounds per week, and Natural + Essence Bashing wounds per hour.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exalted Characters heal Natural (Healing) + Essence Aggravated wounds per month, Natural (Healing) + Essence Lethal wounds per week, and Natural + Essence Bashing wounds per hour.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Exalted do not need to rest to heal.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Exalted do not need to rest to heal.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=46409&amp;oldid=prev</id>
		<title>Xeriar: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=XerExaltedLite/HealthResilience&amp;diff=46409&amp;oldid=prev"/>
				<updated>2006-03-21T14:34:00Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Health ==&lt;br /&gt;
Health follows the new World of Darkness rules slightly.  All characters have a number of health levels based on their size:&lt;br /&gt;
=== Size ===&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 0: Miniscule&amp;lt;/B&amp;gt; Mice, rats, etc.  Health Levels are (Might (Toughness) + Essence)/2.  If zero (Zero might attribute, no toughness specialty and Essence 1), any damage autokills the critter.&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 1: Tiny&amp;lt;/B&amp;gt; Smaller cats and things of similar size.  Health levels are (Might (Toughness) + Essence)&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 2: Small&amp;lt;/B&amp;gt; Larger dogs and such.  HL = (Might (Toughness) + Essence)*2 - Alchemicals in their Essence 1 stage&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 3: Normal&amp;lt;/B&amp;gt; Normal human size.  HL = (Might (Toughness) + Essence)*3 - Alchemicals in their Essence 2-4 stages&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 4: Large&amp;lt;/B&amp;gt; Horses.  HL = (Might (Toughness) + Essence)*4 - Alchemicals in their Essence 5-6 stages&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 5: Huge&amp;lt;/B&amp;gt; Elephant or Orca Sized.  HL = (Might (Toughness) + Essence)*5 - Alchemicals at Essence 7&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 6: Gigantic&amp;lt;/B&amp;gt; Whale Sized.  HL = (Might (Toughness) + Essence)*6&lt;br /&gt;
* &amp;lt;B&amp;gt;Size 7: Colossal&amp;lt;/B&amp;gt; Bigger than anything that ever lived on real-life Earth.  HL = (Might (Toughness) + Essence)*7&lt;br /&gt;
&lt;br /&gt;
* Humans and Dragon Kings are normally considered to be Size three.&lt;br /&gt;
* The Ox-Body Technique Talent grants additional health levels, as if the character were one size higher.&lt;br /&gt;
* The Large Merit increases the character's size to four.  The Small Merit or Flaw decreases it to two.&lt;br /&gt;
** For example, a Dragon-Blooded with Essence and Might 2 with the Ox-Body Talent will normally have 16 health levels.&lt;br /&gt;
** Were she Small, her health levels would be reduced to 12.&lt;br /&gt;
** Were she Large, her health levels would be increased to 20.&lt;br /&gt;
=== Damage ===&lt;br /&gt;
There are three kinds of damage:&lt;br /&gt;
&lt;br /&gt;
* Bashing damage, which is (usually) not dangerous, but can cause penalties or knock a character unconscious.  Different kinds of attacks may cause Bashing damage to different beings.&lt;br /&gt;
* Lethal damage, which is the typical kind of damage&lt;br /&gt;
* Aggravated damage, which involves permanent damage in one fashion or another&lt;br /&gt;
&lt;br /&gt;
Aggravated damage is, effectively, a reduction of the character's maximum health levels, overwriting previous damage.  For example&lt;br /&gt;
* A character has twelve (12) health levels, and seven points of lethal damage to them.&lt;br /&gt;
* She takes two levels of aggravated damage.  She now has a maximum health level total of 10, and 5 levels of lethal damage.&lt;br /&gt;
* Unless she is exalted or has access to similarly miraculous healing, she only revers back to having 10 health levels.  The aggravated damage will normally scar her for life.&lt;br /&gt;
&lt;br /&gt;
Lethal damage does not overwrite Bashing damage.&lt;br /&gt;
&lt;br /&gt;
Once all health levels are filled, the Character falls unconcious, and further damage of the same type begins to add the next level.&lt;br /&gt;
* Further Bashing damage converts Bashing damage into Lethal damage, requiring the victims (Might + Essence) in Bashing damage to deal a point of Lethal.&lt;br /&gt;
* Further Lethal damage converts Lethal wounds into Aggravated wounds, again taking (Might + Essence) points of damage for one level of Aggravated wounds.  Lethal damage overwrites stunning damage.&lt;br /&gt;
* Further Aggravated damage, if the victim is still alive, has no further effect, except to cripple the character even more.&lt;br /&gt;
&lt;br /&gt;
* Characters add 1 to all difficulties when they have lost over half of their health levels.&lt;br /&gt;
* Once a character's health levels are completely filled out, they are unconscious.&lt;br /&gt;
* Once a Minor Character suffers a level of Aggravated damage when all her health levels are lethal or aggravated wounds, she is dead.&lt;br /&gt;
* Once a Major Character suffers a level of Aggravated damage when all her health levels are aggravated wounds, she is dead.&lt;br /&gt;
=== Healing ===&lt;br /&gt;
* Minor Characters heal their Natural (Healing) + Essence Lethal wounds per year, and Natural (Healing) + Essence Bashing wounds per day.  They never heal Aggravated wounds.&lt;br /&gt;
* Major Characters heal their Essence in Aggravated wounds per year, Natural (Healing) + Essence in Lethal Wounds per Month, and Natural (Healing) + Essence Bashing wounds per day.&lt;br /&gt;
** UnExalted only recover Lethal wounds with rest.&lt;br /&gt;
* Exalted Characters heal Natural (Healing) + Essence Aggravated wounds per month, Natural (Healing) + Essence Lethal wounds per week, and Natural + Essence Bashing wounds per hour.&lt;br /&gt;
** Exalted do not need to rest to heal.&lt;br /&gt;
** Exalted can recover from broken, crushed or lost limbs in time.  Recovering a lost limb (arm or leg) counts as a separate damae pool equal to the character's normal, full health level total.&lt;br /&gt;
** The Body-Mending Meditation Talent speeds up healing.&lt;br /&gt;
=== Resilience ===&lt;br /&gt;
Resilience subtracts from the damage rating of an attack, significantly reducing damage.&lt;br /&gt;
&lt;br /&gt;
* Characters have a Resilience equal to their (Might (Resilience) + Essence)/2.&lt;br /&gt;
* Armor increases Resilience&lt;br /&gt;
* Resilience cannot normally reduce the damage of an attack below half the attacker's permanent Essence.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;/div&gt;</summary>
		<author><name>Xeriar</name></author>	</entry>

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