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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Vampir%2FLoyal_Staff</id>
		<title>Vampir/Loyal Staff - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=Vampir%2FLoyal_Staff"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;action=history"/>
		<updated>2026-04-10T09:13:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=81839&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=81839&amp;oldid=prev"/>
				<updated>2010-06-09T04:24:19Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:24, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Orichalcum:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Orichalcum:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Moonsilver:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Moonsilver:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/del&gt;/B&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&amp;gt; The Deathlords made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his rage through the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/ins&gt;/B&amp;gt; The Deathlords made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his rage through the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=74464&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=74464&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:22Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Orichalcum:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Orichalcum:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Moonsilver:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Moonsilver:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;&lt;/del&gt;/B&amp;gt; The Deathlords made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;raga throw &lt;/del&gt;the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Vampir/Loyal_Staff&lt;/ins&gt;/B&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&amp;gt; The Deathlords made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rage through &lt;/ins&gt;the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44826&amp;oldid=prev</id>
		<title>Vampir: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44826&amp;oldid=prev"/>
				<updated>2005-05-08T07:16:59Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Loyal Staff (Artifact 2) ==&lt;br /&gt;
Power 2 Usefulness 2 Game Impact 2 Script Immunity 5&lt;br /&gt;
&amp;lt;BR&amp;gt;Drawbacks: Essence +1 Notoriety 2&lt;br /&gt;
&lt;br /&gt;
Speed +1 Accuracy +1 Damage +3L Defense +2 Minimum Strength 1&lt;br /&gt;
&lt;br /&gt;
This staff was made by a powerful dog spirit as a gift for an even more powerful Solar Exalted sorcerer back in the First Age. The spirit blessed this type of staffs as to defend their masters and never leave from them. All attempts to steal them fail automatically. It looks like a normal staff made out of one of the Five Magical Materials, and it has a head with a socket for a single Hearthstone. It cost 4 motes to attune to this artifact. Their special power based upon the Magical Material used in their constructions cost one mote each and are as follow.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Orichalcum:&amp;lt;/B&amp;gt; This staves shine with the glory that the Solars of the Fist Age once shown. The light of the staff reveals all dematerialized spirits in close vicinity for a scene.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Moonsilver:&amp;lt;/B&amp;gt; Lunar Exalted chose life upon their Exaltation and as such, their staves give them the power to heal. All Medicine rolls get an additional success.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&amp;lt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&amp;lt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;br /&gt;
&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&amp;lt;/B&amp;gt; The Deathlords made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his rage through the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;</summary>
		<author><name>Vampir</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44828&amp;oldid=prev</id>
		<title>Vampir: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44828&amp;oldid=prev"/>
				<updated>2005-03-12T06:12:20Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:12, 12 March 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;== Loyal Staff (Artifact 2) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyal Staff (Artifact 2) ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power 2 Usefulness 2 Game Impact 2 Script Immunity 5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power 2 Usefulness 2 Game Impact 2 Script Immunity 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;Drawbacks: Essence +1 Notoriety 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;Drawbacks: Essence +1 Notoriety 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&amp;lt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&amp;lt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&amp;lt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&amp;lt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&amp;lt;/B&amp;gt; The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Deathlord &lt;/del&gt;made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his raga throw the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&amp;lt;/B&amp;gt; The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deathlords &lt;/ins&gt;made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his raga throw the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Vampir</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44827&amp;oldid=prev</id>
		<title>Csknet-84-234-44-60.csk.pl: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=Vampir/Loyal_Staff&amp;diff=44827&amp;oldid=prev"/>
				<updated>2005-03-10T15:19:56Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 15:19, 10 March 2005&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by the same user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyal Staff (Artifact 2) ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;== Loyal Staff (Artifact 2) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power 2 Usefulness 2 Game Impact 2 Script Immunity 5&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Power 2 Usefulness 2 Game Impact 2 Script Immunity 5&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;Drawbacks: Essence +1 Notoriety 2&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;Drawbacks: Essence +1 Notoriety 2&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot; &gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&amp;lt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Jade:&amp;lt;/B&amp;gt; Dragon-Blooded are warriors, and their staves let them show their combat prowess before an enemy. The Dragon-Blooded automatically wins initiative (if opposed to a similar effect roll initiative as normal).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&amp;lt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Starmetal:&amp;lt;/B&amp;gt; Never common this staves give the Sidereals the ability to see for a short moment the threads of their own life. The Sidereal player can ask the Storyteller a single yes or no question that must refer to the characters own life. Each use of this power gives the Sidereal a Paradox point.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&amp;lt;/B&amp;gt; The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Deathlords &lt;/del&gt;made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rage through &lt;/del&gt;the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;BR&amp;gt;&amp;lt;B&amp;gt;Soulsteel:&amp;lt;/B&amp;gt; The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Deathlord &lt;/ins&gt;made this blasphemous artifact according to their memories of time that passed. This staves purpose is to bring an end to all living things. When wielded against a living target the Abyssal may summon his &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;raga throw &lt;/ins&gt;the staff, from that time on, he gets an additional success when rolling for damage with this staff against the target. This power can target as many living creatures as the character has Essence, but it may not be switched, to target another creature the Abyssal must kill one of the previous targets first.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Csknet-84-234-44-60.csk.pl</name></author>	</entry>

	</feed>