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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TrithneSorcery%2FTreacherousTwistingOfPower</id>
		<title>TrithneSorcery/TreacherousTwistingOfPower - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TrithneSorcery%2FTreacherousTwistingOfPower"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;action=history"/>
		<updated>2026-04-10T12:01:25Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.29.0</generator>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=73351&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=73351&amp;oldid=prev"/>
				<updated>2010-04-06T01:18:02Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:18, 6 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=56134&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=56134&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:20Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:08, 5 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(2 intermediate revisions by 2 users not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uttering a word of power and pointing a finger at the heart of her opponent, a Sorceror can cause her enemy's own Essence to betray them, fleeing from his grasp, wounding his spirit as they do so. The motes of Essence within his ability to pull in from the world around him burn in his soul as they bleed into his anima, causing it to flare up as they leave him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uttering a word of power and pointing a finger at the heart of her opponent, a Sorceror can cause her enemy's own Essence to betray them, fleeing from his grasp, wounding his spirit as they do so. The motes of Essence within his ability to pull in from the world around him burn in his soul as they bleed into his anima, causing it to flare up as they leave him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorceror makes a Perception + Occult roll to hit her opponent with this spell. The attack takes the form of a wave of controlled essence, and can only be parried by use of Charms, although it can be dodged as normal. As long as a single sucess is made, the spell hits and causes a chain reaction in his Peripheral Essence Pool. Roll one damage die for each mote in the target's Peripheral Essence Pool. For each sucess, the target loses 1 mote, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counts towards &lt;/del&gt;their anima flare. They also take 1 level of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lethal &lt;/del&gt;damage, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although this is reduced by their Natural Soak plus their Permanent Essence. Charms that increase Natural Soak can be applied to this, as can perfect soak effects&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorceror makes a Perception + Occult roll to hit her opponent with this spell. The attack takes the form of a wave of controlled essence, and can only be parried by use of Charms, although it can be dodged as normal. As long as a single sucess is made, the spell hits and causes a chain reaction in his Peripheral Essence Pool. Roll one damage die for each mote in the target's Peripheral Essence Pool&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, reduced by their Natural Soak plus their Permanant Essence. Charms that improve Natural Soak can be used to increase this, as well as Perfect Soak effects&lt;/ins&gt;. For each sucess &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rolled&lt;/ins&gt;, the target loses 1 mote &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from their Peripheral Pool&lt;/ins&gt;, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;contributes to &lt;/ins&gt;their anima flare. They also take 1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Lethal &lt;/ins&gt;level of damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for every 3 sucesses rolled&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rounded up&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cannot roll more dice than your own Maximum Peripheral Essence Pool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cannot roll more dice than your own Maximum Peripheral Essence Pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Permanent Essence applies to Soak. (Implemented because it makes sense)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Permanent Essence applies to Soak. (Implemented because it makes sense)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/ins&gt;-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by GreenLantern, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - KittenyKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;KittenyKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:Now that's a nice, easy way to do it. I should stop writing spells after a full day's work when I'm really tired. Also need to clear up the spell desc, as it's ''very'' unclear as to how and when Soak is applied. Done and done, although rounding up. - [[Trithne]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40683&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40683&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:05, 3 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by GreenLantern, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - KittenyKat&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GreenLantern&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;KittenyKat&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now that's a nice, easy way to do it. I should stop writing spells after a full day's work when I'm really tired. Also need to clear up the spell desc, as it's ''very'' unclear as to how and when Soak is applied. Done and done, although rounding up. - [[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Now that's a nice, easy way to do it. I should stop writing spells after a full day's work when I'm really tired. Also need to clear up the spell desc, as it's ''very'' unclear as to how and when Soak is applied. Done and done, although rounding up. - [[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40682&amp;oldid=prev</id>
		<title>Trithne: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40682&amp;oldid=prev"/>
				<updated>2006-06-27T04:24:57Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Back to [[Sorcery]]&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;b&amp;gt;Terrestrial Circle Sorcery&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Treacherous Twisting of Power&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Cost:&amp;lt;/b&amp;gt; 15 motes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Duration:&amp;lt;/b&amp;gt; Instant.&lt;br /&gt;
&lt;br /&gt;
Uttering a word of power and pointing a finger at the heart of her opponent, a Sorceror can cause her enemy's own Essence to betray them, fleeing from his grasp, wounding his spirit as they do so. The motes of Essence within his ability to pull in from the world around him burn in his soul as they bleed into his anima, causing it to flare up as they leave him.&lt;br /&gt;
&lt;br /&gt;
The Sorceror makes a Perception + Occult roll to hit her opponent with this spell. The attack takes the form of a wave of controlled essence, and can only be parried by use of Charms, although it can be dodged as normal. As long as a single sucess is made, the spell hits and causes a chain reaction in his Peripheral Essence Pool. Roll one damage die for each mote in the target's Peripheral Essence Pool, reduced by their Natural Soak plus their Permanant Essence. Charms that improve Natural Soak can be used to increase this, as well as Perfect Soak effects. For each sucess rolled, the target loses 1 mote from their Peripheral Pool, which contributes to their anima flare. They also take 1 Lethal level of damage for every 3 sucesses rolled, rounded up.&lt;br /&gt;
&lt;br /&gt;
===== Comments =====&lt;br /&gt;
Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- GreenLantern&lt;br /&gt;
: I had been considering such effects, and have a few ideas.&lt;br /&gt;
*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;br /&gt;
*Cannot roll more dice than your own Maximum Peripheral Essence Pool.&lt;br /&gt;
*Permanent Essence applies to Soak. (Implemented because it makes sense)&lt;br /&gt;
:-[[Trithne]]&lt;br /&gt;
&lt;br /&gt;
You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by GreenLantern, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - KittenyKat&lt;br /&gt;
:Now that's a nice, easy way to do it. I should stop writing spells after a full day's work when I'm really tired. Also need to clear up the spell desc, as it's ''very'' unclear as to how and when Soak is applied. Done and done, although rounding up. - [[Trithne]]&lt;/div&gt;</summary>
		<author><name>Trithne</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40684&amp;oldid=prev</id>
		<title>KittenyKat: Suggestion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrithneSorcery/TreacherousTwistingOfPower&amp;diff=40684&amp;oldid=prev"/>
				<updated>2006-06-11T17:23:22Z</updated>
		
		<summary type="html">&lt;p&gt;Suggestion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:23, 11 June 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='4' style='text-align: center;' class='diff-multi' lang='en'&gt;(One intermediate revision by one other user not shown)&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uttering a word of power and pointing a finger at the heart of her opponent, a Sorceror can cause her enemy's own Essence to betray them, fleeing from his grasp, wounding his spirit as they do so. The motes of Essence within his ability to pull in from the world around him burn in his soul as they bleed into his anima, causing it to flare up as they leave him.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Uttering a word of power and pointing a finger at the heart of her opponent, a Sorceror can cause her enemy's own Essence to betray them, fleeing from his grasp, wounding his spirit as they do so. The motes of Essence within his ability to pull in from the world around him burn in his soul as they bleed into his anima, causing it to flare up as they leave him.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorceror makes a Perception + Occult roll to hit her opponent with this spell. The attack takes the form of a wave of controlled essence, and can only be parried by use of Charms, although it can be dodged as normal. As long as a single sucess is made, the spell hits and causes a chain reaction in his Peripheral Essence Pool. Roll one damage die for each mote in the target's Peripheral Essence Pool&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, reduced by their Natural Soak plus their Permanant Essence. Charms that improve Natural Soak can be used to increase this, as well as Perfect Soak effects&lt;/del&gt;. For each sucess &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rolled&lt;/del&gt;, the target loses 1 mote &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from their Peripheral Pool&lt;/del&gt;, which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;contributes to &lt;/del&gt;their anima flare. They also take 1 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Lethal &lt;/del&gt;level of damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for every 3 sucesses rolled&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rounded up&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Sorceror makes a Perception + Occult roll to hit her opponent with this spell. The attack takes the form of a wave of controlled essence, and can only be parried by use of Charms, although it can be dodged as normal. As long as a single sucess is made, the spell hits and causes a chain reaction in his Peripheral Essence Pool. Roll one damage die for each mote in the target's Peripheral Essence Pool. For each sucess, the target loses 1 mote, which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counts towards &lt;/ins&gt;their anima flare. They also take 1 level of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lethal &lt;/ins&gt;damage, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although this is reduced by their Natural Soak plus their Permanent Essence. Charms that increase Natural Soak can be applied to this, as can perfect soak effects&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===== Comments =====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GreenLantern&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Personal reaction? This is quite a bit more than reasonable for a Terrestrial Sorcery. With Peripheral pools easily over 30 in most cases, this has a very good chance of doing 15 lethal damage, ignoring armor, blasting away their reserves. My gut reaction is that if there were some way to have some semblance of soak or reduction, it might be better. Perhaps having the target reduce the number of successes by their Essence rating, due to the firmer stuff it is woven of? That'd reduce the damage and pool reduction a bit, and help ameliorate the catastrophic reaction you can get on a 50+ peripheral essence Solar... Still, I worry that it scales too well on high-Essence targets. Maybe even a simple &amp;quot;doesn't work on those of higher Essence&amp;quot; clause as well? -- GreenLantern&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: I had been considering such effects, and have a few ideas.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Does not work on targets with a higher Essence score. (heavy-handed, but reasonable)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cannot roll more dice than your own Maximum Peripheral Essence Pool.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Cannot roll more dice than your own Maximum Peripheral Essence Pool.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Permanent Essence applies to Soak. (Implemented because it makes sense)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Permanent Essence applies to Soak. (Implemented because it makes sense)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;-[[Trithne]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;GreenLantern&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;KittenyKat&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could make it so they only take 1 Lethal damage level for every 3 motes burned away like this, rounded down. That way, in the example given by GreenLantern, the victim would only take 5L damage, which combined with the loss/flaring of essence pools is still a significant loss, more in line with the Terrestrial Circle. I like that it's a Terrestrial spell, though, because with the flaring, it seems like a spell that could've been used in the Wyld Hunt to expose Solars for what they were. - KittenyKat&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Now that's a nice, easy way to do it. I should stop writing spells after a full day's work when I'm really tired. Also need to clear up the spell desc, as it's ''very'' unclear as to how and when Soak is applied. Done and done, although rounding up. - [[Trithne]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>KittenyKat</name></author>	</entry>

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