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		<title>TrialBySchmendrick/Negotiations - Revision history</title>
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		<updated>2026-05-01T18:23:50Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialBySchmendrick/Negotiations&amp;diff=42111&amp;oldid=prev</id>
		<title>Overshee: Added this page.</title>
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				<updated>2007-02-24T02:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Added this page.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I archived these for space's sake.&lt;br /&gt;
----&lt;br /&gt;
So, I'm thinking:&lt;br /&gt;
*The Musician (2nd e rules)&lt;br /&gt;
*Ships Wheel (Solars)&lt;br /&gt;
*The Spear (Artifact Weapons allowed maybe 4 dots?)&lt;br /&gt;
*Perhaps Sorcerer (One combo)&lt;br /&gt;
*Perhaps The Mast (Rolls are half the dice pool, rounded up)&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
Signs, signs, everywhere a sign...&lt;br /&gt;
*The Musician - I concur, 2e good.&lt;br /&gt;
*The Pillar (DBs) - Since we're just dealing with martial arts here, I think DBs will provide for a better stress test because of their free reflexive use (allowing us to simulate a bunch of combos without making combos) and their smaller essence pools (easier to see the influence of charm costs).&lt;br /&gt;
*The Spear - Artifacts, groovy.  3 sounds good.&lt;br /&gt;
*The Sorcerer - Sure, 1 combo.  It'll be scary seeing your Extra Action charm in action.&lt;br /&gt;
*The Mast - A little more deterministic than I'd usually like, but then again this is a comparison of what _should_ happen, so let's run with it.&lt;br /&gt;
~[[squidheadjax]]&lt;br /&gt;
&lt;br /&gt;
I don't wanna factor DB initiations and stuff into it, these are both Celestial level MA's so we should use Celestials IMHO.&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
Oh, I forgot about the initiations.  The only ones that actually effect exalt-on-exalt combat are the First Age ones, but ok, we'll go with solars.&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Squidheadjax]]&lt;br /&gt;
&lt;br /&gt;
We all decided on signs?&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
Looks good.  4 dots total of artifact weapons, right?&amp;lt;br&amp;gt;&lt;br /&gt;
~[[squidheadjax]]&lt;br /&gt;
&lt;br /&gt;
Yep, unless you have an objection.&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
Nope, I'm good.  *picks up a Chain Daiklave and a Short Daiklave*&amp;lt;br&amp;gt;&lt;br /&gt;
~[[squidheadjax]]&lt;br /&gt;
&lt;br /&gt;
Mmkay.  Finalize your char and we'll start.&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
Finally, are we using anima abilities or just skipping that?&amp;lt;br&amp;gt;&lt;br /&gt;
~[[Overshee]]&lt;br /&gt;
&lt;br /&gt;
The only anima ability I can forsee being relevant would be the Twilight, and let's not deal with that.&lt;/div&gt;</summary>
		<author><name>Overshee</name></author>	</entry>

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