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		<id>http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TrialByFire%2FShunVersusSilk</id>
		<title>TrialByFire/ShunVersusSilk - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://exalted.xi.co.nz/w/index.php?action=history&amp;feed=atom&amp;title=TrialByFire%2FShunVersusSilk"/>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;action=history"/>
		<updated>2026-04-11T05:01:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=81807&amp;oldid=prev</id>
		<title>Wordman: Script: fix links messed up in conversion</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=81807&amp;oldid=prev"/>
				<updated>2010-06-09T04:20:29Z</updated>
		
		<summary type="html">&lt;p&gt;Script: fix links messed up in conversion&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:20, 9 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Contestants ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== The Contestants ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TrialByFire&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ShunVersusSilk&lt;/del&gt;/ShiningShun|Alternate Universe Shun]] - [[IanPrice]] brings this new version of Shun, known as &amp;quot;Shining Crane,&amp;quot; to the contest. Shining Shun still uses Celestial Monkey Style, but instead of his old Resistance tricks he now wields Prismatic Arrangement of Creation Style, along with a pair of charms from the Violet Bier of Sorrows. Unarmed and unarmored, Shun relies on the plethora of persistent charms available to him to carry the day. His most potent weapon is the ability to activate all five forms in Prismatic Arrangement of Creation Style at once, followed closely by his Combo which can activate all of his reflexive, scene-long charms during his Join Battle action.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TrialByFire/ShiningShun|Alternate Universe Shun]] - [[IanPrice]] brings this new version of Shun, known as &amp;quot;Shining Crane,&amp;quot; to the contest. Shining Shun still uses Celestial Monkey Style, but instead of his old Resistance tricks he now wields Prismatic Arrangement of Creation Style, along with a pair of charms from the Violet Bier of Sorrows. Unarmed and unarmored, Shun relies on the plethora of persistent charms available to him to carry the day. His most potent weapon is the ability to activate all five forms in Prismatic Arrangement of Creation Style at once, followed closely by his Combo which can activate all of his reflexive, scene-long charms during his Join Battle action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TrialByFire&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/ShunVersusSilk&lt;/del&gt;/SilkTBF|Thrice Damned Mercurial Silk]] - [[Ambisinister]]'s Twilight is a Gold Faction trainee who made a deal with the devil - or the Ebon Dragon, who is close enough. Silk uses the entire Snake and Violet Bier of Sorrows Styles, as well as the Charcoal March of Spiders style up to the form. Silk has chosen to add his First Martial Arts Excellency to his Combos, and use Infinite Martial Arts Mastery to sustain his dice adding. However, it is without doubt that the most potent ability in Silk's arsenal is the Charcoal March of Spiders Form, which provides him with not only incredible mobility, not only a powerful defense, but three fully independent actions which may in themselves be flurries (though not magical flurries) and which each have their own charm use and seperately refreshing DVs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[TrialByFire/SilkTBF|Thrice Damned Mercurial Silk]] - [[Ambisinister]]'s Twilight is a Gold Faction trainee who made a deal with the devil - or the Ebon Dragon, who is close enough. Silk uses the entire Snake and Violet Bier of Sorrows Styles, as well as the Charcoal March of Spiders style up to the form. Silk has chosen to add his First Martial Arts Excellency to his Combos, and use Infinite Martial Arts Mastery to sustain his dice adding. However, it is without doubt that the most potent ability in Silk's arsenal is the Charcoal March of Spiders Form, which provides him with not only incredible mobility, not only a powerful defense, but three fully independent actions which may in themselves be flurries (though not magical flurries) and which each have their own charm use and seperately refreshing DVs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shun: hl: &amp;lt;code&amp;gt;---|---|----|-|-&amp;lt;/code&amp;gt;, wp: 10/10, prsnl: 25/0/25, prph: 56/1/57, ISG: 50/0/50, ECG: 75/0/75, DV: P6/D8/-0, Soak: 5B/2L/0A, Next Action: ?, Current Wardrobe: Martial arts gi of light white-gold silk, in the old style once favored in Yu-Shan.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shun: hl: &amp;lt;code&amp;gt;---|---|----|-|-&amp;lt;/code&amp;gt;, wp: 10/10, prsnl: 25/0/25, prph: 56/1/57, ISG: 50/0/50, ECG: 75/0/75, DV: P6/D8/-0, Soak: 5B/2L/0A, Next Action: ?, Current Wardrobe: Martial arts gi of light white-gold silk, in the old style once favored in Yu-Shan.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wordman</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=73224&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=73224&amp;oldid=prev"/>
				<updated>2010-04-06T01:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;amp;diff=73224&amp;amp;oldid=55986&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=55986&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=55986&amp;oldid=prev"/>
				<updated>2010-04-05T08:08:16Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;amp;diff=55986&amp;amp;oldid=39906&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39904&amp;oldid=prev</id>
		<title>Conversion script: link fix</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39904&amp;oldid=prev"/>
				<updated>2010-04-03T09:05:37Z</updated>
		
		<summary type="html">&lt;p&gt;link fix&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;amp;diff=39904&amp;amp;oldid=39903&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Conversion script</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39903&amp;oldid=prev</id>
		<title>FrivYeti: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39903&amp;oldid=prev"/>
				<updated>2008-04-21T18:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;amp;diff=39903&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FrivYeti</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39906&amp;oldid=prev</id>
		<title>Ambisinister: *</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39906&amp;oldid=prev"/>
				<updated>2006-09-13T08:10:17Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:10, 13 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l539&quot; &gt;Line 539:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 539:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I think I an agree with you about AST after ISC, although do think you would know how many successes you need before invoking ISC. I think the game is supposed to run on more or less perfect information. If you gamble and lose, sure, but, you should know what the gamble is ahead of time. I'm not actually sure that you can't activate AST after ISC by the rules(Step ordering fails again), but I can see an argument either way. This is another one of those things that I don't think matters TO much(If someone went through the trouble to stick BOTH in their combo's, I'd let them do it.). -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;::::I think I an agree with you about AST after ISC, although do think you would know how many successes you need before invoking ISC. I think the game is supposed to run on more or less perfect information. If you gamble and lose, sure, but, you should know what the gamble is ahead of time. I'm not actually sure that you can't activate AST after ISC by the rules(Step ordering fails again), but I can see an argument either way. This is another one of those things that I don't think matters TO much(If someone went through the trouble to stick BOTH in their combo's, I'd let them do it.). -FlowsLikeBits&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;::::Everything that both TonyC and FrivYeti say regarding steps and resolution makes perfect sense. Since I basically snagged my buddy's 2e books to prep for this fight, I'm still learning, and making mistakes is a reall quick way to learn. As far as this fight goes, if it continues to go at all, I'm perfectly content to roll with the consequences of my illegal action and take the 20 dice of bashing damage. Would I like to say, &amp;quot;Well in that case I'll just do it this way,&amp;quot; sure, because that's the spirit of what I intended, but intent and execution are two seperate things and I understand that. -[[Ambisinister]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm wrong, mostly. Looking into this further, I see what is going on now. It is not the CMoS form or the nature of reflexive charms that makes the interaction legal, it's the combo rules. Normally, instant reflexives only work in the instant they are activated. They don't usually &amp;quot;hang around&amp;quot;. When used with combos, however, reflexives work a bit differently (and unfortunately, this is yet another timing situation that is not very well defined). Reflexives in combos do &amp;quot;hang around&amp;quot; to be used once the combo is activated (although exactly for how long could be debated). Tick 20 occurred before any of Silk's actions. He can still activate combos on that tick, but until he actually acts he can only use the ''reflexive'' components of those combos and supplemental charms that can legally enhance any actions gained by the reflexives. This means that he certainly could ''not'' have used Essence Venom Strike (which is Simple), but the other charms can be used, even though they came from a different combo, due to the &amp;quot;the supplemental Charm may benefit the character’s reflexive actions, including actions given by reflexive and permanent Charms, if it can validly apply to them&amp;quot; rule (pg. 245). Note this rule does ''not'' say that the reflexive actions have to be provided by the same combo. This is hugely important. (BTW, since Essence Venom Strike is simple, on tick 23, Action B ''must'' be spent using it and all of the supplementals in that combo, not that it matters now.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I'm wrong, mostly. Looking into this further, I see what is going on now. It is not the CMoS form or the nature of reflexive charms that makes the interaction legal, it's the combo rules. Normally, instant reflexives only work in the instant they are activated. They don't usually &amp;quot;hang around&amp;quot;. When used with combos, however, reflexives work a bit differently (and unfortunately, this is yet another timing situation that is not very well defined). Reflexives in combos do &amp;quot;hang around&amp;quot; to be used once the combo is activated (although exactly for how long could be debated). Tick 20 occurred before any of Silk's actions. He can still activate combos on that tick, but until he actually acts he can only use the ''reflexive'' components of those combos and supplemental charms that can legally enhance any actions gained by the reflexives. This means that he certainly could ''not'' have used Essence Venom Strike (which is Simple), but the other charms can be used, even though they came from a different combo, due to the &amp;quot;the supplemental Charm may benefit the character’s reflexive actions, including actions given by reflexive and permanent Charms, if it can validly apply to them&amp;quot; rule (pg. 245). Note this rule does ''not'' say that the reflexive actions have to be provided by the same combo. This is hugely important. (BTW, since Essence Venom Strike is simple, on tick 23, Action B ''must'' be spent using it and all of the supplementals in that combo, not that it matters now.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l545&quot; &gt;Line 545:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 547:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As for multiple parries against the same attack with CMoS, that doesn't really apply in 2E, since defense is static. In 1E, I'm pretty sure using more than one independent action to parry would be completely valid if the actions were available. Certainly it is as valid as activating Adamant Skin with Action C. Held parry actions in 1E essentially reflexively interrupt the attack. This works because the actions are generating the parries. Having a charm like Flow Like Blood active, however, wouldn't give you three dodges against the same attack, because having three independent actions doesn't change the way Flow Like Blood works. You probably could, however, use one fully independent action to activate a charm giving a single reflexive parry, another action to activate that same charm again, and the third to activate a reflexive dodge, all against the same attack. (Again, in 1E). The counterattack might be possible as well. For example, if you activated Snake Strikes the Heel with each independent action, that might well generate three counterattacks. That's what having fully independant actions is all about. - [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:As for multiple parries against the same attack with CMoS, that doesn't really apply in 2E, since defense is static. In 1E, I'm pretty sure using more than one independent action to parry would be completely valid if the actions were available. Certainly it is as valid as activating Adamant Skin with Action C. Held parry actions in 1E essentially reflexively interrupt the attack. This works because the actions are generating the parries. Having a charm like Flow Like Blood active, however, wouldn't give you three dodges against the same attack, because having three independent actions doesn't change the way Flow Like Blood works. You probably could, however, use one fully independent action to activate a charm giving a single reflexive parry, another action to activate that same charm again, and the third to activate a reflexive dodge, all against the same attack. (Again, in 1E). The counterattack might be possible as well. For example, if you activated Snake Strikes the Heel with each independent action, that might well generate three counterattacks. That's what having fully independant actions is all about. - [[Wordman]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yeah, I totally got it in my head somewhere that Essence Venom Strike was supplemental. Obviously this isn't the case. I've also got a comment and question: The comment regards turning a charm off. A number of you, at this point, have posited that Ian could just ditch Full Moon Exalt Ways to regain the benefit of his Twilight anima. What seems kind of off to me about that is that he's already made use of the charm in the tick. When declaring his action he clearly factored in a movement rate of 80 yards as opposed to 40. Likewise, the charm is affecting the combat in step 3. I mean I guess it is supported by the rules that he could then dump the charm in step 9 (or whatever step counterattacks are handled in), it just seems kinda funny to me to do that. How exactly would his movement be resolved at that point?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As for my question, that's about timing. Say i flipped my combo activations around and had Silk activate the soak combo with Action B and the attack combo with Action C? If that were the case, then C, which was a guard action, would be aborted on tick 20 and become a simple charm activation (the Essence Venom Strike) of the attack combo. I know that turns into a simultaneous action situation, but I'm still a little unclear as to how that resolves. For purposes of Silk's declaration, is the situation treated as if Shun wasn't acting in tick 20 and vice versa for Shun declaring against Silk? How do DV penalties and wound penalties factor into this situation? That is, attacking incurs a DV penalty (moot here because of 4 Halo Golden Monkey Realignment). Would attacks against Shun factor that penalty into account, or no because the action is simultaneous? Shun started at 80 yards, closed to attack and then moved back out to 80 yards. At what point of that movement is he in for the purposes of determining range? I'm a little confused here, and I'm hoping that someone with more experience with 2e's systems, or someone who has had a situation come up in a game could chime in with some clarification. -[[Ambisinister]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ambisinister</name></author>	</entry>

	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39905&amp;oldid=prev</id>
		<title>FlowsLikeBits: True, but there is perfect info</title>
		<link rel="alternate" type="text/html" href="http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;diff=39905&amp;oldid=prev"/>
				<updated>2006-09-13T07:16:08Z</updated>
		
		<summary type="html">&lt;p&gt;True, but there is perfect info&lt;/p&gt;
&lt;a href=&quot;http://exalted.xi.co.nz/w/index.php?title=TrialByFire/ShunVersusSilk&amp;amp;diff=39905&amp;amp;oldid=39904&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>FlowsLikeBits</name></author>	</entry>

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