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		<title>Thus Spake Zargrabowski/LearningSorcery - Revision history</title>
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		<updated>2026-04-10T14:18:29Z</updated>
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		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zargrabowski/LearningSorcery&amp;diff=41113&amp;oldid=prev</id>
		<title>MetalFatigue: *it takes longer to learn than other Charms</title>
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				<updated>2004-03-31T20:43:53Z</updated>
		
		<summary type="html">&lt;p&gt;*it takes longer to learn than other Charms&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;On 3 Jan 02, at 16:07, Kevin Mowery wrote:&lt;br /&gt;
&lt;br /&gt;
:A sorceror has the potential to become very powerful, but it's a serious commitment, for which a character will give up a lot.  I see no reason not to make it at least a little difficult to pick up sorcery in play.&lt;br /&gt;
&lt;br /&gt;
I generally assume this is like increasing your Essence -- it takes a long time. &lt;br /&gt;
Even if it's fast, it's still tumultous; see Peter Straub's _Shadowland_ for an &lt;br /&gt;
example. You could potentially hurry through the five Initiaitions, but they're &lt;br /&gt;
still significant.&lt;br /&gt;
&lt;br /&gt;
G.&lt;/div&gt;</summary>
		<author><name>MetalFatigue</name></author>	</entry>

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