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		<title>Thus Spake Zaranephilpal/CryptBolt - Revision history</title>
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		<updated>2026-04-09T20:26:16Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaranephilpal/CryptBolt&amp;diff=41882&amp;oldid=prev</id>
		<title>BrokenShade: *</title>
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				<updated>2004-03-05T11:16:20Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Nephilpal - 03/04/2004 10:23:07 &lt;br /&gt;
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I run at least two forum searches on &amp;quot;Neph&amp;quot; every day. Every invocation reaches me. :-)&lt;br /&gt;
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Crypt Bolt is like Elemental Bolt in many ways, a blast of energy rather than a physical projectile.&lt;br /&gt;
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Technically, it's not unblockable because it doesn't say it is. I would personally require a Charm or stunt to block it, but Exalted ought to be able to deflect such blasts lightsaber-style with a Crypt Bolt. I'm of two minds about mortal weapons. I think... based on what the bolt does... that parrying it with a mortal weapon is a bad idea since it would seem to rot/rust the weapon to bits. There isn't a system for that, and there probably ought to be. If I had the charm to do over again, I'd probably put in something to that effect and then bump the cost and/or decrease the maximum damage threshold slightly to compensate, assuming the final result needed compensating.&lt;br /&gt;
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I haven't had that issue in my own games yet, because characters did not attempt a parry without a magical weapon.&lt;br /&gt;
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&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;thinks*&lt;br /&gt;
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It's a good question. So, the short answer is yes, the Crypt Bolt can be blocked. The next question is &amp;quot;What happens to your weapon?&amp;quot; Off the top of my head, I'd say magical weapons are immune, as are mundane weapons if the defending character used a Charm to augment the parry in any fashion. Exceptional weapons are simply damaged and lose their exceptional status (and bonuses), but normal quality weapons are destroyed.&lt;br /&gt;
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If you feel that change buffs the power of a Crypt Bolt too high, I'd change the limit on number of motes you can spend to Stamina + Essence rather than its current limit.&lt;br /&gt;
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--Neph&lt;/div&gt;</summary>
		<author><name>BrokenShade</name></author>	</entry>

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