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		<title>BrokenShade: *</title>
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				<updated>2003-12-01T10:53:49Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Nephilpal - 11/30/2003 01:27:16 &lt;br /&gt;
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Breaking Attunement is about disrupting Essence in a fairly Abyssal way. I don't imagine Solars have that capability, but they might well have a Charm to make the attunement of a weapon cheaper and infallible against attunement breaking attacks.&lt;br /&gt;
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I'm sure Abyssals have duel weapon Melee trees. I might have included one if I had space. It would probably look fairly similarto the Solar tree, with some interesting detours.&lt;br /&gt;
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You'll get arguments about Crypt Bolt. I say no, because Solars already have energy blast attacks in Melee and Thrown. Flowing Evasion Assault relies on a teleport effect you probably won't see with Solars, but you might get a more effective &amp;quot;leap over/past your enemy and catch them from behind&amp;quot; Charm building on the one in CB: Night. Reaper of Men is already countered by Corona of Radiance.&lt;br /&gt;
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As for armor and weapon summoning, I guess we'll see if Solars get bumped up in the future. I'm sure they have a way to keep armor Elsewhere, probably next on the tree.&lt;br /&gt;
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My general suggestion: think in terms of genre and not &amp;quot;I want that!&amp;quot; when converting Charms.&lt;br /&gt;
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--Neph&lt;/div&gt;</summary>
		<author><name>BrokenShade</name></author>	</entry>

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