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		<title>Thus Spake Zaranephilpal/AutonomyOption - Revision history</title>
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		<updated>2026-04-10T07:43:14Z</updated>
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	<entry>
		<id>http://exalted.xi.co.nz/w/index.php?title=Thus_Spake_Zaranephilpal/AutonomyOption&amp;diff=41930&amp;oldid=prev</id>
		<title>BrokenShade: *</title>
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				<updated>2004-01-05T10:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;*&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Necrolemur - 12/30/2003 23:27:54 - necrolemur@hotmail.com &lt;br /&gt;
&lt;br /&gt;
As for that autonomy issue... hmmmm....&lt;br /&gt;
&lt;br /&gt;
Well, my best solution for you is to kill off a Deathlord and leave the formerly vassal Abyssals scrambling for the succession to become the new dark lord of the region. If you haven't read Zelazney's Amber Chronicles, I strongly suggest you do so for the intrigue and double-crossing and the-enemy-of-my-enemy-is-my-friend-of-the-moment interplay between the feuding siblings of that supernatural royal family. Great books full of wonderful ideas. In such a scenario, you have a group of deathknights with near total autonomy and an environement where the stakes are raised very, very high for anyone who can claim and keep the black throne. Such a ruthless style of gameplay emphasizes that freedom isn't always the power to do as you want. Sometimes freedom is the safety of knowing your tyrannical dark lord won't let your &amp;quot;brother&amp;quot; put a knife in your back when you aren't looking. What is freedom? What is autonomy? Run with these themes against a looming gothic backdrop of necromancers and ninjas and tempest-tossed castles, and you have a fairly dramatic story.&lt;br /&gt;
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The setting gives you the tools to build the kind of chronicle you want. Exploit that.&lt;br /&gt;
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Just a thought.&lt;br /&gt;
&lt;br /&gt;
--Neph&lt;/div&gt;</summary>
		<author><name>BrokenShade</name></author>	</entry>

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